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M1A1 NATO - HI RES v2.4


yamato9

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My Old M1A1 NATO hi res texture optimised for use on new v2.4 model. Work is still in progress so before final release i need to correct few details. Credits go to Fabfire, RogueSnake, Daskal and Dejawolf.

RAR "M1A1pack" file contain two versions of texture, M1 in clean and dirty version. Thanks to Dejawolfs PSD template and his "dirt layer" i produced dirty M1.

Here are some screenshots and BETA version of textures.

Thanks!

M1A1pack_rar.9fc37eea7b5b7c08c0887eaadb9

SS_06_41_57.jpg.ef1139a8fefdacc066d6d9e4

SS_06_43_27.jpg.f72d9f5e3e0969040cba79e7

SS_06_40_59.jpg.fe3d17000e763d51b2823025

SS_05_03_01.jpg.a6be663295f3b6d43e126051

M1A1pack.rar

SS_06_41_57.jpg.ef1139a8fefdacc066d6d9e4

SS_06_43_27.jpg.f72d9f5e3e0969040cba79e7

SS_06_40_59.jpg.fe3d17000e763d51b2823025

SS_05_03_01.jpg.a6be663295f3b6d43e126051

Edited by yamato9
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Thanks alot guys, im glad you like it!:)

I will correct errors as soon i get some free time.

Im not shure yet would i start work on similar textures for other vehicles, but if i will then first on the list is Bradley. So then US vehicles whoud be in same tone.

Somehow im not happy with this work, actually i like default (shadow contrast corrected) M1 skin the most. On other hand this skin is not in same tone with other vehicles and if i optimize those textures then i dont like it. New models are excellent and textures to, however textures are too contrasted and too dark on most areas. Shadows in SB are to dark, it is to big contrast between bright "sunny" surfaces and surfaces in shadow. By my opinion i think that shadow "strenght" rendering whoud be about 30% less then now, maybe even more.

Im little off topic but maybe here are some other players who share same opinion (constructive criticism).

picture from last experiment:

SS_13_56_25.jpg.11aba5898084233313cb2c92

SS_13_56_25.jpg.11aba5898084233313cb2c92

Edited by yamato9
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