Gibsonm Posted April 6, 2018 Share Posted April 6, 2018 (edited) In a recent BG ANZAC multi-player session we saw the following on both Host and Clients. Basically a FASCAM mission fires, the map graphic appears, no mines are laid and then the graphic disappears. In Detail: 1. Screenshot of the scripted FASCAM Mission (designed to close a lane in a protective minefield if the enemy approaches): 2. H33:37 - Blue dismounts detect mines. Graphic displayed on map: 3. H33:37 - 3D view, note no FASCAM on road: 4. H33:53 - Map Graphic disappears: If Blue uses the roads they are not damaged. So in summary the map graphic appears and disappears while in the 3D world there are no mines laid. Can provide AAR, scenario file, etc. as required. Edited April 7, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 13, 2018 Author Share Posted April 13, 2018 Its been a week with no response. Very happy to just get a "we are looking at it". Bueller? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 13, 2018 Members Share Posted April 13, 2018 .... hm - huh!? Yeah, sorry. I agree that this deserves our attention. At this point I can but ask you to upload the AAR and log files where I can retrieve them, I'll then put it into the bugtracker database. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 13, 2018 Share Posted April 13, 2018 Yeah sorry, Didn't spot the post. Can you upload the scenario file as well please. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 13, 2018 Author Share Posted April 13, 2018 (edited) Files as requested: BG ANZAC SOSRA 4_023 - TEWT ver1_1_32244_040518MARKS-PC-2012000.zip BG ANZAC SOSRA 4_023 - TEWT ver1_1.sce_32_04-05-18_20_00_55.htm BG ANZAC SOSRA 4_023 - TEWT ver1_1 - No password.sce DebugLog_11.txt Edited April 13, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 13, 2018 Share Posted April 13, 2018 Thanks. Will investigate. 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted April 14, 2018 Share Posted April 14, 2018 well we have been 3 ppl looking into this and all of us noticed the FASCAM placed on the ground.. both from blue and redfor side 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 14, 2018 Share Posted April 14, 2018 2 words.. USER ERROR!!!!. Just checked the AAR the Fascam falls around 3-4 minutes into the mission and correctly self destructs at 33 minutes. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 14, 2018 Author Share Posted April 14, 2018 1 minute ago, DarkAngel said: 2 words.. USER ERROR!!!!. Just checked the AAR the Fascam falls around 3-4 minutes into the mission and correctly self destructs at 33 minutes. [sarcasm]Thanks for the constructive feedback.[/sarcasm] 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted April 14, 2018 Share Posted April 14, 2018 where do u see the sarcasm? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 14, 2018 Author Share Posted April 14, 2018 (edited) 5 minutes ago, DK-DDAM said: where do u see the sarcasm? Its my sarcasm (hence why its bracketed around my response). Instead of "Its working properly, the FASCAM mines time out at 33mins and disappear" or similar I just get USER ERROR shouted at me. Edited April 14, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 14, 2018 Share Posted April 14, 2018 Well that was intended humorously. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 27, 2018 Author Share Posted April 27, 2018 A bit of an update. I had a 2nd look tonight and not quite "User Error". The FASCAM mission is delivered by the Mission Editor, not in game by Red AI. FASCAM missions plotted in the Mission Editor, do not get the option to adjust the "time out" period. If I enable FASCAM under the Red support menu then sure I can adjust its life, but I didn't want red firing FASCAM during the mission (Its a Tutorial where Red can fire smoke only. Blue is told if they are suddenly shrouded in smoke they are doing something wrong). I think its still a bug just one related to plotting FASCAM in the Mission Editor, not related to allocating FASCAM for the AI to fire during the mission. Or if you prefer, a "feature request" to replicate the Support menu options for FASCAM when you are scripting artillery. For your consideration. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 27, 2018 Share Posted April 27, 2018 Thanks. Investigating. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 27, 2018 Share Posted April 27, 2018 Actually there is an undocumented feature here. If you set a Fascam destruct timer in the support menu then preplot FASCAM obeys that timer. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 27, 2018 Author Share Posted April 27, 2018 (edited) 9 minutes ago, DarkAngel said: Actually there is an undocumented feature here. If you set a Fascam destruct timer in the support menu then preplot FASCAM obeys that timer. Sure, but you can only access that timer if you activate FASCAM as an AI artillery choice. I do not want the AI firing FASCAM. I do want the AI to fire smoke if it detects Blue units. So I can not activate say FASCAM (and set the timer options that then become available) and smoke or the AI will be able to fire FASCAM and Smoke. Or do I need to select FASCAM, to gain access to the timer, set the timer and then set the Missions to zero? Like this: Edited April 27, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 27, 2018 Share Posted April 27, 2018 You can activate the Fascam in the support menu and not give the AI any Fascam reference points. They will then not be able to call fascam missions. But the settings in there are applied to the scripted (Preplot) fascam calls 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 27, 2018 Share Posted April 27, 2018 11 minutes ago, Gibsonm said: Sure, but you can only access that timer if you activate FASCAM as an AI artillery choice. I do not want the AI firing FASCAM. I do want the AI to fire smoke if it detects Blue units. So I can not activate say FASCAM (and set the timer options that then become available) and smoke or the AI will be able to fire FASCAM and Smoke. Or do I need to select FASCAM, to gain access to the timer, set the timer and then set the Missions to zero? Like this: The latter. If there are no Missions and or no Fascam reference points then the AI cannot call the fascam but the Preplot Fascam will obey the timer. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 27, 2018 Author Share Posted April 27, 2018 OK - SOSRA ver 2.1 coming up. 0 Quote Link to comment Share on other sites More sharing options...
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