CharlieB Posted May 22, 2017 Share Posted May 22, 2017 (edited) What sort of controls have mission designers used for creating realistic civilian pattern of life (PoL). This is something we struggle with at work (using a different system) but interested to know what people have done within SB. Edited May 22, 2017 by CharlieB spill chocking 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted May 22, 2017 Share Posted May 22, 2017 (edited) Spawn-Drain zones to depict random civilian traffic patterns. Edited May 22, 2017 by Apocalypse 31 0 Quote Link to comment Share on other sites More sharing options...
CharlieB Posted May 23, 2017 Author Share Posted May 23, 2017 hows that done then? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 23, 2017 Members Share Posted May 23, 2017 Create a few civilians, somewhere. Create two regions, let's call them "region S" and "region D". Right-click region S and make it a spawn zone by selecting "prototype unit(s)" from the callsigns that are already on the map the pool size (number of copies of the prototype units) the spawn rate the start and end condition for the spawn the movement mode (defaults to move on roads) the drain zone(s), which would be "region D" to create a one-directional stream of traffic, and/or region S again to add some random movement within region S What will then happen is that on the start condition, and from then on in (random) intervals, "pool actors" will be generated. They will then pick a random location within the drain zone, and attempt to reach it. Once that they have arrived they disappear and get returned to the actor pool. If they get killed while trying, well, they don't, and the actor pool shrinks. Obviously, the smaller each region is, the more deterministic are spwn locations and the movement paths. With small regions and a high spawn rate you create an "ant trail". With large regions and low spawn rates it will be more like sparse random traffic. 0 Quote Link to comment Share on other sites More sharing options...
CharlieB Posted May 23, 2017 Author Share Posted May 23, 2017 cool. This is going to take some playing with. 0 Quote Link to comment Share on other sites More sharing options...
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