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SherlockHolmes

Virtual Reality support?

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6 hours ago, Homer said:

mpdugas,

You need to adjust your writing style if you want to continue posting here long term.  You do not seem to be interested in having a discussion.  Instead, you seem to be interested in a debate because you appear to have a need to be the one who is always right. To illustrate, you often end a post by (re)stating you are correct and then issuing a challenge to everyone to prove you wrong. This aspect often overwhelms everything else you are trying to say.  Your posts are very adversarial and condescending in tone. That is what got you in trouble this time. You earned a 1 week ban for a personal attack:  "I know you admire and like Herr Nils, to the point of obsequiousness, but that's your choice."  I am being generous in noting only one instance.

 

As for your last post, the forum is my responsibility.  This action is my decision alone.  I do not take orders from Ssnake nor has he ever attempted to give me any.  I am stating this for the record so there is no misunderstanding.  Having said that... (In context) Holy fuck! Are you serious?! You are actually suggesting that a ban equates to martyring yourself for speaking truth to a fascism?  NO, dude.  It's the consequence for ACTING like a dick.

 

Amen

 

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Given that VR is mostly helpfull for use in flight-simulations or FPS-shooters, I can understand why gamers that mainly play these types of games, see it as the holy grail.

 

For AFV based games, I see the ONLY usable part is for the TC's position.

Even in professional training simulators, that emulate the TC position, and in parts the "out of vehicle work", a domed screen is still seen by most users as the better AND more economical solution.

 

Where VR has proved a big hit in professional training was (at least in our place) mainly:

- informational and procedural training for technical personel (maintenance soldiers, technical-ship crews)

 

Application in infantry training was only implemented fro some very special/high-value cases.

 

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The way I see it, virtual reality for military applications has a ceiling in so far as cost saving vs actual hands on. Simulating reality can’t reproduce the hazards of that reality in quite the same way. Obviously “in the field” training is where you want to be with military personnel. 

Aplications for VR that would make sence to me would be medical or robotics, or even better, augmented reality in these areas. 

As far as games go the level of fidelity leaves much to be desired with the current generation of head sets/ computers available to the consumer. 

The technology has a long way to go. 

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1 hour ago, Grenny said:

Even in professional training simulators, that emulate the TC position, and in parts the "out of vehicle work", a domed screen is still seen by most users as the better AND more economical solution.

Hahahaha.... that's what you rich kids from the Bundeswehr think as "economical".

My reality says

  • "eight TV screens around the commander's hatch are too costly, make it with six".

 

  • Or, "We have this car port sized room with white painted walls. Three shortneck projectors will do. Forget the rear."

 

  • Or, "If I had the room for multiple classrooms, I would opt for control panel replicas. But I need to teach five different vehicle types in one room. Give me a touchscreen."

 

  • "Touchscreens? We have no money for that luxury! The mouse will do!"

 

  • "TEN licenses? I can afford four. Maybe another four in two years."

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41 minutes ago, CalAB said:

Simulating reality can’t reproduce the hazards of that reality in quite the same way. Obviously “in the field” training is where you want to be with military personnel. 

The idea is to use virtual training, to learn the very basics....not to replace BUT to support the field training.

This can make field training more effective, as you start it "one level higher".

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11 minutes ago, Ssnake said:

Or, "If I had the room for multiple classrooms, I would opt for control panel replicas. But I need to teach five different vehicle types in one room. Give me a touchscreen."

I have an idea who these are ;-)

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Well, just for example look at our FENNEK trainers:

Basicly Fennek vehicles converted to simulators inside a dome-projector...the scout can even dismount and use binos and LRF :-)

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insofar as games matter, it's not something i really look forward to or pine away for. gameplay design still matters, and the trend is that some AAA titles that developers are putting lots of resources into are more like very scripted interactive movies

than games (look at any of those call of duty type games), they''re boring, and vr wouldn't likely improve that sort of game design once the novelty wears off.

 

i could see the occasional spooky haunted house or dungeon crawler, but generally i'm not interested in the technology at this point.

 

looking at the IL2 videos, which do  look good- i think resources would be better invested in an engine with the moving grasses and trees, shadows rendered at longer ranges rather than VR.

 

 

 

 

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5 minutes ago, Grenny said:

The idea is to use virtual training, to learn the very basics....not to replace BUT to support the field training.

This can make field training more effective, as you start it "one level higher".

Spot on.

 

The best use I've seen was a 1:1 scale virtual re-creation of a live fire range.

 

We hit the simulators (VBS2) for 2 days to rehearse the sequence and concept of maneuver, and safety proceedurally then conducted the actual live fire.

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8 hours ago, Grenny said:

The idea is to use virtual training, to learn the very basics....not to replace BUT to support the field training.

This can make field training more effective, as you start it "one level higher".

Which in turn usually means fewer mistakes hands on, many of which can be costly in ways that are not just monetary in nature.

Also, there are things you can do in simulations that you probably don't want to do with live training, like opfor return fire.

That's gotta hurt!

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