Rotareneg Posted January 27, 2018 Share Posted January 27, 2018 I figured I'd put this in it's own thread: The depth of field / focus shader does not work correctly with rain when using thermals. The daylight sight focus effect (on the Lemur RWS for example) does work fine in rain. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted January 29, 2018 Share Posted January 29, 2018 Have you got the scenario this was recorded in please? 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 29, 2018 Author Share Posted January 29, 2018 Here ya go. The rain starts at 1 minute, the effect itself at about ten seconds later. rain_focus.7z 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted January 29, 2018 Share Posted January 29, 2018 Thanks 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 29, 2018 Author Share Posted January 29, 2018 Here's better video (from that scenario) that makes it even clearer. It also shows another issue that effects daysight and thermal focus: the focus shader is doing something very wrong when the focus distance is beyond objects. It looks kinda like it's using a minimum filter instead of an average filter, causing thin objects to expand into large opaque chunks. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.