Captain_Colossus Posted July 10, 2017 Share Posted July 10, 2017 there are files for wheat and wheat fields (called wheat wall if i remember correctly) in the textures directory, but i don't think that they are available in the map editor as grasses or bushes as ground cover; is it just a mishap or are they not intended? 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted July 11, 2017 Author Share Posted July 11, 2017 it seems there are a few plant types in the textures file directory that don't get mapped into the map editor, one is the wheat field wall; i thought it would be nice to see wheat fields, so i sacrificed a bush type file and renamed the wheat field to that bush to see what it would look like. while it did show up, it was disappointing, it didn't look right. to small and sparse even with all the detail sliders cranked. i may try again with a different bush or grass type, but i think it would be essential to have wheat fields in steel beasts, those are just nearly everywhere in most countries. 0 Quote Link to comment Share on other sites More sharing options...
Azure Lion Posted July 13, 2017 Share Posted July 13, 2017 The addition of such a crop into SB would be great. One of the greatest joys of having been with SB since the beginning has been watching the evolution of this program, albeit from the sidelines. Thank you for giving this a go. I know you will be successful in its implementation erelong. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted August 5, 2017 Share Posted August 5, 2017 As I understand it from Ssnake, individual objects impose a computational burden of their own in the calculation of line of sight by non player controlled crew members/units - therefore it makes sense to have as few objects as possible. Could a wheat field be implemented as an object? I realise this would not be as pretty, but it would not slow the game down perceptibly. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 5, 2017 Members Share Posted August 5, 2017 While we are working on improving the visuals, our development priorities are currently focused on other areas - high-res terrain, and related pathfinding issues. General performance is also of concern, always; happens to be the hardest nut to crack. So, we're chippin' away at the problem, one CPU cycle at a time. 0 Quote Link to comment Share on other sites More sharing options...
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