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Nate Lawrence

Graphical issue when looking through TIS at distance

When I look at a vehicle with FLIR, they often have graphical distortions such as the hulls becoming invisible. These distortions get worse the farther you get from the vehicle. It's hard to explain, but the videos and photos below should demonstrate the bug in action. The same issue occurs with the Spike's missile camera, so it may manifest with normal daylight optics as well.

 

20171022181643_1.thumb.jpg.25e63e382c6e3ad59393202b882b3962.jpg     20171022181905_1.thumb.jpg.cb9f4a6b0b19d25a76417b7db544fc1f.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Here's a video of the bug

 

Release 10.22.2017 - 18.19.57.05.mp4

20171022181818_1.jpg

20171022181946_1.jpg

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I don't get hull invisibility in thermals but I do get terrain features, roads, and vehicle parts shimmering heavily when looking through missile sights.

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Awards

The road Z-fighting will be addressed in version 4.1

For the rest, we'd need a logarithmic z buffer. Doable, but not trivial to change.

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On 10/22/2017 at 7:57 PM, Rotareneg said:

Options->Display-> Z-Buffer Size: 24 Bit

 

Thank you Rotar, the issue is gone now.

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