Rotareneg Posted February 6, 2017 Share Posted February 6, 2017 (edited) If the stabilization gets disabled while a player is in the gunner position the main gun cannot be fired unless you jump out to the external view and let the AI take over for a moment. Using the normal hotkey for emergency fire control mode does nothing in the Sho't Kal. Attached is a scenario to test this, set trigger 1 to disable stabilization, clear it to restore stab. The tank in the scenario has unlimited ammo, but this happens with normal limited ammo as well. Sho't Kal test.7z Edited February 6, 2017 by Rotareneg 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted February 6, 2017 Share Posted February 6, 2017 Will investigate. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted February 7, 2017 Share Posted February 7, 2017 (edited) I think I've noticed something similar in the T-72; with stab knocked out, the gun appears to be locked in position unless you jump out of the tank. Edited February 7, 2017 by Captain_Colossus 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted February 8, 2017 Share Posted February 8, 2017 (edited) On 2/7/2017 at 4:29 AM, Captain_Colossus said: I think I've noticed something similar in the T-72; with stab knocked out, the gun appears to be locked in position unless you jump out of the tank. You need to engage manual elevation on the T-72. Its the small lever next to the elevation wheel under the control handles. Azimuth should be unaffected. (Both power and manual) See the Trouble Shooting section in the Wiki http://www.steelbeasts.com/sbwiki/index.php?title=T-72A/M1#Gunner.27s_Position_F6 Edited February 8, 2017 by Hedgehog 0 Quote Link to comment Share on other sites More sharing options...
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