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SB 4.023 - Rain and focus shader


Rotareneg

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Here's better video (from that scenario) that makes it even clearer. It also shows another issue that effects daysight and thermal focus: the focus shader is doing something very wrong when the focus distance is beyond objects. It looks kinda like it's using a minimum filter instead of an average filter, causing thin objects to expand into large opaque chunks.

 

 

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