Hedgehog Posted September 28, 2008 Author Share Posted September 28, 2008 200 posts!!My most successful thread, not bad, eh?But I digress, RWS, oh wait thats on the list....Um I'm sure i'll think of something........:confused: 0 Quote Link to comment Share on other sites More sharing options...
alpha6 Posted September 29, 2008 Share Posted September 29, 2008 not bad the record at bungie is 17,500 sorry just say'n 0 Quote Link to comment Share on other sites More sharing options...
alpha6 Posted September 29, 2008 Share Posted September 29, 2008 If everyone wants a playable T-72 here http://www.battlefront.com/products/t72/overview.html 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 1, 2008 Author Share Posted October 1, 2008 (edited) Question:How many fuel tanks does a leopard 2 have?Is it 6?A playable TOC vehcile with a proper clickable mapscreen, radios etc. For our valient VU leaders.Whatever happened to that M4 TOC that was in M1TP2? Is it service or was it cancelled? Edited October 1, 2008 by Hedgehog TOC 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 1, 2008 Members Share Posted October 1, 2008 If I remember it correctly, it's four. There are two major tanks above the tracks in the hull. A third, still relatively large one is in the engine compartment, and a small fourth is the actual tap from where it gets injected into the engine. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 1, 2008 Author Share Posted October 1, 2008 So the engine injection header tank, Is that the one modelled to be the 'fuel leak' ?Also is it a self-sealing tank? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 1, 2008 Members Share Posted October 1, 2008 Yes, in real life it's a self-sealing, explosion-suppressive tank.No, in SB Pro the model only has the two major fuel tanks in them. Self-sealing or not, the request was to get some damage (for training purposes) that would limit the vehicle to 15min of maneuver. That's what it does. You're expecting a bit much from our damage model. It is detailed, but not necessarily accurate, and in any case we're making simplifications and eventually a tweak here and there to make a point for a certain training lesson. One of the consequences is that we may overstate the component failures. But that's intentional insofar as crews must be trained to operate their vehicles effectively even under adverse consitions like certain functions failing.Likewise, even in the role of a constructive simulation SB Pro's mission is not to predict a future battle's outcome with high fidelity but to generate events, friction, and information overload so that officers get accustomed to these elements and learn to filter important information from unimportant ones. To read a tactical situation with only partial situational awareness. To realize the importance, and effect of friction.It's important to realize this primary role of SB Pro as a training tool. Sure, it also is supposed to be reasonably accurate, and we apply this wherever we can (=where data or at least educated guesses are available, and where it doesn't stand in the way of good training). But just because we can assign four different armor values for different ammunition types to each triangle of a LOD3 model, associated with data sets for about 30 component damages, it doesn't mean that SB Pro is totally realistic when it comes to calculating battle damage results.We must assume certain abstractions, we must simplify to keep the hardware requirements at a manageable level (as well as to support the computer controlled crews in assessing the situation), and more often than not we must fall back to guesswork. If the resulting action is at least plausible where it can be made to, I'm happy. 0 Quote Link to comment Share on other sites More sharing options...
alpha6 Posted October 2, 2008 Share Posted October 2, 2008 Oh I have an Idea! a hot-key thats a all unit hold fire/fire at will 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted October 2, 2008 Share Posted October 2, 2008 Kinda like the "H" and "F" key? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 2, 2008 Members Share Posted October 2, 2008 Well, I guess he means some sort of "Task Force Commander's Special Order" that would apply to all units of one's own party. 0 Quote Link to comment Share on other sites More sharing options...
alpha6 Posted October 3, 2008 Share Posted October 3, 2008 yes for an ambush or something with a simmiler ROE or patroling a town or city with out kicking of the fire fight yet 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 3, 2008 Members Share Posted October 3, 2008 Well, you can always set the "Open fire, if..." command for routes and waypoints. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 3, 2008 Author Share Posted October 3, 2008 Yes, in real life it's a self-sealing, explosion-suppressive tank.No, in SB Pro the model only has the two major fuel tanks in them. Self-sealing or not, the request was to get some damage (for training purposes) that would limit the vehicle to 15min of maneuver. That's what it does. You're expecting a bit much from our damage model.Ah, so that be why the tank bleeds dry after someone puts hole in the fuel tank.But i reckon when it gets punctured you only get 100 secs of manouvering left (loses 1% of fuel per second.)So is the 15mins manouver attached to the Coolent system? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 3, 2008 Members Share Posted October 3, 2008 No, coolant loss currently has no consequences. It's the "Fuel loss" damage that sets the counter to being out of fuel to 15 minutes (in other words, it should last another 900 seconds, not just 100). 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted October 5, 2008 Share Posted October 5, 2008 will we ever see the M1117 ASV or how about an Hummer w/ a Mk-19 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted October 5, 2008 Share Posted October 5, 2008 How about a little bit of this? (eyecandy stuff...)http://www.youtube.com/watch?v=NPEAGdKB3nU&fmt=18(don't bother with the title - I dont know why it was labelleb M1A2) 0 Quote Link to comment Share on other sites More sharing options...
