daskal Posted March 25, 2008 Share Posted March 25, 2008 Is there any way to disable troops in PCs in the mission editor? I'm making a special TC/Gunner training scenario for the M1 but troops in some of the PCs at great distances make certain conditions pretty hard to be completed.e.g. Since there is no condition wheter a specific unit/platoon is destroyed I have to use "operational units < 0 in area xy" condition which works fine for tanks, and trucks, but not for the PCs. Even if you destroy the PCs the condition will not become true, since some of the PCs drop off troops after they are destroyed, which is a bit of a problem at ranges over 3,5Km. 0 Quote Link to comment Share on other sites More sharing options...
JanTog Posted March 25, 2008 Share Posted March 25, 2008 The only way i now is to setup PC/AFV as CO/XO in editor, then they have no inf. 0 Quote Link to comment Share on other sites More sharing options...
JanTog Posted March 25, 2008 Share Posted March 25, 2008 The only way i now is to setup PC/AFV as CO/XO in editor, then they have no inf. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted March 25, 2008 Author Share Posted March 25, 2008 Thanks for the tip Jan. But is there really no way around it? There will be sh*tload of COs/XOs this way 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 25, 2008 Members Share Posted March 25, 2008 No, not yet. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted March 25, 2008 Author Share Posted March 25, 2008 Adding a new condition for "xy unit is destroyed" might also be usefull for the future. 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted March 25, 2008 Share Posted March 25, 2008 I have in the past used this method. In the editor place them as kia, then as the mission starts use the condition if -time = 1 sec repairNow the thing is I can't rember if this was in Pro or Pro Pe, give it a try and see what happends. When i get a chance I'll do the same also. I had a whole Sqn of Bushmasters done up this way. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted March 25, 2008 Author Share Posted March 25, 2008 I have in the past used this method. In the editor place them as kia, then as the mission starts use the condition if -time = 1 sec repair Now the thing is I can't rember if this was in Pro or Pro Pe, give it a try and see what happends. When i get a chance I'll do the same also. I had a whole Sqn of Bushmasters done up this way. Creative thinking - thanks I'll try it out! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 27, 2008 Members Share Posted March 27, 2008 Also, I think that blind PCs won't have dismounts with them either. Which isn't particularly useful, I admit. 0 Quote Link to comment Share on other sites More sharing options...
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