RecceDG Posted December 26, 2007 Share Posted December 26, 2007 Latest CAJ has an article in it about simulation exercises, and specifically mentions SB Pro and ESim in it.Particularly ESim's customer service - I guess the sim was rebuilt 3 times during the exercise as bugs were found and stepped on.DG 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted December 27, 2007 Share Posted December 27, 2007 Here is the site link : The Canadian Army JournalHere is the link to the article (pdf) : NOTE TO FILE—CONSTRUCTIVE SIMULATION VERSUS SERIOUS GAMES FOR THE ARMY: A CANADIAN CASE STUDY 0 Quote Link to comment Share on other sites More sharing options...
Norfolk Posted December 27, 2007 Share Posted December 27, 2007 I knew I was onto something with SB:biggrin:; and even my old Battalion was one of the Units involved in EX WINGED WARRIOR.28 officers playing the same video game together...very interesting. 0 Quote Link to comment Share on other sites More sharing options...
DemolitionMan Posted December 27, 2007 Share Posted December 27, 2007 Cool, after reading this I finally understand why we´ll see the "Tunguska M-1" in the sim in the future. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 27, 2007 Share Posted December 27, 2007 Funny seeing the Tac Hel guys using a primarily armoured sim. 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted December 27, 2007 Share Posted December 27, 2007 WINGED WARRIOR is the best example of SB Pro now in use in the Canadian Forces. They (403) have a good setup and its all hard wired. I dropped in to the last one this fall and it was running smooth as always.The future seems good also for SB Pro as the armoured school is now looking at it for gunnery and tank trg via simulation with VBS assigned to recce trg.Did some demo's for them and made a few AAR's of a full recce sqn in the adv as well as some short demos for the various school cells.Have a few more projects in the works and will be shipping them off soon to the school.When I was there last drafted Brad (Ghost) in to the work party as well as Broadsides.Hoping SB will do better this year to spread in all of the army units that use simulation for training. 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted December 27, 2007 Share Posted December 27, 2007 28 officers playing the same video game together...very interesting.Well there was some NCO's there for some control.....LOL:biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Norfolk Posted December 28, 2007 Share Posted December 28, 2007 Well there was some NCO's there for some control.....LOL:biggrin:Good thing:cul:...but I noticed that those who actually have to work for a living didn't get to play:decu: 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 28, 2007 Share Posted December 28, 2007 That's because they were to busy working! 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted December 28, 2007 Share Posted December 28, 2007 Bravo, Esim. It sounds like you guys did a great job supporting the Canadians. Hopefully this type of exposure leads to greater opprotunities for Esim.Mog 0 Quote Link to comment Share on other sites More sharing options...
PS-SCUD Posted December 28, 2007 Share Posted December 28, 2007 From the article: As a result of the current limitation of an 80x80 km terrain model for “Steal Beasts,”two separate terrain models had to be created to accommodate the exercise. So-called“south” and “north” maps were created with considerable overlap. Coordinating thesame visual look and feel of both maps over the same terrain area became quite difficultand will be avoided in future exercises. Beyond this limitation, there were only twosignificant technical challenges to be resolved before the exercise could run. Clientmachines were dropping out (crashing) of the exercise and the graphics performancewas unacceptably slow.The maker of “Steel Beasts,” ESim games, was very responsive at helping toresolve these issues. Over a period of 48 hours they provided three successive newbuilds of the simulation, each of which progressively addressed the issues describedabove. Implementation of the final build on a dedicated network with several networkservices (including a firewall) disabled, resulted in “Steel Beasts” performing flawlesslythroughout the exercise period. This was despite running, from a “Steel Beasts”perspective, a very large exercise with a very large terrain model.Graphics performance is something that DLSE is not accustomed to worrying about.For the most part, constructive simulations do not tax the graphics capability of modernPCs. Of course, it became very clear very quickly that the only thing that mattered in thesimulation for this particular exercise was the graphics. A lot of tweaking was done toget a good compromise between scene realism, graphics performance (frame rates),and terrain size. “Steel Beasts” had acceptable performance when the terrain model wasrestricted to 60x80 km, which was large enough to run individual helicopter missions.The display was set to be 1024x768 pixels in size 0 Quote Link to comment Share on other sites More sharing options...
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