Members Ssnake Posted April 27, 2013 Members Share Posted April 27, 2013 Mounting and dismounting of infantry squads can now be scripted.Waypoints and routes have a property "Dismount, if...", waypoints also have a property "mount, if...". The difference between the two is that squads, dismounted on a waypoint, will adopt the path chain(s) that may originate from that waypoint. On routes, they will be left behind.Helicopters will do a "forced" landing to unload and load troops. (Oops! Did I just confirm that helicopters can now be scripted to land? Yes, they can).A consequence of all this is that infantry will now rarely dismount automatically anymore (basically only if the vehicle is being immobilized). But at least there is now clarity about when they do and when they don't. Things weren't quite as clear as we wished them to be in past versions.Sounds: Of course there are new sounds though the change isn't as radical as it was in some of the previous upgrades. The last big project that Al Delaney completed was the integration of the MILES sound system (which however will not make it into this PE release, but the one following - since all the sounds need to be redone to profit from the options that MILES offers ... consider this an announcement for the PE version to be released in 2014/15). Nevertheless, there it least a volume slider in the options menu now, some of you were asking for it. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted April 27, 2013 Share Posted April 27, 2013 More tools for the mission designers are always welcome! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 27, 2013 Author Members Share Posted April 27, 2013 Well, it's also good for the planning phase. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted April 27, 2013 Share Posted April 27, 2013 Well, it's also good for the planning phase. So "Dismount if.." and "mount if..." options will not be available in execution phase? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 27, 2013 Share Posted April 27, 2013 The last big project that Al Delaney completed was the integration of the MILES sound system (which however will not make it into this PE release, but the one following - since all the sounds need to be redone to profit from the options that MILES offers ... consider this an announcement for the PE version to be released in 2014/15). So Al's name will appear in the credits for a while yet then. 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted April 27, 2013 Share Posted April 27, 2013 Al needs to be immortalized in the form of an easter egg. Like, "Al was here" graffiti on a building or perhaps something more sublime that no one notices even if they look at it everyday (like how I hid my name on this forum). 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted April 27, 2013 Share Posted April 27, 2013 Al needs to be immortalized in the form of an easter egg. Like, "Al was here" graffiti on a building or perhaps something more sublime that no one notices even if they look at it everyday (like how I hid my name on this forum).What? your name is Administrator? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 27, 2013 Author Members Share Posted April 27, 2013 So "Dismount if.." and "mount if..." options will not be available in execution phase?Call us crazy - but we still believe that working with conditions and events and all under the pressures of a real-time environment with virtual bullets whizzing above your head will overwhelm just any user. There are no "embark if..." options during the execution phase, why should there be "mount, if..:" or "dismount, if..." orders? 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted April 27, 2013 Share Posted April 27, 2013 Call us crazy - but we still believe that working with conditions and events and all under the pressures of a real-time environment with virtual bullets whizzing above your head will overwhelm just any user. There are no "embark if..." options during the execution phase, why should there be "mount, if..:" or "dismount, if..." orders?Ok, I asked just for clarification- need to explain details for russian-speaking FSU community 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted April 27, 2013 Members Share Posted April 27, 2013 Al needs to be immortalized in the form of an easter egg. Like, "Al was here" graffiti on a building or perhaps something more sublime that no one notices even if they look at it everyday (like how I hid my name on this forum).Aren't there some wireless carrier commercials.. 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted April 27, 2013 Share Posted April 27, 2013 Al needs to be immortalized in the form of an easter egg. Like, "Al was here" graffiti on a building or perhaps something more sublime that no one notices even if they look at it everyday (like how I hid my name on this forum).There's already a monument to him available to mission (map?) builders. One to Nils, too. Skins are in the textures folder. A consequence of all this is that infantry will now rarely dismount automatically anymore (basically only if the vehicle is being immobilized). I think everyone should take special note of the "consequence." While additional control is welcome, if I understand correctly that troops will no longer automatically dismount at a BP, we must be prepared for the fact that all existing scenerios that rely on that behavior will be broken. Just sayin. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 27, 2013 Share Posted April 27, 2013 (edited) Yes one of my concerns a couple of weeks ago in the LNoT discussion.I didn't want to risk breaking some "working" 2.654 missions by running them "off the cuff" in 3.0. Edited April 28, 2013 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Skybird03 Posted April 27, 2013 Share Posted April 27, 2013 Nice perspectives outlined in this and the other thread. However, I admit what I really want to see is two screenshots or so of the landscape, woods and grassland, in daylight, and at dawn/sunset. 0 Quote Link to comment Share on other sites More sharing options...
