tarball Posted December 23, 2016 Share Posted December 23, 2016 Is 3460 by 2160 supported? The UI has several issues at this resolution, so I am wondering if there are any tricks. Or, is this just too high of a resolution for SBProPE? Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 24, 2016 Members Share Posted December 24, 2016 I would not recommend it, plain and simple. The whole UI code needs to get reworked at some point (unfortunately that's another one of those major undertakings that per se do not deliver much in terms of functionality, but rather create a more solid foundation for future development). Let us finish the work on the new terrain engine first, please. 0 Quote Link to comment Share on other sites More sharing options...
tarball Posted December 24, 2016 Author Share Posted December 24, 2016 Thank you for the reply. So, something in the range of 1920 by 1080 (HD) is the recommended max? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 24, 2016 Moderators Share Posted December 24, 2016 Welcome back. Yes, I think 1920 x 1080 is about as much as anyone has tried. I saw someone use multi monitor setup at about 4000 or 6000 horizontal resolution but max vertical was about 1080 or so. You are probably the first to try it at a vertical resolution of 2000+. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 24, 2016 Members Share Posted December 24, 2016 No, we had someone else recently, and he reported his mouse pointer gone missing at 4K. 0 Quote Link to comment Share on other sites More sharing options...
tarball Posted December 24, 2016 Author Share Posted December 24, 2016 Thanks again for the replies. I experienced the mouse pointer disappearance as well. I will set to HD for now. Things are a little fuzzy, but its not terrible. Happy Holidays. 0 Quote Link to comment Share on other sites More sharing options...
CalAB Posted December 25, 2016 Share Posted December 25, 2016 You could try using the video card to force the resolution to max on your monitor, that may help. 0 Quote Link to comment Share on other sites More sharing options...
DavidZill Posted January 17, 2017 Share Posted January 17, 2017 I use 4K no issues... 0 Quote Link to comment Share on other sites More sharing options...
tarball Posted March 23, 2017 Author Share Posted March 23, 2017 David, any perspectives on what you do to use the resolution? Full screen? Fullscreen windowed? 0 Quote Link to comment Share on other sites More sharing options...
tarball Posted December 21, 2017 Author Share Posted December 21, 2017 I return a year later, contemplating whether I should return to the SB Pro PE dance and ask this question: what is the status of 4K (UHD) support? The last I heard was "I would not recommend it, plain and simple," is this still the case? Thank you. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 21, 2017 Moderators Share Posted December 21, 2017 Someone figured out how to make it work, I thought. I will let them post here if that is correct (it involves a setting for scaling and resolution). 0 Quote Link to comment Share on other sites More sharing options...
tarball Posted December 21, 2017 Author Share Posted December 21, 2017 Thank you. I'll await developments. 0 Quote Link to comment Share on other sites More sharing options...
RogueSnake79 Posted December 30, 2017 Share Posted December 30, 2017 Rotar gave me the tip that windows scaling was the problem. So, make sure your windows scaling is set to zero, then launch sb and pick a resolution less than 4k, like 2k. In full screen mode. Its annoying, but it works. Just have to change scaling to zero before playing, then put it back to +125% or whatever you were using when done. I don't have any doubt that our programmers can fix this, when they have time. But it may be awhile, so at least there is a way. 0 Quote Link to comment Share on other sites More sharing options...
tarball Posted March 3, 2018 Author Share Posted March 3, 2018 Okay, thanks. I was afraid that would be the answer. The change to and from scaling is cumbersome. Is there a road map that suggests that UHD scaling will enter into the product development queue? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 3, 2018 Members Share Posted March 3, 2018 Sorta-kinda. We know that something must be done. We know what's needed to do (unfortunately that's a lot). We want to do it. What's stopping us? That there's a lot of other stuff that competes for development time, most of which happens to be the stuff that helps us to earn money. As long as our .mil customers don't feel the pain as much as you do (and then some) it is not quite so likely that they are willing to spend money on getting it fixed. They would probably argue that this is why they are paying for maintenance, and I tend to agree with that, it's just that we can't live from maintenance fees alone. So we have to accept customization contracts, and they absorb development capacity. 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted March 3, 2018 Share Posted March 3, 2018 Hi there I have played for 2 months now with 3840 x 1080 with no problems what so ever the trick is to not scale to make it 1 to 1 It is beautiful the only problem is i have to look from side to side all the time MD 0 Quote Link to comment Share on other sites More sharing options...
