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Hedgehog

Ideas list

277 posts in this topic

As the title says I'm thinking of putting all the ideas for improvments to the sim for the guys at esim in one place so its easier for the guys.

So basic rules, keep it simple, keep it sensible, and certainly NO playable T-72 posts.

Can we try to avoid wants, and focus on ideas....

I.E.

No mammoth tanks (much as i'd love one)

Hummers doing 200mph etc...

I'll get the ball rolling:

Full modelled loaders position,

Dismountable commanders

Playable crunchie? (very basic, crosshairs, switch between RPG/rifle)

Feel free to add to this....

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  • Mortar carriers with modeled mortar rounds.
  • Improved close air support (you pick target(s), a plane flies by and chooses the correct munition to hit it with).

From what I've read, SB Pro PE lacks these two features. I wouldn't know for certain I don't have Pro PE yet (still soldiering on with SB1 / Gold).

I don't think fully playable dismounts would be that great, just distracting (except maybe for multiplayer). Improved tactics, commands, and AI would help the good ol' grunts more.

Personally I'm more interested in the 70s - early 80s stuff with the M48, M60, Cheiftain, T-62, T-64, and early T-72. That's just my opinion and I know most people don't share it, but I'm okay with that. :)

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-A more user friendly and realistic, pre-planned call for fire points. ie you designated a pre-planned call for fire, 2 minutes pass, that designated target after the 2 minutes, can be called in for immediate supression(15-25 seconds delay) if tubes are available. A pop down menu for preplanned targets(clickable) from the mapview, so you just right click the preplanned target, and execute the call.

-Infantry Mortar platoons, or mortar carriers. The ability to call the fire mission from within that unit(range dependent), as well as FO's, ect.

-Combat engineers that can lay down small mine field, on a small section of road, ect. Anti-tank or anti-personnel mines available.

-TC and gunner modeled. TC up/TC down viewable from 1st and 3rd person views.

-Loaders machine gun a useable position on applicable platforms. Obviously coded so that the loader cannot be reloading and using the MG simultaneously.

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I wanna be a crewable soldier guy so i can finally take the rocket shot at the tank :o

humvees with loaded C4 bombs so us greevil clanners can commit some jihad

crewable helicopters so i can make a trail of destruction just like in BF2 dood!

all russian units crewable

M901 crewable too.i mean it just fires TOW missiles just like the M2

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* shadows for all vehicles.

* 3-d infantry

* 3-d gunners position for the m1a1 (like the leopard 2a5)

* interieurs for the leo1 and leo 2a4

* fully modeled supension for all vehicles

* night and weather modeling.

* night vision for drivers position (for night time offcourse)

* abilaty to attach infantry to any units (esspecially tanks) for mout scenarios.

* m1a2 (m1a1 starting to show its age now)

* mout scenerios including non combatibles and civilan units like trucks and cars (can be interesting to make a VBIED scenarios.

* crewable loaders gun for appropriate units.

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A wish list...again?

Personally, I'm not sure if I'd like to see much improvement in the aerial department until AAA or SAMs are added. That would balance the air/ground situation and clear the way for smarter AI for the choppers. I currently only use choppers to simulate air cav drops because the combat AI just isn't there yet.

Mortar carriers - definitely!

Also, the recent infantry thread had a bunch of suggestions for the infantry which I thought would be a relatively easy addition and add a lot of value to the game.

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Well there seem to be clear hints that esim is adding aaa like the tunguska. Just look into the \sbp beta\actors\veh there is a file called tunguska and esim confirmed that the the tunguska and other aaa units will be added in the future. On the other hand unfortunatly i think that 90 % wont make it in in the near future and some of it might not be added at all but still never say never.

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Also one thing i would like to see is a lot of more gear on the storage racks of the m1a1 because it looks so horney. I think deja said that gradually the m1a1 is gonna get more gear attached to it.

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Some more trucks would be good also. A coms truck, maybe linked to map updates, if the truck is KIA one would loose the updates and comms. Even better having this linked to TS for that option of being KIA and losing TS would be really cool.

Truck to haul the shipping container and drop it off would be good also.

Trucks to haul pers around with the load/unload option.

Just more trucks would be good, we see that MAN version, however its not in the sim yet, riddle me that will ya !!

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I like the trucks idea - and add HQ trucks like the M113 and MTLB HQ variants. We need more second-line equipment like that. And maybe piles of boxes with camo nets draped over them that constitutes an immobile supply section. A real battlefield has lots of junk laying around, and I was building a scenario today and lamenting how "clean" it looked.

Also, SB needs more man-made infrastructure, like fences and utility poles.

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While I'm at it, I have more -

The mission and map editors should have hotkeys and macros, like Ctrl+S to save, or access menus with Alt. It would be nice to not have to click everything in sight in order to work in the editors.

