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Sho't Kal stabilization issue


Rotareneg

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If the stabilization gets disabled while a player is in the gunner position the main gun cannot be fired unless you jump out to the external view and let the AI take over for a moment. Using the normal hotkey for emergency fire control mode does nothing in the Sho't Kal.

 

Attached is a scenario to test this, set trigger 1 to disable stabilization, clear it to restore stab. The tank in the scenario has unlimited ammo, but this happens with normal limited ammo as well.

Sho't Kal test.7z

Edited by Rotareneg
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On 2/7/2017 at 4:29 AM, Captain_Colossus said:

I think I've noticed something similar in the T-72; with stab knocked out, the gun appears to be locked in position unless you jump out of the tank.

 

You need to engage manual elevation on the T-72.

Its the small lever next to the elevation wheel under the control handles.

 

Azimuth should be unaffected. (Both power and manual)

 

See the Trouble Shooting section in the Wiki

http://www.steelbeasts.com/sbwiki/index.php?title=T-72A/M1#Gunner.27s_Position_F6

Edited by Hedgehog
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