Bond_Villian Posted January 27, 2018 Share Posted January 27, 2018 (edited) Gents, im trying to simulate a dangerous paratroop drop, whereby units that start the scenario in a 'dangerous drop zone' (deployment zone) have a % chance of being killed at the start of the scenario. This is what i have so far; (the first condition is that they are in the 50% zone) My understanding of the random variable settings is lacking, so my question is; how do i set a 50% chance of units in this zone being killed at the start of the scenario? Also, is this 'random variable ' calculated only one time, or is it calculated periodically? (If its calculated periodically ill set another condition that mission time < {periodic check interval} so that it only checks once). I hope that makes sense. Cheers Edited January 27, 2018 by Bond_Villian 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 27, 2018 Share Posted January 27, 2018 "New" is recalculated every time it's evaluated, except during the planning phase (and at the instant the scenario starts, I think,) so you might want to delay checking for a few seconds or else just use some more rarely used random variables, like 50, 51, etc. for each unit, if there's not too many. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 27, 2018 Members Share Posted January 27, 2018 I would only spawn units with a 50% likelihood, rather than spwning them all and then killing them off with a penalty zone effect. But, if you must use a penalty zone Make sure to disable it between 31 and 59 seconds AFTER you spawned the units (to be honest, I don't remember if it's possible to tie a penalty zone to a condition), otherwise the troops will get penalized every 30 seconds and not just once Set the penalty to "kill" Set the likelihood to 50% Alternatively you could set the penalty likelihood to something more benign, like 10%, as long as the troops, once on the ground can vacate the LZ within about three minutes. The cumulative damage will quickly approximate 50%, like 10% after 30 seconds 19% after 60 seconds 27% after 90 seconds 35% after 120 seonds 41% after 150 seconds 47% after 180 seconds 53% after 3 minutes 30 seconds 0 Quote Link to comment Share on other sites More sharing options...
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