Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

stormrider_sp

.50 gun?

I´ve tried using it, but could only control its horizontal moviment. Couldnt find any documentation on that tho. How to use the fifty cal?

cheers

Share this post


Link to post
Share on other sites

On which vehicle?

A lot of the them carry it in different mounts so the technique used tends to be vehicle specific.

Share this post


Link to post
Share on other sites
Awards

For the M1:

Once the user is at the CWS gun sight, the user can traverse the cupola using either the mouse, joystick (both of which represent the cupola's powered traverse mode), or by tapping the LEFT ARROW and RIGHT ARROW keys (the cupola's manual traverse mode). While the real life cupola has a powered motor for traverse (with the option for the TC to spin the cupola manually), the real cupola has no powered mechanism for elevation and must be elevated and depressed by the use of a small hand crank. With that in mind, the elevation of the caliber .50 can only be done by use of the UP ARROW and DOWN ARROW keys. In both cases where the arrow pad is used for elevation and traverse, quicker taps of the arrow keys will result in faster sight movement.

http://www.steelbeasts.com/sbwiki/index.php/M1A1_%28HA%29#Commander.27s_Weapon_Station_.28CWS.29

Share this post


Link to post
Share on other sites
Awards

Good machine gun with good sound NOT work. In Sept 2011 work?

SS_13_25_50.jpg.5f49bc2c3b52bbd161f22fb9

SS_13_25_50.jpg.5f49bc2c3b52bbd161f22fb9

Share this post


Link to post
Share on other sites

leo2ng5.jpg

leo2ng2.jpg

leo2ng3.jpg

leo2ng4.jpg

leo2ng1.jpg

Turkey Leopard 2NG with distance manipulate .50 machine gun.

Share this post


Link to post
Share on other sites

The armor kit provided by IBD all the optics and fire control systems as well as remote control weapon station are Turkish made. Gun is still L 44, they couldnt implement L 55 as it was causing lots of problems. It is possiblly cheaper than Rheinmatell's upgrade package.

Share this post


Link to post
Share on other sites

When they put in the loaders position. Any ideas how they would sim that?

Keys are a Shift + F6.

Share this post


Link to post
Share on other sites

Keys are a Shift + F6.

Thats pointless...it does not simulate putting 40 pound ammo pieces into the breach :-P

Share this post


Link to post
Share on other sites

Would need a mini game, Loader constantly has to look where the ammo is, click on a round where it then becomes attached to the mouse pointer, then look over at breech and slide it in just right (stop thinking dirty), then arm the gun. Gun fires, press button / handle to disarm the breach and repeat over and over again! Then, you might get a few seconds in the whole mission to fire the LMG.

Share this post


Link to post
Share on other sites

Would need a mini game, Loader constantly has to look where the ammo is, click on a round where it then becomes attached to the mouse pointer, then look over at breech and slide it in just right (stop thinking dirty), then arm the gun. Gun fires, press button / handle to disarm the breach and repeat over and over again! Then, you might get a few seconds in the whole mission to fire the LMG.

That is actually quite a good idea - or you could also have it a sort of QTE style (Quick Time Event). Would be interesting to see, a nerds like me would probably even like it :D

Share this post


Link to post
Share on other sites

On Bushmaster GPMG worked...

bushmaster.jpg

Yes, in the Bushmaster a MG-gunner mans the LMG.

On a tank, the LOADER has to LOAD the main gun.

99,9% of the time(in SB missions) there is no practical reason for him to be at the MG.

E-sim should implement a ton of other things first, befor investing time into something with 0,01% relevance!

Share this post


Link to post
Share on other sites

Coaxial machine gun down, enemy troops around. Top machine gun NO playable, tank down, crew dead, end game.

Share this post


Link to post
Share on other sites

Guess you haven’t heard of Canister, multi barrelled smoke grenade dischargers, or even the ability of the tank to move somewhere else (like away from the danger area so they can repair the coax)?

The loader opening up and doing some “spray and pray” with the pintle MG just exposes a crewman to a bunch of other risks.

Sure there are some instances where the loader should man the MG, but his primary role is to serve the main gun (oh and make brews).

Share this post


Link to post
Share on other sites
Awards

Sure there are some instances where the loader should man the MG, but his primary role is to serve the main gun (oh and make brews).

Not to mention fiddle with the radios, pull LP/OP in the defence, pull maintenance on the breech and anything the driver has fobbed off on him, and, on the M1A2 at least, run the FBCB2 for the TC who's too busy hanging out the hatch in a desperate bid to maintain "situational awareness".:biggrin:

Share this post


Link to post
Share on other sites
Awards

Agreed.

There’s a “bunch” of stuff he needs to get on with, I just wanted to mention a couple (otherwise I’d end up having to copy the crew task list from my SOPs :)).

Share this post


Link to post
Share on other sites
Awards

Coaxial machine gun down, enemy troops around. Top machine gun NO playable, tank down, crew dead, end game.

If you put your tank in a position where the loaders MG is the only hope left...the tank is dead anyway(you've done it wrong dude :-P ).

If there are troops in range of the loeader-MG, he is also in their range. (besides the fact that most tankies suck with rifles/MGs 8-) )

So the drill would be:

Coaxial machine gun down, enemy troops around. Top machine gun manned by loader, loader dead after 5sec., hatch open, hand grenade into hatch, crew dead, end game.

So, whats the differnce??

Share this post


Link to post
Share on other sites

Got to watch out for those recon dudes sneaking up on you. :)

Well, I pulled similar stunts in AGDUS/MILES training.

I real life I would think twice about it...probaly you'll get a rifle butt at the back of your head for giving the order for such a raid ;-)

Recon teams would report the tanks position and then slip away...

Share this post


Link to post
Share on other sites

When this situation is simulated my response is usually:

"Driver/Platoon! Reverse!"

**Thump. Squelch.**

"What was that?"

"Doesn't matter, keep going."

:)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now