Jump to content

4.019 - Random / Changeable vehicle callsigns?


Gibsonm

Recommended Posts

So Panzer Leader posted this (Note: 11C and A Sqn vehicle name):

 

1 hour ago, Panzer_Leader said:

There she is, a thing of beauty, the new 3D model of an ASLAV 25:

58f0301559508_ASLAV25Phase2.thumb.jpg.27e926080d5dc164adfe1c36e530f785.jpg

 

Thanks eSim!  This will take BG ANZAC sessions to the next level of immersion. Two thumbs up from me :D 

 

EDIT:  It also has a basic 3D interior.  This gets better 'n' better.  Take a look!

 

I had a quick look at a scenario and the two ASLAVs look like this:

 

33211612363_d3356805fd_b.jpg

 

33211613743_77a62fbf98_b.jpg

 

Note:

 

1. The vehicles have different callsigns painted on them, including relevant Sqn names.

 

2. The callsigns painted on the vehicles do not match the call signs in the game.

 

That is:

 

The vehicle with "31B" painted on it is actually 41A

 

The vehicle with "22A" painted on it is actually 41C

 

Is there any way to get them to sync with the Callsign template, so that painted markings in 3D world match markings in map view?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...