Ablemaster Posted October 5, 2008 Share Posted October 5, 2008 Wow, how good does that look, great graphics, love the way that car crushes, cool stuff, some day that kind of graphics will be standard, cant wait, 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted October 5, 2008 Share Posted October 5, 2008 Wow, how good does that look, great graphics, love the way that car crushes, cool stuff, some day that kind of graphics will be standard, cant wait, that kind of graphics is already standard. at least on the Xbox 360. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted October 5, 2008 Share Posted October 5, 2008 thats CALL OF DUTY-MODERNN WARFARE....OR MODERN COMBAT,somehing like that. 0 Quote Link to comment Share on other sites More sharing options...
Ablemaster Posted October 5, 2008 Share Posted October 5, 2008 Yeh cheers Deja, always first to pickup, i know that, we dont all use xbox's, SBPRO is pc based right, someday it will be pc standard, as technology moves ever onward the future looks pretty good for pc based games and software, fine if you use one of the many games consoles out there, just waiting for the pc to catch up and companys to reflect the numbsers of pc's used in the modern home. 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted October 5, 2008 Share Posted October 5, 2008 (edited) call of duty 4: also available for PC.anyways, there's a bunch of little elitist graphics whores who claims that even that kind of graphics already looks dated.i guess thats somewhat understandable when with a monolithic supercomputer from the future, you can spawn graphics like this:http://blog.loaz.com/media/blogs/timwang/Crysis-real-photo-in-game-screen.jpg Edited October 6, 2008 by dejawolf 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 5, 2008 Members Share Posted October 5, 2008 In all things immersion, graphics are important but not the only factor. Physics will play a bigger role in the future - but it only makes sense if computer-controlled units can use the options of such a physics-based environment to their advantage as well in a sort-of creative manner. No solutions are known in this area yet. I mean, just look at Half-life 2. You get to kill the baddies with swinging iron bars or by switching on the electricity of a fence if they are trying to climb over. What you'd want to see is computer-controlled units playing the very same bad tricks on you on their own initiative, without the need for scripting.If you let the player climb trees, so should computer-controlled agents be able to do that when it makes sense in a given situation. If the player can press a car wreck into some narrow alley with a bulldozer to block that alley, I want computer-controlled agents to grab a bulldozer and do a similar thing if they want to canalize the player's movement. This requires an overall understanding of the tactical situation, an understanding of the utility value of a bulldozer and a (deformable) car, ...All these things look nice in a movie/when scripted or played out by human players. Maybe that's enough to convince people that they have to get such a game. For me, it's of equal importance whether the computer can exploit the laws of the synthetic environment about as good as the player can. If he can't, it may be the overall better game design decision to restrict the player's freedom degrees even if it would be quite feasible to allow him to do a lot more. The only way around this is to create massive multiplayer environments. But that creates a bunch of new issues.So, all in all I'm more concerned about behavior than about visual richness. Unfortunately the former is much harder to improve than the latter. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 6, 2008 Author Share Posted October 6, 2008 As I remember An Xbox 360 is just a stripped down PC right?so these kind of graphics are standard on a PC, you just need to be as obsessive about them as Ghost. :biggrin:A budget for about £3000 worth of graphics cards also helps. 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted October 6, 2008 Share Posted October 6, 2008 for 120$ you can get a geforce 8800 at amazon.com.should be able to run COD4 nicely. at high settings..should also be able to run crysis at high settings. 0 Quote Link to comment Share on other sites More sharing options...
RomeoNovember12 Posted October 8, 2008 Share Posted October 8, 2008 Can I just add MTLB/BTR-borne engineers?I don't like it when there are M113s in Blueforce as well as Redforce.And just to make you all jealous: I'm going to watch the CV90120 and CV9035 Mk III on the range tomorrow. 0 Quote Link to comment Share on other sites More sharing options...
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