TankGirl90 Posted April 27, 2013 Share Posted April 27, 2013 Sweet, helicopters can now land, let alone load/unload troops 0 Quote Link to comment Share on other sites More sharing options...
Andrimner Posted April 27, 2013 Share Posted April 27, 2013 Call us crazy - but we still believe that working with conditions and events and all under the pressures of a real-time environment with virtual bullets whizzing above your head will overwhelm just any user. There are no "embark if..." options during the execution phase, why should there be "mount, if..:" or "dismount, if..." orders?I might be the odd one out, but I actually miss conditions in the executing phase. When setting up battle positions, I usually create two or more positions with a retreat-route from each one leading to the other - routes that will be activated two minutes after the unit reaches the BP. (safeguard against artillery) It's always been a minor annoyance that I couldn't do this once the planning phase was over (more often than not, I need to set up BPs in areas I haven't planned any)I suspect I'd get the same feeling with dismounted infantry. Maybe "mounted/dismounted" could be added to the right-click menu as separate options during the executing phase, in the same way "tactics" and "spacing" are? That way, players can create a route during the executing phase, right click on the route, select "dismount" as an option, and infantry will dismount and advance ahead of the vehicles once a unit reaches that route?Anyway, I certainly welcome the news that dismounting can now be scripted! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 27, 2013 Share Posted April 27, 2013 Nice perspectives outlined in this and the other thread. However, I admit what I really want to see is two screenshots or so of the landscape, woods and grassland, in daylight, and at dawn/sunset.Well perhaps the reason for the delay is the graphics engine that would give you those landscapes that you want screenshots of?Who knows. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted April 28, 2013 Moderators Share Posted April 28, 2013 I think everyone should take special note of the "consequence." While additional control is welcome, if I understand correctly that troops will no longer automatically dismount at a BP, we must be prepared for the fact that all existing scenerios that rely on that behavior will be broken. Just sayin.It is not in my place to comment about the upgrade but, in regards to this comment...We went through great lengths to make sure old scenarios are not broken. Basically, when you load an old scenario in the new version it will add the appropriate troop orders to make them behave the same as the old scenario intended. So for the most part, old scenarios *should* perform the same way. 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted April 28, 2013 Share Posted April 28, 2013 That's great news! Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted April 28, 2013 Share Posted April 28, 2013 YMMV 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted April 28, 2013 Share Posted April 28, 2013 What? your name is Administrator?It's written in morse code. There's a couple of other little hidden items on the forum too, but they are not as well disguised as my name.There's already a monument to him available to mission (map?) builders. One to Nils, too. Skins are in the textures folder.Excellent. What's happens if you shoot them? 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted April 28, 2013 Share Posted April 28, 2013 It is not in my place to comment about the upgrade but, in regards to this comment...We went through great lengths to make sure old scenarios are not broken. Basically, when you load an old scenario in the new version it will add the appropriate troop orders to make them behave the same as the old scenario intended. So for the most part, old scenarios *should* perform the same way.Thats just great! :clap: 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted April 28, 2013 Moderators Share Posted April 28, 2013 Thats just great! :clap:Well, I don't want to jinx it. Bugs are always a possibility, just saying that we tried our best to avoid problems. :shocked: 0 Quote Link to comment Share on other sites More sharing options...
rump Posted April 28, 2013 Share Posted April 28, 2013 Excellent. What's happens if you shoot them?Mission ends in failure, your local SB profile is deleted, SB forum account is deleted and a WOT account is created... :men_ani: 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted April 28, 2013 Share Posted April 28, 2013 Nooooooooooo!!! 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted April 29, 2013 Share Posted April 29, 2013 Mission ends in failure, your local SB profile is deleted, SB forum account is deleted and a WOT account is created... :men_ani:I was hoping their hair would catch on fire or something like that... 0 Quote Link to comment Share on other sites More sharing options...
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