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Ssnake

X64 Open Beta

26 posts in this topic

While the download isn't ready yet, I figured that at least you may be interested in the Readme/Release notes.

I take it that Sean will publish the announcement on the eSim Games homepage as soon as everything's ready. I'll log off for the night soon.

Oh, there's also a new YouTube video. The intended audience are mostly military professionals in the simulator business who don't know about us and what we're doing, so I won't make a lot of noise about it here in the forum.

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Thanks for both.

I may be able to use the second for a current project.

If its is out in the next 10 hours, will attempt to use it tonight with BG ANZAC.

Ideally with the 3.019 server version but if not available will use it anyway if we have under 8 turn up.

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But the irony is (from the Support thread):

I haven't looked, but my guess would be that we have issued all the beta licenses up to the cap.
In urgent cases I may still be able to issue a ticket (contact me by email), but in principle we have spent the allocated budget on free licenses for the 64 bit beta test.

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I think he's refering to the actual (final) update, not just the beta.

IIRC, it's scheduled to be relesed by the end of this year.

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damn - sounds like no online gaming for me till that day... still cant get past my router... I thought I read that the new patch/update will solve this problem.

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There will be further updates, but it may take us until September.

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damn - sounds like no online gaming for me till that day... still cant get past my router... I thought I read that the new patch/update will solve this problem.

It does if you are joining someone else's session.

You still need port forwarding sorted though if you want to host.

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While the download isn't ready yet, I figured that at least you may be interested in the Readme/Release notes.

I take it that Sean will publish the announcement on the eSim Games homepage as soon as everything's ready. I'll log off for the night soon.

Oh, there's also a new YouTube video. The intended audience are mostly military professionals in the simulator business who don't know about us and what we're doing, so I won't make a lot of noise about it here in the forum.

I've tried to follow the link in the PDF several times to download the patch but with no luck. Is it there yet or under a different name? I keep getting a 'not found' message.

Thanks! Very excited to see a 64bit version coming out.

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All the licenses allocated to the open beta are used up. I'll unstick this thread so its not taunting anyone any longer :-)

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All the licenses allocated to the open beta are used up. I'll unstick this thread so its not taunting anyone any longer :-)

I got a licence but I need the updated file to run x64...

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What are some of the performance improvements we can expect with the X64 version over the X32? Smoother frame rate? Better pathfinding?

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What are some of the performance improvements we can expect with the X64 version over the X32? Smoother frame rate? Better pathfinding?

Well if you read the Release Notes referenced in post 11 above ...

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I'd just like to report that the beta has worked well for me. I did have one CTD, but other than that everything has run very smoothly. Thanks for the improvements, guys. :luxhello:

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I had a few crashes earlier but believe it was more from stressing the cpu, added water cooling and upgrade graphics card. Since then no crashes.

I had expected to get better fps but in maps with forest areas, hills I may get all the way down to 30fps with only minor difference when changing resolution.

Example mission: Single\PzGreen Assult(Leo2A4): I get around 32fps with one CPU around 90% while the GPU is hardly used.

Graphics:

HDR blooming 0, AA: 2 shadow: 5, vol clouds 1

Terrain details:

General: 85, Ground: 52, Ground cover: 52

If I change terrain details to max fps drops to around 24fps. I could not see any visual change in load on the GPU (using MSI afterburner), so it is as if the graphics are handled by the CPU and not GPU very much?

I am curious as to whether this is just how Steel beasts works. I have not gone back to the older 32bit version as I don't want to try and refresh the license CM stick and mess up something while I run this x64 beta version.

My machine spec is I7-920 @ 4Ghz, MSI Geforce GTX980 Gaming overclocked, 8Gb 1600mhz mem.

The licence appear to finish in 67 days from today. I hope we will see a public beta soon as x64 is a great step forward for Steel Beasts.

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Example mission: Single\PzGreen Assult(Leo2A4): I get around 32fps with one CPU around 90% while the GPU is hardly used.

GPU load will vary with the terrain. The rural terrain of the Hohenfels training area in your reference mission is by and large limited by massive overdraw situations where you look into a deep forest with a high magnification, or, as you found out, in wide angle views by the ground clutter (particularly the grass).

An urban scenario might create a higher load on the GPU, although it is probably safe to say that Steel Beasts is mostly a CPU limited application.

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Reading the release notes and noticed this: "The x64 Open Beta version will run exclusively under Windows 7, 64 bit version". Has it been tested under Windows 8.1 or does it matter?

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They clarified that on the forum at some point to mean Windows 7 64 bit or newer. It does run just fine on Windows 8 and 8.1.

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Reading the release notes and noticed this: "The x64 Open Beta version will run exclusively under Windows 7, 64 bit version". Has it been tested under Windows 8.1 or does it matter?

I am running Windows 8.1, no issues related to this from what I can see.

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I am running Windows 8.1, no issues related to this from what I can see.

Thanks, now have to wait until it gets release to the public :)

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I have been using both the v3.011 and 3.019 with windows 8.1 . I have had many online sessions, single player games and edited missions. Everything seems to work well.

Regards

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Thanks, now have to wait until it gets release to the public :)

Well Ssnake seems to have one or two licenses he has kept up his sleeve for "late arrivals".

I'm not sure if he has any left by now but an email to him might be productive.

Also 3.019 expires in just over 50 days so that should provide a bit of a time frame for either when it will be replaced with another beta or the patch/update being released.

Edited by Gibsonm

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