Major duck Posted December 30, 2017 Share Posted December 30, 2017 Hi I don't know whether is a bug or not but when we played the 6,5 hours new year special last night i couldn't get the hinds to fire on the enemy at all the only thing i could was buzz them and i don't think that is the intent. Swordsmandk had the same problem i think its his screenshots below there was many more and much much more obvious situations where the tanks where in completely open ground with hinds flying in a straight line or hovering with clear fields of fire and we couldn't get the hind gunner/Pilot to fire https://www.dropbox.com/s/0ekyva2p8icctrs/Op Lion Gamefile Kanium_9348_122917DESKTOP-OOBG1803.rar?dl=0 MD 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted December 31, 2017 Share Posted December 31, 2017 Hmm, they did engage in the last beta i ve tested. But that was on open terrain. Could this one be conected to the"scan horizon" bug? That the helos are only scanning the treetips above the tanks and therefor never see the targets? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 2, 2018 Moderators Share Posted January 2, 2018 Yes, they engage fine from what I can see. There are several factors here, they won't engage the target from the front if they know the missile won't penetrate (hard to tell the target in the image, but it looks like a newer Leo2, and the ATGM is is not sufficient -- it is an old missile made for Cold War targets like M60 and Leo1). In the other screen shot, it looks like weather/visibility would be the issue. I suggest that you put in a different target on a flat map to observe if the Hind actually does engage or not (which it does, AFAICT). 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 2, 2018 Share Posted January 2, 2018 (edited) They were mostly Leo 2A4s in the scenario mentioned / source of the screen shots. There were four(?) Leo 1A5s in the Recon Platoon but the majority were 2A4s. Edited January 2, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 3, 2018 Moderators Share Posted January 3, 2018 OK thanks for the info, still Leo 2A4s are on the edge of what the missile is capable of destroying, from the front. Anyone can feel free to try the Hind against another target in clear weather, flat map. 0 Quote Link to comment Share on other sites More sharing options...
RENEGADE-623 Posted January 8, 2018 Share Posted January 8, 2018 i had issue with hind and cobra, they would not engage the targets if I took control of them. if I let computer control them, then they would engage. if I observed on them but didn't move them, they would engage, but once I would move them to a different location, they would not engage again until I did an assault route for them. And this was for missiles only, all other ammo it they would engage, just not missiles. this was against t-72s and leo 2a4's and it only the missiles affected. I had the hind and cobra ammo loaded with just missiles , and any time Iwold take control of the chopper and steer, the ammo would go to unknown. 0/0 but once I put it on a planned assault route, it would select up missile and use it until I went to control it again. Think this is related to the stated problem. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 8, 2018 Share Posted January 8, 2018 13 hours ago, RENEGADE-623 said: i had issue with hind and cobra, they would not engage the targets if I took control of them. if I let computer control them, then they would engage. if I observed on them but didn't move them, they would engage, but once I would move them to a different location, they would not engage again until I did an assault route for them. And this was for missiles only, all other ammo it they would engage, just not missiles. this was against t-72s and leo 2a4's and it only the missiles affected. I had the hind and cobra ammo loaded with just missiles , and any time Iwold take control of the chopper and steer, the ammo would go to unknown. 0/0 but once I put it on a planned assault route, it would select up missile and use it until I went to control it again. Think this is related to the stated problem. I have had similar issues with the Cobra; as well as significant accuracy issues with the Cobras cannon - seems like the aircraft has trouble hitting targets on the move while under manual control. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 9, 2018 Moderators Share Posted January 9, 2018 19 hours ago, RENEGADE-623 said: i had issue with hind and cobra, they would not engage the targets if I took control of them. if I let computer control them, then they would engage. if I observed on them but didn't move them, they would engage, but once I would move them to a different location, they would not engage again until I did an assault route for them. And this was for missiles only, all other ammo it they would engage, just not missiles. this was against t-72s and leo 2a4's and it only the missiles affected. I had the hind and cobra ammo loaded with just missiles , and any time Iwold take control of the chopper and steer, the ammo would go to unknown. 0/0 but once I put it on a planned assault route, it would select up missile and use it until I went to control it again. Think this is related to the stated problem. OK, try remove the gun ammo and see if that improves the situation. An old issue was noticed before where the AI would try to use the gun too much. Maybe that is what is happening here. Either way, a simple test scenario (if possible) would be most helpful. 0 Quote Link to comment Share on other sites More sharing options...
