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wheat fields


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it seems there are a few plant types in the textures file directory that don't get mapped into the map editor, one is the wheat field wall; i thought

it would be nice to see wheat fields, so i sacrificed a bush type file and renamed the wheat field to that bush to see what it would look like. while

it did show up, it was disappointing, it didn't look right. to small and sparse even with all the detail sliders cranked.

i may try again with a different bush or grass type, but i think it would be essential to have wheat fields in steel beasts,

those are just nearly everywhere in most countries.

 

wheat_field_wall.copy.jpg

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The addition of such a crop into SB would be great. One of the greatest joys of having been with SB since the beginning has been watching the evolution of this program, albeit from the sidelines. Thank you for giving this a go. I know you will be successful in its implementation erelong.

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  • 4 weeks later...

As I understand it from Ssnake, individual objects impose a computational burden of their own in the calculation of line of sight by non player controlled crew members/units - therefore it makes sense to have as few objects as possible. Could a wheat field be implemented as an object? I realise this would not be as pretty, but it would not slow the game down perceptibly.

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While we are working on improving the visuals, our development priorities are currently focused on other areas - high-res terrain, and related pathfinding issues. General performance is also of concern, always; happens to be the hardest nut to crack. So, we're chippin' away at the problem, one CPU cycle at a time.

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