Bond_Villian Posted February 9, 2017 Share Posted February 9, 2017 5 hours ago, Gibsonm said: Also if the Driver died, the "terminal effects" (blast, etc.) have probably messed up the compartment a fair bit (busted controls, severed linkages, shattered vision ports, etc. - not just blood on the seat). Yet this isnt true of the gunner/commanders position? 5 hours ago, Captain_Colossus said: So you can imagine a tank where the driver is killed, but the practical effects are not really shown if the tank keeps maneuvering because a crew member teleported into the driver's station the way it works right now. I agree the way it is now is a bit strange, but i still think it is reasonable to expect crew to move to the drivers position, perhaps after a delay. Also, moving crew from the gunner/commanders position reduces the combat effectiveness of the vehicle, so its not a 'get out of jail free' card. 4 hours ago, TSe419E said: Except when he crashes into a tree. @52:00 does happen a lot to drivers too! 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted February 9, 2017 Share Posted February 9, 2017 I've mentioned this before, but I would love to see functional IR searchlights on eastern tanks. Currently, fighting a battle at night with T-72s is a bit frustrating, as the TC, which can clearly identify targets using their NVGs, is unable to pass them to the gunner, since the gunner in fact is not able to physically see the target through the IR sight. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 9, 2017 Share Posted February 9, 2017 9 minutes ago, Mirzayev said: I've mentioned this before, but I would love to see functional IR searchlights on eastern tanks. Currently, fighting a battle at night with T-72s is a bit frustrating, as the TC, which can clearly identify targets using their NVGs, is unable to pass them to the gunner, since the gunner in fact is not able to physically see the target through the IR sight. Well sure if you want to die quicker. Active IR shows up nicely in TI - like the target has switched on a lighthouse. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted February 9, 2017 Share Posted February 9, 2017 4 minutes ago, Gibsonm said: Well sure if you want to die quicker. Active IR shows up nicely in TI - like the target has switched on a lighthouse. Completely true, but it does increase the effectiveness of passive IR. It is up to the TC, Platoon Leader, Troop Commander, etc. if the risk is worth the reward. In Steel Armor Blaze of War, for example, I will travel in blackout conditions at night, and will only flash the searchlight briefly to aim a well-placed shot against a target. As soon as the round is fired, I immediately go to blackout conditions and displace to a new BP. This is assuming the enemy has thermals; if they are dumb enough to travel with their IR active, you just have to shoot at the lights. Regardless, it is a "feature" on the majority of Eastern tanks, and it would be nice if it was fully modeled in game. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 9, 2017 Share Posted February 9, 2017 (edited) Well you can also use Troop fire, like we used to with white light searchlights. One vehicle illuminates the target and the rest of the Troop / Platoon fires on it. Edited February 9, 2017 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted February 9, 2017 Share Posted February 9, 2017 Certainly makes sense. I have no doctrinal knowledge of how to fight with searchlights so it is a learning experience for me. Thanks for broadening my understanding! The issue with Steel Armor is that you can't micro IR searchlight use, so either the entire Platoon has them on, or they all have them off. Granted, I am not as familiar with SABOW as I am with Steel Beasts, so if I am wrong let me know. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 10, 2017 Share Posted February 10, 2017 (edited) 1 hour ago, Mirzayev said: Granted, I am not as familiar with SABOW as I am with Steel Beasts, so if I am wrong let me know. Sorry I have no idea. I have room in my schedule for one armoured sim and the spot is taken (and has been for 13 or so years). Others may though. Edited February 10, 2017 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 10, 2017 Members Share Posted February 10, 2017 It is these doctrinal issues (plus the matter of how our AI detects and genages targets) that has so far held us back from implementation. Also, none of our army customers still operates with searchlights, except for tactical deterrence. 0 Quote Link to comment Share on other sites More sharing options...
