Jamesp111 Posted December 22, 2010 Share Posted December 22, 2010 Hi,How do I cause the mission to automatically exit/complete if a certain objective or condition is reached?Also, is there any way to add my own text to the mission score page?Cheers,James 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted December 23, 2010 Share Posted December 23, 2010 (edited) In the mission editor, goto options > time limit > red end mission if or blue end mission ifpg 57 latest version of the manual. Edited December 23, 2010 by Mogwa RTFM 0 Quote Link to comment Share on other sites More sharing options...
GaryOwen Posted December 23, 2010 Share Posted December 23, 2010 You can bring up a logic dialog box with the pull down menus in the mission editor as indicated in the attached screen shot in order to end the mission. I don't believe that there is a way to import text into the mission score page, but you can assign score values to events, and using events make in game messages. You can of course also describe your scoring formula in detail in the pre-mission briefing in order to facilitate planning. Yeah, What QuickDraw McMogwa said. Oh and check out the Wiki for help on how to use Triggers, Events, and Conditions. 0 Quote Link to comment Share on other sites More sharing options...
Jamesp111 Posted December 23, 2010 Author Share Posted December 23, 2010 Excellent, thanks for the help.I've been reading the wiki and am beginning to get my head around events, triggers and conditions. I'll also have another read of the manual now to see what I missed the first time around!Cheers,James 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 24, 2010 Share Posted December 24, 2010 Welcome to the world of scenario design. 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted December 24, 2010 Share Posted December 24, 2010 To help you visualize the AND and OR logic:Condition1 Condition2 Outcome AND 0 0 = 0 0 1 = 0 1 0 = 0 1 1 = 1 OR 0 0 = 0 0 1 = 1 1 0 = 1 1 1 = 1 0=False 1=TrueIf you are uber geeky, look up karnaugh maps. It's what engineers use to develop logic tables. 0 Quote Link to comment Share on other sites More sharing options...
GaryOwen Posted December 24, 2010 Share Posted December 24, 2010 Venn Diagrams are good aides as well: 0 Quote Link to comment Share on other sites More sharing options...
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