RENEGADE-623 Posted January 9, 2018 Share Posted January 9, 2018 here is scenario. I made it with one cobra and one hind, missiles only but unlimited. targets are leo2a4's. I tried making video of what I did but file size was too large so ill explain it best I can. cobra is on left side of map, hind is on right side. I manually controlled the cobra directly north to the leos set for it at the 27 grid line. it would not select missile while I had it controlled and stopped. once I set an assault route for it, it selected missile, engaged the super leos. when I took control of the cobra again, it selected unknown for ammo. Then I switched to the hind and did same exact thing, and got same results, as long as I was controlling the hind, it would not select missile, but once I set an assault route for it, it selected the missile and engaged. and when I went to control it again, it selected unknown for ammo chopper missile cobra hind.sce 0 Quote Link to comment Share on other sites More sharing options...
RENEGADE-623 Posted January 9, 2018 Share Posted January 9, 2018 video I made of it, quality isn't good but hopefully will help illustrate what I was describing better 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 9, 2018 Share Posted January 9, 2018 Is this with the Cobra's gun ammo reduced to 0? 0 Quote Link to comment Share on other sites More sharing options...
RENEGADE-623 Posted January 9, 2018 Share Posted January 9, 2018 Yes both the cobra and hind only have missiles. No other ammo. 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted January 9, 2018 Share Posted January 9, 2018 In the provided scenario I found that Renegade-623 is correct, if any control of movement is exerted on the helos they will not engage. I surmise this is because the programs at this point has set you in the TC position and, as in a tank, the gunner is waiting for you to give a fire command. I was able to engage using either the "e" key or the "engage here" command from the unit icon menu. "Shoot this unit" did not seem to function. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 9, 2018 Share Posted January 9, 2018 So as long as you stay out of the 3D world you are OK? That is, routes and waypoints work? 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted January 9, 2018 Share Posted January 9, 2018 If given a route, then enter 3D and only observe, yes they work. Once a directional command is given you will need to tell it to engage before it will fire its weapons. 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted January 9, 2018 Share Posted January 9, 2018 I also found that this issue does not seem to affect the rockets or the grenade launcher of the Cobra. I was able to fly manually while the gunner happily expended quite a bit of ammo (most of which overshot the intended target). There was also one instance where it shot grenades at tank targets, from extreme range for a grenade, rather than the usual rockets. I also found that the Cobra, while having an issue of prioritizing tanks or infantry, was able to fire grenades and TOWs with a single problem, that being not wanting to launch a TOW even though it was within missile range of tanks but out of grenade range of infantry. Adding rockets to the mix caused the TOWs not to be used at all. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 9, 2018 Share Posted January 9, 2018 Thanks for the update - I'll need to do some work to find out to best employ both during RT '18. Admittedly the Red helos are under AI control, but the Cobras will be controlled by the USMC player (may need to send them a note "to control them via routes and only watch from the 3D world" to ensure they work). 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted January 9, 2018 Share Posted January 9, 2018 Testing it now. There is something a bit screwy going on... Thanks 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted January 9, 2018 Author Share Posted January 9, 2018 (edited) While testing a scen tonight i flew 2 tigers and they only fired while you sent them on an assault route then all weapons engaged everything else did nothing, but both in 3 d view and from F5 worked in assault route They also fired all its weapons, i am pretty sure that it fired Gun, rockets and missiles as appropriate MD Edited January 9, 2018 by Major duck 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted January 10, 2018 Share Posted January 10, 2018 It seems the workaround at the moment is what Cavgunner says is to look in the target direction and press E 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 10, 2018 Share Posted January 10, 2018 (edited) 1 hour ago, DarkAngel said: It seems the workaround at the moment is what Cavgunner says is to look in the target direction and press E Does that mean that they wont work when under AI control (routes, tactics, etc.)? Edited January 10, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
RENEGADE-623 Posted January 10, 2018 Share Posted January 10, 2018 I loaded the cobra with all ammo and went to the super leos, when it first started, it wold fire the rockets, but when I hit e, it did select up the tows and use them 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 10, 2018 Share Posted January 10, 2018 That's great news for a human player, not so much the AI - I can't script "hit E now". 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted January 10, 2018 Share Posted January 10, 2018 I find that assault and engage routes work for the AI engaging with missiles. I don't know if this would be practical for your scenario, Gibson, but there could be two flights/sections of helos, one set up as AT, the other to engage infantry. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted January 10, 2018 Share Posted January 10, 2018 5 hours ago, Gibsonm said: Does that mean that they wont work when under AI control (routes, tactics, etc.)? They seem to yes. Probably worth a test run before your big event. 0 Quote Link to comment Share on other sites More sharing options...
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