ChrisWerb Posted May 20, 2017 Share Posted May 20, 2017 (edited) What is the deal with HMG and AGL teams moving to the nearest building where they cannot set up their weapon? Even those a fair distance from buildings will run and hide. I have had this happen consistently over a few games now. Is there any way to turn this behaviour off? PS: I am really enjoying some of the subtle changes in 4.019. Great work and really appreciated. Edited May 20, 2017 by ChrisWerb Gratitude. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted May 20, 2017 Share Posted May 20, 2017 You can adjust infantry behavior for each BP tactic. This should sort it out... 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted May 20, 2017 Author Share Posted May 20, 2017 I set them to defend and set out their engagement templates. Is there another form of adjustment I'm not aware of, Grenny? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 21, 2017 Share Posted May 21, 2017 If you read the manual (or the Wiki) you'll find that "Defend", "Guard" and "Hold" all have different impacts on Infantry. This includes how they react to the proximity of buildings, etc. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted May 21, 2017 Share Posted May 21, 2017 (edited) You can customise the 'Tactic' behaviour of infantry (among other things) through the toolbar at the top of screen in 'map view' ingame. Edited May 21, 2017 by Bond_Villian 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted May 21, 2017 Author Share Posted May 21, 2017 Thanks guys. What I found in the top toolbar was "Default behaviour in buildings". That worked a treat, thank you! 0 Quote Link to comment Share on other sites More sharing options...
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