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BG ANZAC - 23 FEB 0830GMT (with TeamViewer support)


Gibsonm

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Who is BG ANZAC? http://www.bganzac.org

 

Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753

 

A couple of examples of the BattleGroup at work:

 

Multi Player session:

 

 

 

Training session:

 

 

So if you are interested, visit our web site http://www.bganzac.org and sign up.

 

Timings: Thursday evenings, Australian time.

 

So Daylight Saving has kicked in here and for the next 6 months the country is broken up into yet more time zones.

 

Next meeting: 0830 GMT on Thursday, February 23rd

0830 in London

1630 in Perth

1800 in Darwin

1900 in Adelaide

1930 in Sydney, Melbourne and Canberra

1830 in Brisbane

2130 in Auckland

Local time for your part of the world

 

This may need to be adjusted given the late start in NZ, perhaps moving to 0800 GMT?

 

So a work around: Mission will start promptly at 0830 GMT. If you want a pre game "chat" then by all means come on line at say 0800 GMT, but so that the Kiwi's aren't after Midnight the Mission will commence promptly at 0830 GMT.

 

Count down: Time to Meeting start

 

We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like).

 

http://www.teamviewer.com/en/index.aspx?pid=google.tv.s.au&gclid=CPLOveOGlcECFVgkvQodqk0A4g

 

This maybe a suitable vehicle for people to see what the software is all about, without having to invest in even a short time limited copy.

 

Anyway we'll see how it goes.

 

Agenda:

 

As always depends on sign ups but:

 

1. We'll have our third Chong Ju solution (trace below). So far we have had two "workable" solutions to the problem and the standard has been good.

 

31886505964_4b93e8b739_o.png

 

If people are bored with the current one I have a version 2 file of the original and a "not so easy" option, which we can use if you like.

 

Please Note: A plan file that you have built for the original will not work with either of these newer ones, so if you want to use your plan file, we must use the original scenario. Or you can get one of the newer ones and "update" your plan to suit.

 

2. If there isn't enough for "Chong Ju", then we'll look at an alternate scenario.

 

3. Scope for Q & A / Tutorial session - again depends on responses and if people come ready to ask questions.

 

As always, visitors / first timers / spectators are welcome.

 

Current Standard: 4.010

 

Please use the new Calendar RSVP function or post here to facilitate planning.

 

8645220092_f770f85007.jpg

 

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All three are there now:

 

1. Standard - the one we have played last couple of weeks.

 

2. Ver 2.0 - Fixed some pathing issues (the tank spawns in location depending on which route Blue takes, rather then being static at mission start and driving to the right position, APCs go into position properly) and made the minefield out of a few small ones, rather than one big one, so you can have two breach routes.

 

3. "Not so Easy" - Triggers determine quality of enemy and they launch a C-ATK.

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Here's some shots from V31's perspective

 

delay01.jpg

 

We had previously bumped into a fleeing civvie car, so when V31, creeping into our overwatch position way up in the north, getting ready to watch the roads east, saw a dark shape on the road to our left, at first iu thought it was another car or civvie truck. Nope, it was a T90, spearhead of a CRP.

 

delay02.jpg

 

My second callsign only survived because Tango 1-1 was able to hit him in the flank as he was about to kill my retreating ASLAV. Thanks 1-1! This apparently prompted the enemy to take the southern route, allowing D u k e's FO team to coordinate multiple ICM fires onto their approach routes

 

delay03.jpg

 

Then later, as I probed east to make contact with the T90 company passing down our right flank, I bumped right into the enemy at close range - they were already crossing the ridgeline protecting our flank and heading for a handy re-entrant. Two close-range surprises in one night. Luckily the skipper, as well as Tango 1-2 are able to hit them as the head down the slope

 

delay04.jpg

 

I contribute some paint scratches, trying to damage their optics with my 25mm

 

delay05.jpg

 

But after one T90 passes by, a second survivor notices my mosquito bites and turns to deal with me - time to retreat again

 

delay06.jpg

 

Dismounted Javelin team from V31D gets some kills before their vehicle is destroyed just before they can rearm

 

 

delay08.jpg

 

Viewed from V31D's dismounted FO team (D u k e) the ICM barrages are beautiful

 

delay09.jpg

 

Tango 1-1 callsign helping to blunt the enemy thrust

 

Edited by smithcorp
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