daskal Posted January 5, 2015 Author Share Posted January 5, 2015 The actual city will be about 8 km x 6 km. The actual map a lot bigger, have to check it. 0 Quote Link to comment Share on other sites More sharing options...
Crusty Posted January 5, 2015 Share Posted January 5, 2015 The actual city will be about 8 km x 6 km. The actual map a lot bigger, have to check it.Wow, that's big, are you sure it's not sent you insane doin it :c: 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted January 5, 2015 Author Share Posted January 5, 2015 Wow, that's big, are you sure it's not sent you insane doin it :c:I am already getting there. Making maps with this editor is a soul killer work... I just hope eSim will finally put in damn Copy + Paste feature into the editor. 0 Quote Link to comment Share on other sites More sharing options...
dave1978 Posted October 1, 2015 Share Posted October 1, 2015 Hello, did this map ever make it to the download section? 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted October 1, 2015 Author Share Posted October 1, 2015 No - it's still being built. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted May 13, 2018 Author Share Posted May 13, 2018 Update - still working on the city but its coming along: Â Â 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 13, 2018 Share Posted May 13, 2018 (edited) How does the frame rate go once you add a few burning buildings, etc.? Â Also I know its a pain to check but are you confident that buildings, power poles, etc. don't overlap onto roads or create other impromtu obstacles? Â Edited May 13, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted May 13, 2018 Author Share Posted May 13, 2018 5 minutes ago, Gibsonm said: How does the frame rate go once you add a few burning buildings, etc.? Â Also I know its a pain to check but are you confident that buildings, power poles, etc. don't overlap onto roads or create other impromtu obstacles? Â Framerate seems to be fine (4x) even with lots of units moving around, multiple engagments over the map. Roads are fine, I'm building the city by "blocks" power poles, buildings etc are clear of the roads. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted May 13, 2018 Author Share Posted May 13, 2018 Approx 50% percent done... copy/paste of objects would be more than welcome in the friggin map editor.... Â 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 13, 2018 Share Posted May 13, 2018 Keep it up, looking great.  Probably doesn't help you in terms of scale of the task, but for smaller towns, I've found that selecting a building type and then clicking several times somewher outside the final location creates a "pool" of buildings that you can then click and drag as required to populate a given block.  I do a quick review of the map to work out the commercial, government, affluent suburbs, poor suburbs, industrial, etc. regions.  I then create the stockpile of say affluent suburb buildings (three or four types) and use that pool of buildings to create those areas, then do the same for the other regions.  Its not as quick as Copy and Paste but it lets you turn it into a bit of a production line, where you can create the buildings, place the buildings, face the buildings (shift click helps when aligning numerous buildings at once), as required rather than do those steps for each individual building.  0 Quote Link to comment Share on other sites More sharing options...
Crusty Posted May 13, 2018 Share Posted May 13, 2018 (edited) That's looking really great daskal, keep up the good work I'm really looking forward to using this map when it's finished 😀 Edited June 13, 2018 by Crusty 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted May 13, 2018 Author Share Posted May 13, 2018 25 minutes ago, Gibsonm said: (shift click helps when aligning numerous buildings at once), as required rather than do those steps for each individual building.  I dont know how I have missed this sofar - thx - saves a lot of time! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 13, 2018 Share Posted May 13, 2018 (edited) Â I think (can't check at the moment) that you can also select numerous buildings / objects by using the mouse to "click and drag" and create a box, selecting everything inside it. Â Update: Just tried and can confirm that this works. Â Edited May 14, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted May 14, 2018 Share Posted May 14, 2018 Just in case you didn't know, the little boxes in the corners of the road, objects, etc. controls are very useful. The top left hides members of that category. The top right makes them unselectable, the bottom left one protects lines from being moved by dragging the line "body" but still allows vertices to be moved, and finally the bottom right is the inverse of the previous, allowing the line to be moved around as a whole without accidentally moving only a single vertex. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted June 12, 2018 Author Share Posted June 12, 2018 More stills: Â 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted June 13, 2018 Share Posted June 13, 2018 Wow! Just Wow! 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted June 13, 2018 Share Posted June 13, 2018 when can i have it? 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted June 13, 2018 Share Posted June 13, 2018 Impressive work, Daskal! 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted June 26, 2018 Author Share Posted June 26, 2018 0 Quote Link to comment Share on other sites More sharing options...
wildbillkelsoe Posted July 10, 2018 Share Posted July 10, 2018 Cant wait to try it out! 0 Quote Link to comment Share on other sites More sharing options...
Nike-Ajax Posted July 11, 2018 Share Posted July 11, 2018 Very impressive and very good ! Â Â Â 0 Quote Link to comment Share on other sites More sharing options...
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