Companion Posted June 26, 2013 Share Posted June 26, 2013 ops did I just post that :clin:Warbike!Fasta Red paint and with boomy rokkit lunchers for moar killyness! 0 Quote Link to comment Share on other sites More sharing options...
cata Posted June 27, 2013 Share Posted June 27, 2013 When occupying a bunker or building using gunners we don’t have the ability to use the gun sight, any progress with that? 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted June 27, 2013 Share Posted June 27, 2013 Warbike!Fasta Red paint and with boomy rokkit lunchers for moar killyness! Crusty, shouldn't we invite this guy to join UK Armour. He'd fit right in. 0 Quote Link to comment Share on other sites More sharing options...
Tac197 Posted June 27, 2013 Share Posted June 27, 2013 Ssnake/Volcano,Thanks for taking the time to answer the question of cover to Infantry and giving the PBI hope that there will be the prospect that it may be looked at in future editions. 0 Quote Link to comment Share on other sites More sharing options...
pkcav39 Posted June 28, 2013 Share Posted June 28, 2013 This is probably the more appropriate thread to ask this in, New key features: Any infantry unit may mount any vehicles (the days of the parent-child relationship are over) Just wondering now that the above parent-child relationship is no more, what this now means when a Platoon command of "Load Troops" ( Shift + U) is given. Does the Infantry that came with the vehicle automatically embark in their original vehicle or will you need to select a vehicle and tell it to load Infantry from a selection list of Infantry near the vehicle or is it the Infantry nearest to a vehicle that will jump into it. Apologies if this has already been answered, I've looked but didn't find anything on this. Cheers 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 28, 2013 Members Share Posted June 28, 2013 Of course we didn't atomize the user interface where it worked perfectly fine. Preference will be given to the original troops. But you have the ability to load OTHER troops as well, if so desired. The beta testers are free to explain the details (if they want). 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted June 28, 2013 Share Posted June 28, 2013 Of course we didn't atomize the user interface where it worked perfectly fine. Preference will be given to the original troops. But you have the ability to load OTHER troops as well, if so desired. The beta testers are free to explain the details (if they want). So we can load a pair of RPG guys in a random pickup truck, drive to an ambush location, dismount them, attack and kill the invader, then drive back in town and have a beer? Looks great That will add mobility to the troops and much more importance to troop trucks 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 28, 2013 Share Posted June 28, 2013 So we can load a pair of RPG guys in a random pickup truck, drive to an ambush location, dismount them, attack and kill the invader, then drive back in town and have a beer?Looks great That will add mobility to the troops and much more importance to troop trucks Yup, with a different pickup truck if you so desire! :eek2: (And the original one can go and collect a group of ladies of ill repute to liven up the celebrations! 0 Quote Link to comment Share on other sites More sharing options...
Froggy Posted June 28, 2013 Share Posted June 28, 2013 It is already the case with current version. 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted June 28, 2013 Share Posted June 28, 2013 You can have for example a platoon of infantry waiting somewhere, then drive a platoon of empty trucks in the location with waypoint order mount troops. When the trucks arrive at the location of the infantry, the infantry will load the trucks. Now have the trucks drive to location B with waypoint order to dismount and have a helicopter fly there with waypoint order to mount. The troops will get out of the trucks and mount the choppers. Etc. So this can be done with scripting and in planning phase quite easily.U and Shift+U work like before, with a twist. For example you start a mission with empty APC and load any inf/weapon teams in it (like in current PE version), then you can dismount and mount them with the U and Shift+U commands (the inf is now appointed to this said APC). Also you may now change the infantry teams that come with vehicles to other types, for example change the 2 teams that come with an APC into 2 AGL teams... etc. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted June 28, 2013 Share Posted June 28, 2013 IIRC it is currently possible to force inf that dismounted from one vehicle to mount up on another so long as the original vehicle is a long way away (or dead) and the new vehicle is VERY close to the troops. But it often requires a couple of attempts - which is not great when time is pressing. The new feature - and many other improvements - will make Mech Inf operations a lot more satisfying. 0 Quote Link to comment Share on other sites More sharing options...
pkcav39 Posted June 29, 2013 Share Posted June 29, 2013 Thanks for all the replies, can't wait to start experimenting with the new features in 3.0. 0 Quote Link to comment Share on other sites More sharing options...
cata Posted July 4, 2013 Share Posted July 4, 2013 How will the AI enemy use these new infantry speed settings? Does it take advantage or adopt a default? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 4, 2013 Members Share Posted July 4, 2013 They do take advantage to the extent that they will crawl when adjusting position while being prone - that directly increases their overall survivability. Beyond that, you can't put them on mile long sprints - they will exhaust themselves quickly, and need some time to recover. That's not exactly "taking advantage", but it somewhat improves the overall realism, which is good in our opinion. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted October 12, 2014 Author Share Posted October 12, 2014 Just checking in.Anything new popping with dismount capabilities? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 12, 2014 Share Posted October 12, 2014 Anything new popping with dismount capabilities?Not necessarily "new" but often overlooked and "popping" brought it to mind.Many are unaware that they have a built in smoke capability (accessed by hitting Tab) just like a vehicle equipped with smoke grenades. 0 Quote Link to comment Share on other sites More sharing options...
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