tarball Posted March 23, 2018 Author Share Posted March 23, 2018 On 3/3/2018 at 5:30 AM, Major duck said: Hi there I have played for 2 months now with 3840 x 1080 with no problems what so ever the trick is to not scale to make it 1 to 1 It is beautiful the only problem is i have to look from side to side all the time MD Hello Major Duck, Can you elaborate about this: "he trick is to not scale to make it 1 to 1" 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted March 23, 2018 Share Posted March 23, 2018 Hi https://blogs.technet.microsoft.com/askcore/2015/12/08/display-scaling-in-windows-10/ an exampel of this is if you hold down ctrl and scroll with your middel mouse wheel to get icons larger or smaller I hope this helps MD 0 Quote Link to comment Share on other sites More sharing options...
tarball Posted June 19, 2018 Author Share Posted June 19, 2018 On 3/22/2018 at 8:32 PM, Major duck said: Hi https://blogs.technet.microsoft.com/askcore/2015/12/08/display-scaling-in-windows-10/ an exampel of this is if you hold down ctrl and scroll with your middel mouse wheel to get icons larger or smaller I hope this helps MD Is that what you do to handle the scaling? Do you have to hold down CTRL and scroll wheel when you enter the game? I am reinstalling right now so I haven't had the occasion to try your advice yet (thanks for it though). 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted June 20, 2018 Share Posted June 20, 2018 3 hours ago, tarball said: Is that what you do to handle the scaling? Do you have to hold down CTRL and scroll wheel when you enter the game? I am reinstalling right now so I haven't had the occasion to try your advice yet (thanks for it though). Yes it has worked so far for me. and your velcome Its something you can do when ever not something you need for the install process i sometimes scale individual webpages and bring the scaling back when i need to play SB MD 0 Quote Link to comment Share on other sites More sharing options...
tarball Posted April 11, 2019 Author Share Posted April 11, 2019 (edited) It seems my annual pilgrimage back into the realm of SB leads me to the same general question regarding current handling of the 3840 x 2160 screen resolution. I found the previous suggestions helpful, but it still didn't seam like SB Pro PE was oriented to these higher resolutions in any intrinsic way and I lost interest. Looking at my original post, It is apparent that I've had this monitor for close to 2 1/2 years now. Did higher-res monitors not become impactful enough to accommodate? I am considering grabbing the latest version and/or update, but wonder what developments are like on this front. Thank you. Edited April 11, 2019 by tarball 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted April 11, 2019 Share Posted April 11, 2019 There hasn't been any changes as we've been on the same version, 4.023, since December 2017. The next update will hopefully be ready in June, but the only publicly confirmed features so far is the higher resolution terrain and some map editor features related to it. They've been keeping very quiet about any other features of the update, so I guess it's just a wait-and-see thing. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 11, 2019 Members Share Posted April 11, 2019 On 12/24/2016 at 1:27 AM, Ssnake said: The whole UI code needs to get reworked at some point (unfortunately that's another one of those major undertakings that per se do not deliver much in terms of functionality, but rather create a more solid foundation for future development). Let us finish the work on the new terrain engine first, please. There isn't much I can add here. We're in the process of hiring a new guy specifically tasked to design the components of a new UI. But even then replacing a (literally) hand-written UI from 700,000 lines of legacy code is hard work with high development risk. It's somewhat inevitable to do it, so it will be done. But it's not something that we could or should do while we're still working on something like the new terrain which also changes everything. For the beta team, the last three years were hell, and with the GUI replacement, it's going to be one or two more years of hell, minimum. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 11, 2019 Members Share Posted April 11, 2019 So as far as practical recommendations are concerned... I hate it like every other guy if a game starts and a low-res intro screen messes up my desktop and resizes and moves all windows from background applications. So I have at some point begun to move them all into an "internment camp" (=other user account) on my machine, which unfortunately still isn't enough; I also need to close applications where the temporary resizing has an effect on my work desktop. Nevertheless, that other user account could be set to a permanently lower screen resolution, and then you could play Steel Beasts only from that account. When done, you log off and log on to your regular account. This would give you bigger text in Steel Beasts and somewhat contain the effects of screen resolution changes, at least until we got the GUI replacement under control.. 0 Quote Link to comment Share on other sites More sharing options...
tarball Posted October 9, 2021 Author Share Posted October 9, 2021 (edited) Hello, any update on the UHD situation? Also, the 2nd account approach is interesting. I suspect, SB perhaps suffers from the same thing that Falcon BMS does although Pro PE doesn't have a graphics engine quite that old, but does seem to have UI elements that suffer from some of the same conditions. I am currently attempting a re-install to get to 4.2 and will report experiences. I do miss SB Pro PE and I haven't actually played/touched it in getting on to a decade now. Edited October 9, 2021 by tarball 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.