Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
Red2112

Wargames

60 posts in this topic

Zones of Control: Prespective on Wargaming You can pick this up at Amazon or MIT Press...

 

 

Edited by Red2112

Share this post


Link to post
Share on other sites

Holland 44 (GMT) by Mark Simonitch...

 

 

 

A new game Prodigy Tactics on early access by Hanakai Studios. Available at Steam, GOG and Humble Bundle.  Beautiful graphics and unique gameplay/design.  My showcase...

 

 

 

Share this post


Link to post
Share on other sites

1 hour ago, Los said:

This has rapidly become my favorite thread

 

Thank you, glad you like it! B|

Share this post


Link to post
Share on other sites

I think I missed posting this one!  You need to know about...

 

Old School Tactical (OST), by Flying Pig Games.  Now that OST Vol. 2 and the "Airborne" expasion have recently been released...

 

Flying Pig Games:

https://flyingpiggames.com/t/old-school-tactical

 

Marcos wall of games is sick! :D

 

 

 

OST Vol. II...

 

 

 

OST Vol II Airborne...

 

 

Edited by Red2112
added info

Share this post


Link to post
Share on other sites

Germany at War Barbarrosa 1941 (Matrix Games) has just been updated to v1.08.  This is my fav "beer and pretzel" wargame. The dev keep´s updating the game every now and then which is great too!

 

Matrix Games GaWB 1941:

http://www.matrixgames.com/store/472/Germany.at.War.Barbarossa.1941

 

Update (you can also use the "auto-update" function from the game/Matrix splash screen):

https://www.matrixgames.com/members/publicDL.asp?gid=472

 

Update log:

 

1.08 Changelog 

Added: 
• New scenarios done by Jean Dillmann(aka terminator): 
◦ Eben Emael (1.03) 
◦ Battle of Odessa 1941 (1.02) 
◦ Kutno 1939 (1.04) 
• updated campaign Eastern Front v1.07 done by Zigmunds Steins(aka Marechal) 
• marker in improvement for selected changes 
• units can now be excluded out of the <tab> cycling of units by pressing <q> while the unit is selected 
• new victory condition possible: reduce minefield strength 
• unexplored areas are now named as such in the hex info of the panel 
• marker for used/ignored units 
• new AI abilities that improve offensive behavior which e.g. leads to raids against rear cities if the units are available 
• combat results can now be limited or completely turned off for the map in the options 
• Options End turn on/off 
• map of Western Europe 
• Extras folder with screenshots of the development (terminator) 

New units: 
• Finland: 
◦ Fokker D.XXI 
◦ 37 PstK/36 
◦ 40 ItK/36 
◦ Bunker garrison (terminator) 
◦ 8.8 FlaK from spring 1943 on 

• Germany: 
◦ Panzer IV F1 (terminator & Marechal) 
◦ SS (Elite)-Cavalry (Marechal) 
◦ Jager and Light Infantery (Marechal & terminator) 
◦ Panzer I Ausf. A 
◦ Panzer I Ausf. B 
◦ 3,7 cm PaK 36(p)  

• Hungary:
◦ Zrinyi II with skirts (model)  

• Italy: 
◦ L6/40 
◦ Macchi C.200 

• Netherlands: 
◦ Fokker D.XXI 
◦ Bofors 37mm 

• Poland: 
◦ wz.36 
◦ Bofors 40mm (AA) 

• Romania: 
◦ Bofors 37mm (AT)
• Soviet Union: 

◦ Bofors 37mm (AT) 

• Yugoslavia:
◦ Bofors 37mm (AT) 

Fixed: 
• if units can be deployed and the last in the list was disbanded, the game crashed 
• embarking units into airtransport produced "ghost units" that could not be moved 
• values of resources and undeployed units were not updated after returning from recruitment to inspection 
• Crash in hq if you loaded a map without units 
• error in sound handler lead unter certain circumstances to a game crash in deploy window 
• engineers could remove mines while airborne 
• Slovak infantry too expensive 
• Elite Panzergrenadiers had no fuel (terminator) 
• rare crash under Windows 8 and 10 due to memory issues 
• minefields are visible by deploy 
• reinforcements that arrive on objects now occupy them 
• Jagdpanzer designations on counter unified + 38(t) was missing in English (terminator) 
• Missing images in messages at AGN Riga 1941,Riga 1941(single map) and AA-Lwow1941 
• FlaK sound does not work in all combat situations 
• some rocket units had wrong names & symbols on the counter (terminator) 
• supply fields of the enemy were not displayed in the editor 
• units with vehicles could be airborned (terminator) 
• AI equips support units before the first human turn (terminator) 
• Recruitment could be reached with shortcut even if it was not posssible in a scenario (terminator) 
• several typos (terminator) 
• transport structure was missing for Poland, Belgium, Netherlands and Yugoslavia (terminator) 
• "destroyed" marker did not disappear after railbridge was repaired (terminator) 
• added winter penalties to (terminator): 
• self-propelled artillery, anti-air and anti-tank with Pz. III or IV chasis follow the same winterrules as the respective tanks now 
◦ several self-propelled guns like Wurfrahmen 40 
◦ Panzergrenadiere 
◦ MechCorps 

• bridges can now bridge sea and lake hexes 

Changed: 
• German construction engineers now cost 100/batallion (terminator) 
• Soviet construction engineers now cost 100/batallion and have lower combat values (terminator) 
• Bf110 C-1,C-4 & F-2 +2 ammo (stormbringer3)+ 
• Zrinyi II +2 defense against ordnance (terminator) 
• Nato symbols of Polish units under Soviet control now have colour of minors 
• windowed mode is now rigid and stays in the size of the selected resolution 
• German cavalry available earlier than 10/1939 (terminator) 
• German cavalry can be bought in any kind of formation 
• bunker garrisons can be either battalion or regiment size in any nation (terminator) 
• observation companies are available from level 1 (was level 4) (terminator) 
• support units for scouts have been reduced and the remaining SUs are available for the batallions (terminator) 
• air units can get the +1 strength only from level 2 on (was level 1) 
• German security has division as default formation and new 3d model (2x rifle) 
• TP-7 was given correct name 7TP and values were adjusted (are now like Finnish T-26) (terminator) 

Removed: 
• Soviet destroyer which will come back in a later update but working correctly 
Editor: 
Added: 
◦ button to start scripteditor from within the game 
Fixed: 
◦ brigades had wrong maximum strength (terminator) 
◦ transports are not deleted if you switch unit types (terminator) 

 

Here´s a old (v1.07) gameplay of mine...

 

 

 

--

 

Also happy to announce that The Operational Art of War IV has just been released today! 

 

Matrix Games Shop:

http://www.matrixgames.com/store/587/The.Operational.Art.of.War.IV

 

Manual preview...

http://www.matrixgames.com/news/2429/The.Operational.Art.of.War.IV.Manual.Preview

 

Game Intro:

 

 

--

 

Today´s live stream:

 

 

 

Red

 

 

 

 

Edited by Red2112

Share this post


Link to post
Share on other sites

Two GS (Grand Strategy) board games but with low counter print...

 

Unconditional Surrender, second edition (GMT):

http://www.gmtgames.com/p-534-unconditional-surrender-2nd-printing.aspx

 

BGG:

https://boardgamegeek.com/boardgame/61487/unconditional-surrender-world-war-2-europe

 

--

 

The Second World War (One Small Step):

http://ossgamescart.com/index.php?main_page=product_info&cPath=4&products_id=72

 

BGG:

https://boardgamegeek.com/boardgame/70311/second-world-war

 

 

 

 

 

 

 

Red

Edited by Red2112

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0