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How to cause the mission to exit upon "mission complete"


Jamesp111

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You can bring up a logic dialog box with the pull down menus in the mission editor as indicated in the attached screen shot in order to end the mission.

I don't believe that there is a way to import text into the mission score page, but you can assign score values to events, and using events make in game messages. You can of course also describe your scoring formula in detail in the pre-mission briefing in order to facilitate planning.

Yeah, What QuickDraw McMogwa said.

Oh and check out the Wiki for help on how to use Triggers, Events, and Conditions.

56e83c9778f5a_endmission.jpg.f9e9c9064ff

56e83c9778f5a_endmission.jpg.f9e9c9064ff

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To help you visualize the AND and OR logic:

Condition1 Condition2 Outcome

AND

0 0 = 0

0 1 = 0

1 0 = 0

1 1 = 1

OR

0 0 = 0

0 1 = 1

1 0 = 1

1 1 = 1

0=False 1=True

If you are uber geeky, look up karnaugh maps. It's what engineers use to develop logic tables.

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