desertowl Posted April 22, 2008 Share Posted April 22, 2008 is there any way to run dual screen mode of SBP, so one screen will be dedicated to the map view? (or any other view for that matter). 0 Quote Link to comment Share on other sites More sharing options...
oscar19681 Posted April 22, 2008 Share Posted April 22, 2008 There aparently seems to be. http://sbgenerals.net/forums/viewtopic.php?t=1024 0 Quote Link to comment Share on other sites More sharing options...
desertowl Posted April 22, 2008 Author Share Posted April 22, 2008 It won't work online, i think, and i rather not work in windowed mode.i hope there's a more simple way of doing it. 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted April 22, 2008 Share Posted April 22, 2008 nope. as far as I know its the only way. and it does work online I have tried it. It just takes up two spots on the server. These is no way to have 'true' duel screen, but if all your after is the map on the extra screen it works, and if your the host its works even better.ps, sorry to all none SBG members but the post the link above is for is in a private area. If you want more info on this pm me and i'll forward you the info. 0 Quote Link to comment Share on other sites More sharing options...
desertowl Posted April 22, 2008 Author Share Posted April 22, 2008 I have a 22" wide, but I'm not giving up space for the map just yet.SBP doesn't have an API or something, that we might extract the map screen somehow,right?I mean, isn't there a multi display configuration at the training classrooms? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 22, 2008 Members Share Posted April 22, 2008 No. Map rendering can be almost as demanding as 3D rendering, so at the very least you'd need two graphics cards per computer, which in turn would mean that we'd need to implement an option to take advantage of two available graphics cards (other than in SLI/Crossfire configuration, which only helps with the rendering of contiguous scenes). 0 Quote Link to comment Share on other sites More sharing options...
desertowl Posted April 22, 2008 Author Share Posted April 22, 2008 really? rendering the map is that demanding? I thought it should be an easy task...oh well, thanks for the reply anyway. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted April 22, 2008 Share Posted April 22, 2008 Let me guess: Start up SB twice on the same computer in windowed mode, join the session twice, select the commander's position for the "playable" vehicle, choose another position in the same vehicle for your "mapping" screen, start SB, and load a blank control key for your "mapping" screen?Just be sure to backup your original control configuration. 0 Quote Link to comment Share on other sites More sharing options...
fidelthefallguy Posted April 23, 2008 Share Posted April 23, 2008 rgr that Tacbat.simple ah :debile2: only that I don't mount up the client that will be used for the map. It doesn't need a vehicle. ...Plus in windowed mode you don't need to map a key, the mouse pointer moves freely across both screens. This helps a S##t load when your trying to test a new mission. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 23, 2008 Members Share Posted April 23, 2008 really? rendering the map is that demanding? I thought it should be an easy task...It depends how dense the road network is on a map (or, more precisely, how many road vertices the map scene has). Each road segment is treated as two triangles since DirectX 8.1; before you could simply use 2D line draw functions but they are no longer available in the later DirectX versions. So, a map with many curvy roads can easily contribute 40,000 to 80,000 triangles. That's manageable, but no trivial amount either. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted April 23, 2008 Share Posted April 23, 2008 rgr that Tacbat.simple ah :debile2: only that I don't mount up the client that will be used for the map. It doesn't need a vehicle. ...Plus in windowed mode you don't need to map a key, the mouse pointer moves freely across both screens. This helps a S##t load when your trying to test a new mission.Sweet idea! Never though about using a dual monitor setup till I saw this thread. Got to give you credit, you guys are always thinking! 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted April 23, 2008 Share Posted April 23, 2008 I can simultaneously display the map and simulation screen on a single monitor.... and a sheet of paper. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted April 23, 2008 Share Posted April 23, 2008 Now, if I could only train my piece of paper to update the map... 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted April 23, 2008 Share Posted April 23, 2008 Fablon and a whiteboard marker or two?It's not as if an offline scenario displaying the map is going to add much useful to an online scenario (unless you want to cheat by recce by suicide) 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.