Kev2go Posted February 10, 2017 Share Posted February 10, 2017 (edited) 22 hours ago, Gibsonm said: Well sure if you want to die quicker. Active IR shows up nicely in TI - like the target has switched on a lighthouse. well by that logic your going to die either way, because you can only see barely in front of you anyways. A tank with TIS is going to kill you anyways, long before you see it during night. 22 hours ago, Mirzayev said: Completely true, but it does increase the effectiveness of passive IR. It is up to the TC, Platoon Leader, Troop Commander, etc. if the risk is worth the reward. In Steel Armor Blaze of War, for example, I will travel in blackout conditions at night, and will only flash the searchlight briefly to aim a well-placed shot against a target. As soon as the round is fired, I immediately go to blackout conditions and displace to a new BP. This is assuming the enemy has thermals; if they are dumb enough to travel with their IR active, you just have to shoot at the lights. Regardless, it is a "feature" on the majority of Eastern tanks, and it would be nice if it was fully modeled in game. I agree it should be up to the TC if he/she wants to take the risk. However id also like to point out i depends on the scenario. you could setup against legacy tanks that don't have thermal sights, but too only have night sights, with a IR lamp. either other T series tanks, or say perhaps throw in a old blueforce tank like the Cheiftan Mk5 or something. Alternatively I recall from SABOW in the Afghanistan campaign, it was a huge advantage during night missions on the T-62, , against the Mujahideen that did not posses any night vision devices, one that hid among terrain and Mud huts. SO similarly in SB, in a scenario where your tanks are supporting infantry at night against Insurgent forces Is still better than not having one at all, and is an advantage over enemies that do not. So yes i too support and want to see working IR illuminators. 22 hours ago, Gibsonm said: Well you can also use Troop fire, like we used to with white light searchlights. One vehicle illuminates the target and the rest of the Troop / Platoon fires on it. yea i read about that tactic. basically at worst that 1 guy illuminating the target gets shot up, without revealing the rest of the tank units, had all of them been using thier IR lamps. Just 1 way to overcome the limitations of pre passive night sights. Edited February 10, 2017 by Kev2go 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted February 10, 2017 Share Posted February 10, 2017 12 hours ago, Ssnake said: Also, none of our army customers still operates with searchlights, except for tactical deterrence. Certainly. I'm not expecting anything in the near future, especially with your current focuses (new terrain engine, for example). Still, I just wanted to bring it up, put it on the "nice to have" list, as it were. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 11, 2017 Members Share Posted February 11, 2017 Yeah... 199 pages of "nice to have"-ities... 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted February 11, 2017 Share Posted February 11, 2017 26 minutes ago, Ssnake said: Yeah... 199 pages of "nice to have"-ities... It is *only* 198 pages. Honestly though, thank you for all that you and your team have done so far. Steel Beasts has certainly made a positive mark on my life. 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted February 17, 2017 Share Posted February 17, 2017 More prototype AFVs The Black eagle would be good maybe even the MBT-70. 0 Quote Link to comment Share on other sites More sharing options...
Rad Posted February 19, 2017 Share Posted February 19, 2017 (edited) Psychological Operations (PSYOP) Edited February 19, 2017 by Rad 0 Quote Link to comment Share on other sites More sharing options...
kraze Posted February 19, 2017 Share Posted February 19, 2017 Would like to see M1 and L2 tank "cockpits" brought up to current quality standards of M60 and T72 Those new tank insides are really pleasant to look at, which make older, low res textures and low poly detail of previously available tanks stick out like a sore thumb. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted February 22, 2017 Share Posted February 22, 2017 Add two or three more species of tropical palm trees- thicker trunks, thicker fronds, generated at different heights to create denser groves. The forests which can be created now are fairly thin, difficult to hide or obscure units, movements, and so on. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 23, 2017 Share Posted February 23, 2017 I think it would be good to limit the time that a player can sit in 'observer view' (in multiplayer) once the unit is destroyed. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted February 23, 2017 Share Posted February 23, 2017 It would be nice to have a wheeled mortar carrier - My suggestion is the Piranha - because this could be a legitimate requirement from the SB clients. 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted February 23, 2017 Share Posted February 23, 2017 (edited) On 09/02/2017 at 9:11 AM, Bond_Villian said: Yet this isnt true of the gunner/commanders position? I agree the way it is now is a bit strange, but i still think it is reasonable to expect crew to move to the drivers position, perhaps after a delay. Also, moving crew from the gunner/commanders position reduces the combat effectiveness of the vehicle, so its not a 'get out of jail free' card. @52:00 does happen a lot to drivers too! So what is the procedure if a crew member is killed or wounded. Say the driver is killed but the AFV is still able to move who would take over.( I assume the loader) If the commander was out of action I assume the gunner would take command. Same if the gunner was out of action the commander would take over the fire control. Also Enlisted men have to learn and become proficient in all the various crew roles before thay can become a Commander. Is this the same for officers I would assume they would also have to be proficient in all crew positions As well Edited February 23, 2017 by Marko 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted February 23, 2017 Share Posted February 23, 2017 23 minutes ago, Apocalypse 31 said: It would be nice to have a wheeled mortar carrier - My suggestion is the Piranha - because this could be a legitimate requirement from the SB clients. Good choice but I would fit the Amos 120 mortar system 0 Quote Link to comment Share on other sites More sharing options...
Swordsmandk Posted February 23, 2017 Share Posted February 23, 2017 Crewable: Fennek BMP GD with dismount team Non crewable BO tow chopper A really simple at weapon with manual fire control. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted February 25, 2017 Share Posted February 25, 2017 On 24/02/2017 at 1:54 AM, Swordsmandk said: A really simple at weapon with manual fire control. AKA RPG? 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted February 25, 2017 Share Posted February 25, 2017 55 minutes ago, Bond_Villian said: AKA RPG? like this? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 25, 2017 Share Posted February 25, 2017 (edited) Do you receive a royalty every time you publish that? Less flippantly though, we were very successful on Thursday night, hunting T-90s with Carl Gustav. Edited February 25, 2017 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted February 25, 2017 Share Posted February 25, 2017 5 minutes ago, Gibsonm said: Do you receive a royalty every time you publish that? I'm glad someone noticed. Although, at this point I'm reluctant to see any change to the current system. 0 Quote Link to comment Share on other sites More sharing options...
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