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Sean

****Pro PE File Paths****

71 posts in this topic

Well under 8.0 they;'e in - local drive/program data/esim Games/Steel Beasts/maps...at least on my box they are :-)

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You may want to check if the folder is "hidden" or not.

Win 7 at least "helped" by hiding it by default.

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That would be a skin. It would go into

C:\Users\YourNameHere\Documents\eSim Games\Steel Beasts\mods\textures

Stick it into an appropriate folder in there, for example autumn\dd or some other season and nation mix.

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Chapter 2 of the User's Manual ("Installation") contains a section about the file structure. Incredibly boring, but helpful.

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Well you can't make a "new" vehicle.

All you can do is "vismod" an existing vehicle to be a proxy of the one you want.

So in the other thread on this you are running, PzBtl 911 have offered you some skins for the existing G-Wagon so it can be used to represent the UAZ.

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EMiner wrote: Well under 8.0 they;'e in - local drive/program data/esim Games/Steel Beasts/maps...at least on my box they are.

Thank you, thank you, thank you. For me (using Win7) it's the same folder; i.e. C:\ProgramData\eSim Games\Steel Beasts\Maps.

After searching all over for an appdata folder, only to find out that this folder is a "junction" and not a real folder anyway, and following numerous other dead ends because I have nothing better to do, I finally came across your post. Thanks again.

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I was downloading some maps for some scenarios I downloaded but they appear to be Raw files. Do I take it that these are not compatable with the current version?

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raw file? you mean compressed? Just unpack them and copy into the right folder.

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raw file? you mean compressed? Just unpack them and copy into the right folder.

No, as in SB1 days; *.raw rather than *.hgt. Most of the old raw format maps are still available in the downloads section, but the majority of those old missions will still run with the current map format; you may not be able to edit them though. As to the original question: the older *.raw map files get placed in the height map folder. If possible you can then open the matching mission and replace the old map with the updated version, though it can result in a lot of fresh map editing to make everything work right.

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When I unpack the download I get a single raw file. Where would I save that as not inaccordance with how you do the newer maps which come as 2 files

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Simply rename *.raw into *.hgt and you're done.

Really - that simple? Will give it a go and save them in the maps/height folder with the other .hgt files. So it does not need a corresponding .ter file?

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No, as in SB1 days; *.raw rather than *.hgt. Most of the old raw format maps are still available in the downloads section, but the majority of those old missions will still run with the current map format; you may not be able to edit them though. As to the original question: the older *.raw map files get placed in the height map folder. If possible you can then open the matching mission and replace the old map with the updated version, though it can result in a lot of fresh map editing to make everything work right.

Doh'...was thinking "rar".

Thanks for the correction

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Really - that simple? Will give it a go and save them in the maps/height folder with the other .hgt files. So it does not need a corresponding .ter file?

Originally BOTH *.ter and *.hgt files had the file ending *.raw. While the height maps were much bigger than the terrain maps, it still led to confusion. Also, at later stages the file format for ter files mutated considerably.

Anyway, in order to reduce the confusion the file extensions were changed some twelve years ago, but at least height maps can still be renamed from *.raw to *.hgt. The days of the HGT file format are coming to an end with version 4.0 (coming this June), so enjoy it while it lasts. ;)

Now, in your case, from your description there simply doesn't seem to be a terrain map in the RAR file that you downloaded. You just got hills (that is, the elevation profile). You can of course create your own TER file by going to the map editor, selecting "File ... New", and then picking the hgt file. This will create an empty map filled with grass, and import the hills from this file. Then it's up to you to fill it with rivers, lakes, forests, a road network, and villages.

The biggest practical advantage of downloading that height map probably is that you may now edit scenario files based on this height map ... if you have any.

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Thanks for the info. Sounds like quite a bit of work to get these older scenarios to work

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Not necessarily. The terrain map would always be included in the scenario file. To the extent that the mission designer chose to have the height map embedded in the scenario file, it will work out of the box to PLAY it, you just couldn't save any changes to the scenario file in the mission editor.

Only if the height map is not embedded but rather linked to the original file you couldn't play the scenario without the corresponding file in place.

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