Rotareneg Posted May 6, 2017 Share Posted May 6, 2017 In the attached scenarios, in scenario 1 with flat ground the missile will reach a target at 4400 meters out. In scenario 2 the missile will fall about 400 meters short of the target. Also, the flare on the back of the TOW isn't visible in the distant LOD model. TOW Aero RF range.7z 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted May 6, 2017 Share Posted May 6, 2017 Will investigate. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 6, 2017 Share Posted May 6, 2017 Tested the missle at a tgt ~4500m and it did hit nicely. So I do not see this error. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted May 6, 2017 Moderators Share Posted May 6, 2017 Regarding the flare, there is only one LOD of the missile model since it is relatively simple. So, if you can't see the flare at long range it is simply because the model (and the smaller flare mesh) is so small. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted May 6, 2017 Moderators Share Posted May 6, 2017 Yep, odd, both scenarios worked for me. Are you letting the AI fire or firing yourself? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted May 6, 2017 Moderators Share Posted May 6, 2017 1 minute ago, Volcano said: Yep, odd, both scenarios worked for me. Are you letting the AI fire or firing yourself? Ah, never mind, the 2nd scenario does fall short, but the 1st one works here for me. We will check it out. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 6, 2017 Members Share Posted May 6, 2017 4 hours ago, Grenny said: Tested the missle at a tgt ~4500m and it did hit nicely. So I do not see this error. Never test on flat ground and level terrain, unless the test explicitly needs that. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 6, 2017 Share Posted May 6, 2017 7 minutes ago, Ssnake said: Never test on flat ground and level terrain, unless the test explicitly needs that. Test was done on range 2B inNTC Bergen-Hohne. You know thats not flat... 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted May 6, 2017 Author Share Posted May 6, 2017 7 hours ago, Volcano said: Regarding the flare, there is only one LOD of the missile model since it is relatively simple. So, if you can't see the flare at long range it is simply because the model (and the smaller flare mesh) is so small. I just checked closer and it's not the model, but there's a fixed distance (not effected by resolution or camera field of view like LOD models are) where the flare effect disappears. Happens at the same distance with SB running at 1280x720 or 3840x2160. These screenshots were cropped from 4k shots: 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted May 7, 2017 Share Posted May 7, 2017 Squint less? 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted May 7, 2017 Author Share Posted May 7, 2017 Some amount of squinting is inevitable when firing on targets over 4000 meters away. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 7, 2017 Share Posted May 7, 2017 Silly question but does the flare on the missile actually last that long? For example trace on MG rounds "burns out" between 900 - 1100m, perhaps similar for the missile given its longish time of flight (compared to a main gun round). 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted May 7, 2017 Share Posted May 7, 2017 No I think Rotar tested this and it is distance related rather than time. To the best of my knowledge though the flare is for the guidance system not the operator. All the operator should be doing is concentrating on keeping the cross hairs on target. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted May 7, 2017 Author Share Posted May 7, 2017 It looks like this effects all missiles, not just the TOW. And like you said, you shouldn't try to fly the missile, but instead track the target with the crosshairs so it isn't a big issue. However, if we were to get the MCLOS version of the AT-3 it would be a bit of an issue as you do have to manually fly the missile and the beacon disappears before it reaches the full 3000 meters range. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted May 8, 2017 Moderators Share Posted May 8, 2017 On 5/6/2017 at 9:55 AM, Rotareneg said: I just checked closer and it's not the model, but there's a fixed distance (not effected by resolution or camera field of view like LOD models are) where the flare effect disappears. Happens at the same distance with SB running at 1280x720 or 3840x2160. These screenshots were cropped from 4k shots: Ah, OK, it could be a shader thing where its just not rendering the effect beyond a certain range. We will check that out. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted May 8, 2017 Moderators Share Posted May 8, 2017 BTW, the issue with the AERO TOWs falling short should now be fixed for the next update. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted May 8, 2017 Moderators Share Posted May 8, 2017 Good catch, yes, the disappearing flare was a bug with the shader code. It too should now be fixed for the next update. 0 Quote Link to comment Share on other sites More sharing options...
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