Jump to content

3.0 Weapon System count


Ssnake

Recommended Posts

  • Replies 142
  • Created
  • Last Reply

Top Posters In This Topic

  • 2 weeks later...
  • 2 weeks later...
  • Members

It's not perfect ... but you can have some sort of "operation spawn" function (an operation spawn zone; all units within it will only appear if their condition is true; Add to this a "jump" function equivalent named "Enable for operation" combined with a condition which will make the unit appear). This means, they won't remain exactly in place between phases even if the map does not change or shift. But damages, fuel state, ammo should carry over.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...