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Good, this coming together nicely, though some wishes have crept in.

I'm with the clutter idea, though i'm not sure how we'd communitcate without TS, Maybe hand signals? but we'd need crew for that though...

Secondline gear would increase sceneario design options immeasureably.

as well as giving those REMFs something to do...:biggrin:

How about Hedgerows?

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- a copy/paste function in the mission editor for units/etc.

- map zoom function mapped to the middle mouse wheel

- TIS images for winter foiliage

- individual effects files (no more explosions shared between multiple effects)

- enhanced skins for destroyed vehicles

- night/weather

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1. French and British armor

2. AI SPG, SPAAA

3. AI rear-echelon vehicles (support trucks, SCUD launchers, HQ vehicles, etc..)

4. Visible crews

5. Flat roads

6. Crewable gunner's MG

and... *drumroll*

7. Wheels with visible suspension movement

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While I'm at it, I have more -

The mission and map editors should have hotkeys and macros, like Ctrl+S to save,

It's there. Ctrl+S saves, anytime. :)

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7. Wheels with visible suspension movement

I,ve been told that is allready prepared to be added in the sim. At some point we might get it. But at this point the devs seem to be at a dead point on this one.

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More of an SB 2 thing:

Recoil and afcap eject animations, just add to the realism, see that gun jump backwards, nice.

Course an animated loader shoving a new round in would highten the experience as well

Keep 'em coming guys

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I'd like to see them Bridging veh's, either truck or others. I know the UK has some cool units and the USSR had alot of bridging units. The ones that either drop them in the water or are veh's them that become a ferrying unit.I think we need them, and I think we need them now, LOL

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man3.jpg.9d11362bb38d0af345b51bf7f4e2618

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First and foremost, now im playing longer more complicated games, sometimes as long as 13hrs. How many times I wished for the ability to save a game!

A big time saver would be help scenario building. It takes days to build maps and scenarios. Id love to see the ability to select a group and copy paste both a group of buildings or units. Been able to copy paste sets of buildings would save tremendous amounts of time.

Iv noticed a lot of people try build vital infrastructure to base there scenario on like Airfields but yet we are given castles and wind turbines, really not sure why. We could really do with a control tower and a hanger or two, a port crane, major urban infrastructure, the rest we could continue to make up for. Battlefield infrastructure like a CP and netting or CSS deport. Civilian unit option would be nice for OOTW.

Moving troops, we are all aware of the problems with keeping troops with their associated ride. I finish a scenario with stray troops littered across the battlefield. Never understood why we have transport helicopters with no functionality, or trucks for that matter. A big improvement would be the ability to attach troops to airframes in the same way we do with individual units to like groups. Any empty PC should be able to take aboard troops, and specialist weapon teams. Also agree with attaching troops to tanks for urban/ close terrain.

Arty assets linked to your arty ability. Lose your arty lose your arty! Lose your CP lose your situation awareness and map details. These should be options of cause; small scenarios might not need these elements.

I find the AAR unworkable in larger scenario I would like to see more info simple black and white numbers of each classification of each side in the game.

Air assets, CAS in much the same way you give fire missions from an observers potion. Give target grid, perhaps a short list of weapon options like dumb bomb, strafe, cluster, AGM anti tank, on a menu, and send. We only need an A-10 to come in from one side of the map hit the target and leave. We don’t need models hanging around the map like helos we don’t have the room. Im not a FAC but im sure it could work in the same way as arty missions and would this not be a valuable training aid. This is a very important part of the combat team is it not? You don’t really need AAA for this functionality if you are looking at it as a training aid, as a game maybe.

Infantry, its all been said! Then there is night and lighting effects, I dream of the day.

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Tunnels and drainage ditches that inf can use.

VBIEDs.

Civilians and a modification to the scoring system so that if you top them off, it can have an effect. For instance allow the scoring to make it so that (if the sce. designer so desires) bluefor will lose points for killing civis and redfor gains points for each civi that blue tops off.

Militia/insurgent type forces which can blend into the civilian population.

Variable sized IEDs. I.E., being able to simulate a soda can packed with black powder to a 1,000lb roadside bomb.

And well, just for "ear" candy purposes allow the sce designer to place points where there is non-stock ambient noise. I.E., anything from noise from farm animals to mosque calls that the designer can find and place into the sce. Also allowing that to be triggered via event or condition.

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- Saved AARs shouldn't be this big

- Saved AARs should also save the name of the participants at event levels

- One should be able to select the directory (e.g on another drive) when saving AARs

- Saved AARs should work both for client & host... ;)

- Troops in 3D etc.

- AI !!!!

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- Saved AARs should also save the name of the participants at event levels

Yeah, I agree. That one is a bug that wasn't noticed until recently. :(

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One more. BMD2s need a new model. They look like crap when compared to everything else.

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