wildbillkelsoe Posted June 6, 2017 Share Posted June 6, 2017 I dont know the term is it trench? DFP? and what can be used to dig it? And how to do it? Thanks 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted June 6, 2017 Share Posted June 6, 2017 to make a hull down position you need to go into your mission editor and place down a battle position for that type of vehicle  0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 6, 2017 Share Posted June 6, 2017 ...and no, currently it is not possible to "dig" a battle position during game-time, only in the mission editor, or placing/moving them during the planning phase 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted June 6, 2017 Share Posted June 6, 2017 11 minutes ago, Grenny said: ...and no, currently it is not possible to "dig" a battle position during game-time, only in the mission editor, or placing/moving them during the planning phase  which is sad but would be a cool feature which would make the AEV usable 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 6, 2017 Share Posted June 6, 2017 Sure if you want to make the missions long enough to include the engineer effort to build the scrapes before the enemy turns up. 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted June 6, 2017 Share Posted June 6, 2017 gibson doesnt have to take 6 hours to dig.. script wise enable the engineer to dig the positions with the AEV.. with a 2 minute timer for example. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 6, 2017 Share Posted June 6, 2017 I never said 6 hours, but it certainly takes longer than 2 minutes to build a two step fighting positions with camouflaged spoil. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted June 6, 2017 Share Posted June 6, 2017 3 minutes ago, DK-DDAM said: gibson doesnt have to take 6 hours to dig.. script wise enable the engineer to dig the positions with the AEV.. with a 2 minute timer for example.  The problem is that digging a battle position in two minutes is entirely unrealistic, and could easily become 'gamey.' 2 AEVs could dig ten hull-down positions in ten minutes, which is absolutely insane. 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted June 6, 2017 Share Posted June 6, 2017 true... true... how long would u say it would take with a dozer?... and 2 min was not ment as the time it should take... 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted June 6, 2017 Share Posted June 6, 2017 (edited) 26 minutes ago, DK-DDAM said: true... true... how long would u say it would take with a dozer?... and 2 min was not ment as the time it should take...  It depends on the type of dozer and the type of battle position being built.  For example, it takes a single dozer with a large blade about 1.5 hours to dig the equivalent of a one-tier non-camouflage position. Using a smaller dozer? Expect that time to increase to around 2.5 hours. Want a two-tier battle position with camouflage? Expect your engineers to be digging for around 4-5 hours on that single battle position.  Most multiplayer games that I have participated in last around 1.5 to 2 hours, for comparison. Edited June 6, 2017 by Mirzayev 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 6, 2017 Share Posted June 6, 2017 5 minutes ago, Mirzayev said:  It depends on the type of dozer and the type of battle position being built.  For example, it takes a single dozer with a large blade about 1.5 hours to dig the equivalent of a one-tier non-camouflage position. Using a smaller dozer? Expect that time to increase to around 2.5 hours. Want a two-tier battle position with camouflage? Expect your engineers to be digging for around 4-5 hours on that single battle position.  Most multiplayer games that I have participated in last around 1.5 to 2 hours, for comparison. Problem is, that depends very much on the terrain you're doing that in. (Would give esim much of a headacke also) In the north german sandbox (Bergen, Munster), you can do a single-tier scrapeout in 5 minutes...2-3 pushes with the dozer blade, then rolling over it to solidify the ground. job jobbed. Trying that in southern germany, gets you within the 1.5 hours ballpark.  Also: while a dugout in the south would provide decent cover, the lose sand in Munster, is onyl good enough to detonate ATGM early ;-)  0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 6, 2017 Share Posted June 6, 2017 There you go: [video] Â 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted June 6, 2017 Share Posted June 6, 2017 (edited) but the reason why i said this about having a timer for building those is so they actually have a function in SB other than being a movable object.. cause if we gotta talk realism then we also gotta make it take longer time to increase the timer for barbed wire to be placed cause that takes long time aswell..know its a simulator Edited June 6, 2017 by DK-DDAM 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 6, 2017 Members Share Posted June 6, 2017 We use the figures given to us by our customers. They pay for it - they get to choose how much time it should take. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted June 6, 2017 Share Posted June 6, 2017 8 minutes ago, Ssnake said: We use the figures given to us by our customers. They pay for it - they get to choose how much time it should take. And what times are that? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 6, 2017 Members Share Posted June 6, 2017 I'm not going to have a programmer look up the times in the source code, sorry. But you can try it out, take the time, and let us know. Maybe it's listed in the SB Wiki. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted June 6, 2017 Share Posted June 6, 2017 37 minutes ago, Ssnake said: I'm not going to have a programmer look up the times in the source code, sorry. But you can try it out, take the time, and let us know. Maybe it's listed in the SB Wiki. Send me the Sb version that can dig entrenchment in runtime and I will happily test the times for you 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 6, 2017 Members Share Posted June 6, 2017 I thought you were asking about the concertina wire obstacles. 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted June 6, 2017 Share Posted June 6, 2017 sry ssnake 0 Quote Link to comment Share on other sites More sharing options...
wildbillkelsoe Posted June 6, 2017 Author Share Posted June 6, 2017 so this position is done in mission editor? not even planning phase? 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted June 6, 2017 Share Posted June 6, 2017 You can move the positions during the planning phase but you must create the positions when you create the mission. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 6, 2017 Share Posted June 6, 2017 The idea is to reflect the amount of Engineer effort, you have available. Â So if your role is considered important enough you would be allocated some Engineers to build these for you and then they'd move on to their next job. Â Company Commanders don't get a sizeable piece of Engineer plant permanently allocated to them. Â Then you need to site them as part of your plan. Ideally in a given fighting position each vehicle gets a primary, secondary and alternate position and each of these are sited to be mutually supporting, etc. So after a few hours/days of planning the Engineers build them (time taken as mentioned above depends of the type of soil, do they need reveting (lining), etc.). Â To think that in a scenario, after the fighting has started, that you can just decide to put them in at some new location, in a few minutes is highly unlikely. 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted June 7, 2017 Share Posted June 7, 2017 On 6/6/2017 at 9:07 AM, Ssnake said: We use the figures given to us by our customers. They pay for it - they get to choose how much time it should take. Ssnake, I will give you 50 big ones, that's US, to build 2-level fighting positions, with grenade sumps and piss tubes :). 0 Quote Link to comment Share on other sites More sharing options...
wildbillkelsoe Posted August 24, 2017 Author Share Posted August 24, 2017 (edited) so how is this different from battle position? From reading the manual, a battle position is one where minimum hull is visible to LOS, thus affording protection to the crew in the hull. Â If someone would be courteous enough to produce a youtube for this I'd really appreciate it. Edited August 24, 2017 by wildbillkelsoe 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 24, 2017 Share Posted August 24, 2017 Well a "battle position" is a location where you fight from - ideally hull down to the threat (hence the "minimum hull is visible to LOS " part). Â Battle positions can be natural (a suitable fold in the ground or a reverse slope) or man made (the ones that most of this thread is devoted to). 0 Quote Link to comment Share on other sites More sharing options...
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