Vikingo Posted January 10, 2018 Share Posted January 10, 2018 Hola! I just notice that the ERA bricks of the T-72s didn't "explode" when hit by HEAT or ATGM like the ones I remember from previous version. Was nice to see them disappear from the 3D model before a second killing hit. Please was that nice detail removed from sim or my HEAT rounds powder is getting wet here? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 10, 2018 Members Share Posted January 10, 2018 There should always be an impact flash ... which is visually indistinguishable from an ERA module going off. Note that more modern ERA types won't show much of an explosion at all, K-5 simply buckles on impact because that's all that is needed. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 10, 2018 Share Posted January 10, 2018 What he's saying is that on some vehicles (T-72B1 to name one.) chunks of ERA bricks would disappear when hit, that's not happening now with 4.023. 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted January 10, 2018 Author Share Posted January 10, 2018 4 hours ago, Rotareneg said: What he's saying is that on some vehicles (T-72B1 to name one.) chunks of ERA bricks would disappear when hit, that's not happening now with 4.023. That! I'm ok with the impact effects in sim right now (they are great) but I miss the ERA disappear when hit thanks for replies! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 10, 2018 Members Share Posted January 10, 2018 Is it that SINGLE bricks do not disappear (at all), or that you expect more bricks to fall off than what is currently visualized? 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 10, 2018 Share Posted January 10, 2018 No bricks disappear at all in 4.023. In 4.019, small clusters of bricks would disappear when hit by HEAT ammo, I assumed they were grouped together to simply the 3D model. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 11, 2018 Members Share Posted January 11, 2018 OK, that certainly is a bug; we had it working before. And of course I agree - at least on side skirts K1-bricks should fall off in much larger numbers than just one after a HE impact. 0 Quote Link to comment Share on other sites More sharing options...
Damian90 Posted January 11, 2018 Share Posted January 11, 2018 Well all types of ERA modules disintegrate when hit, completely, not matters if it's K-1, K-5, Relikt, Knife, Duplet or western ERA systems. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 12, 2018 Members Share Posted January 12, 2018 Would a K-5 module be truly "gone", or just deformed? Do you have some photos or other documents backing up such a claim? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 12, 2018 Moderators Share Posted January 12, 2018 Its tricky though, we can't have individual bricks get removed, as this is too resource extensive to track that amount of bricks, so we do it in clusters. For that to happen, we require an explosion, or a low % probability on a high powered KE impact. Of course if they aren't coming off at all then that would be a bug, and we will look into that. 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted January 12, 2018 Author Share Posted January 12, 2018 12 hours ago, Volcano said: [...] Of course if they aren't coming off at all then that would be a bug, and we will look into that. thanks for that Volcano! I tried using several types of HEAT rounds and ATGMs and no brick fall. Individual or in groups (like in previous version of the sim) Hope it can be fixed, was such a nice detail 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 13, 2018 Members Share Posted January 13, 2018 Given that we broke it after we got it working, I'm pretty confident that we can fix it as well. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 13, 2018 Moderators Share Posted January 13, 2018 OK, it should be fixed now in the next patch. 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted January 15, 2018 Author Share Posted January 15, 2018 Thanks for the great news Ssnake & Volcano ! I will be ready for play again some kind of Arkanoid with the T-72s 0 Quote Link to comment Share on other sites More sharing options...
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