Jamesp111 Posted December 22, 2010 Share Posted December 22, 2010 Hi.A couple of questions, sorry if they've been asked before:Firstly, the difficulty setting: I understand this reflects an opponent's reaction time. Does this roughly equate to opponents that are: Easy = poorly-trainedMedium = russianHard = westernAnd so should this be adjusted every mission depending on who the adversary is?Secondly, are the faqs working? When I click on the button, it takes me to a search function which never returns a result; am I doing something wrong?Thanks,James 0 Quote Link to comment Share on other sites More sharing options...
JamesT73J Posted December 22, 2010 Share Posted December 22, 2010 I've always left the difficult on medium. I don't have any issues with response time from the AI, if anything it's very consistent. 0 Quote Link to comment Share on other sites More sharing options...
Companion Posted December 22, 2010 Share Posted December 22, 2010 AFAIK, the difficulty settings are just that - difficulty of the game. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 22, 2010 Moderators Share Posted December 22, 2010 Yes, Medium is probably the way to go as far as AI reaction times, with High realism setting... but it is up to you. 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted December 22, 2010 Share Posted December 22, 2010 oh, it says faqs 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted December 23, 2010 Share Posted December 23, 2010 Secondly, are the faqs working? When I click on the button, it takes me to a search function which never returns a result; am I doing something wrongThe FAQ on the tool menu is only forum use related (what button does what, etc), not for SB information. There is a basic SB FAQ thread in the announcement section. For detailed information, use the SB wiki.oh, it says faqsYes Mog, that is a Q. :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted January 2, 2011 Share Posted January 2, 2011 Ive always kept the realism setting on high as well as the difficulty,should i place the latter on medium to make it harder?am i missing someting?What does everyone else set them at? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 3, 2011 Moderators Share Posted January 3, 2011 If I am not mistaken, having the Difficulty on high gives the AI rapid responsiveness to threats. "Medium" is a little more forgiving here - which some believe is more believable. But it is up to you to decide what is best of course. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted January 3, 2011 Share Posted January 3, 2011 OK,Thnx.what do you use being a tanker? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 3, 2011 Moderators Share Posted January 3, 2011 I put the difficulty on Medium and realism on High myself, but sometimes I do (or have) set the difficulty to High.It is debatable on what is best for Network Session host to set Realism on. In multiplayer, do you want the AI quick on the draw to compensate for the fact that usually there are a lot of units with very few people (to make the AI better suited to deal with other humans), or do you want the AI to be less responsive to a more realistic level that they may not see threats as quickly, because you want people not to rely on AI spotting in their own vehicle.I don't know the answer to that, or even whether or not this setting makes a real noticeable difference in Multiplayer. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 4, 2011 Members Share Posted January 4, 2011 The difficulty setting factors reaction speeds, and gunnery accuracy for OpFor (in single player mode). Your own forces' gunnery accuracy (in single player mode) is determined by your own gunnery rating.The reaction speeds are Easy - Enemy is slow to reactMedium - Both sides react equally fastHard - your own (computer-controlled) units are slow to reactAnd that's all there is to it. What you make of it is is your own decision. Typically Medium difficulty will give more realistic combat results. If you are an experienced player and strive for a challenging "balance" in a given scenario, it is easier to yield Pyrrhic victories on "Hard". You may end up as the last man standing, and that may equate good entertainment - but we probably agree that battles that consistently result in mutual annihilation would be considered disastrous in reality. One could even say that for current western military doctrine anything that isn't a very one-sided battle is considered a tactical defeat, and that from a string of tactical defeats the media could easily construe an operational defeat which could then become a self-fulfilling prophecy.But that is of course something that goes way beyond the actual tactical scenario in SB Pro. 0 Quote Link to comment Share on other sites More sharing options...
mp96 Posted January 4, 2011 Share Posted January 4, 2011 Hard - your own (computer-controlled) units are slow to reactA... I thought, why my units have been slow with the shooting?!! :ANI_DI: 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted January 4, 2011 Share Posted January 4, 2011 The reaction speeds are Easy - Enemy is slow to reactMedium - Both sides react equally fastHard - your own (computer-controlled) units are slow to reactme too,no wonder i was always losing so many AFVs,i never knew this.lolhow about stickying that some where. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 5, 2011 Members Share Posted January 5, 2011 How hard is it to understand that "hard difficulty" will make things harder (=more difficult)?Also, it's already deswcribed in the FAQ... 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted January 5, 2011 Share Posted January 5, 2011 Because it was never explained why,thats why. 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted January 5, 2011 Share Posted January 5, 2011 how about stickying that some where.You want a sticky that says the hard difficulty is hard, and easy difficulty is easy? Your kidding. 0 Quote Link to comment Share on other sites More sharing options...
AKM Posted January 5, 2011 Share Posted January 5, 2011 You want a sticky that says the hard difficulty is hard, and easy difficulty is easy? Your kidding.He might be kidding or he might be a newly minted Second Lieutenant. /endpoorjoke. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted January 5, 2011 Share Posted January 5, 2011 no the reasons why,i figured hard was faster reaction times and more agressive AI.Not slower reaction times.but whatever never mind anyway.:biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 5, 2011 Members Share Posted January 5, 2011 Well - whether Red reacts faster or Blue slower is a matter of perspective. The most neutral formulation would be that with Hard difficulty selected, OpFor has a reaction advantage over "OwnFor" and also very good gunnery accuracy.With medium difficult the reaction speed of both sides is balanced, and at easy difficulty the enemy is at a disadvantage. 0 Quote Link to comment Share on other sites More sharing options...
Werewolf Posted June 20, 2012 Share Posted June 20, 2012 And that's all there is to it. What you make of it is is your own decision. Typically Medium difficulty will give more realistic combat results. If you are an experienced player and strive for a challenging "balance" in a given scenario, it is easier to yield Pyrrhic victories on "Hard". You may end up as the last man standing, and that may equate good entertainment - but we probably agree that battles that consistently result in mutual annihilation would be considered disastrous in reality. One could even say that for current western military doctrine anything that isn't a very one-sided battle is considered a tactical defeat, and that from a string of tactical defeats the media could easily construe an operational defeat which could then become a self-fulfilling prophecy.But that is of course something that goes way beyond the actual tactical scenario in SB Pro.Yep...I used to build victory conditions into my scenarios that took heavy losses into account. Lose 40% or more of your force and you were lucky to get the equivalent of a mid level victory. Lose 50% or more and a defeat was in your future no matter how well you did against the AI.Those scenarios didn't go over too well at all.I'd get comments from players along the lines of I wiped out the whole other side. How come I didn't win. Well - how much losses did you take? I had one tank left. You lost. Google Pyrrhus - get back to me.Eventually I just stopped putting victory conditions in at all.NOTE: Those scenarios were all designed mostly for SB1 in the early 2000's. Most are gone now - maybe all of them for all I know. 0 Quote Link to comment Share on other sites More sharing options...
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