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DemolitionMan

Video Thread

5,140 posts in this topic
11 hours ago, Mirzayev said:

@Apocalypse 31 and I played the mission Platoon Tactical Movement Exercise by @MDF. This is without a doubt one of the best uses of terrain and scripting that I have seen; the enemy ambushed us at the end with an entire Battalion, all hidden behind an IV line. While we technically "won" according to the scenario, the AI definitely got the drop on us!

 

 

 

 

Glad you liked it.  I put a lot of time into this one but, sadly, it seems to get little love.  My original objective was for this mission to serve as a multiplayer bounding overwatch exercise.  I was actually worried it might have become unbalanced after the 4.0 update, because in-flight ATGMs have a much reduced visual signature now.

 

I see that you modified it to show enemy contacts on the map.  That's cool, but it might make it a bit too easy to distinguish between the main defensive line and the COP.

 

Anyway, the enemy defensive line can spawn at any one of six positions, and I think many of the security zone forces can spawn in different places, too.  So, the mission has a degree of replayability. 

 

 

 

Edited by MDF

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39 minutes ago, MDF said:

I see that you modified it to show enemy contacts on the map.  That's cool, but it might make it a bit too easy to distinguish between the main defensive line and the COP.

 

Actually, I can't do any modifications because the mission is password protected. I think there were probably some changes caused by the difference in versions. That being said, I would love to see this scenario with more traditional scout vehicles (M3A2s, ASLAV-25s, etc.) to focus on training reconnaissance tasks and skills.

 

I played this one the previous night before myself and Apocalypse did session you see in the video; there is definitely plenty of replayability! 

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9 hours ago, Mirzayev said:

 

Actually, I can't do any modifications because the mission is password protected. I think there were probably some changes caused by the difference in versions. That being said, I would love to see this scenario with more traditional scout vehicles (M3A2s, ASLAV-25s, etc.) to focus on training reconnaissance tasks and skills.

 

I played this one the previous night before myself and Apocalypse did session you see in the video; there is definitely plenty of replayability! 

 

Now that I think about it, I sent a non-passworded version to someone on request last year.  Maybe he changed the map update settings and you got your hands on his mod?  If so, it looks like he also fixed a bug where the mission would end if the players' platoon was split into sections or individual vehicles.

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1 hour ago, MDF said:

Maybe he changed the map update settings and you got your hands on his mod?  

 

Nope. I downloaded it directly from this site using the link provided. 

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1 hour ago, Mirzayev said:

 

Nope. I downloaded it directly from this site using the link provided. 

 

Interesting.  I'm virtually certain I disabled enemy map updates.  Maybe recent SB versions have somehow undone this?  I'll have to check.

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That scenario was from 2.6, there wasn't an option back then to disable enemy map updates, it was all-or-none.

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Another issue that's probably making it easier than intended is that BRDM-2 AT's are currently broken and cannot guide their missiles.

 

Just played it through and won on single player, I liked the atypical objective of just finding where they are defending instead of the more common "KILL EVERYTHING!" :D Also, I forgot how different SB plays when the observer position is disabled, maybe some day they'll get that working for multiplayer sessions too.

 

Oh, and one last thing: issues like the map updates changing are why I don't like password protected scenarios, it just means when they inevitably break due to some future update, they can't be fixed by anyone but the original creator who might not be around any more.

Edited by Rotareneg

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4 hours ago, Rotareneg said:

BRDM-2 AT's are currently broken and cannot guide their missiles.

 

 

Is this a 'known' issue? I guess the best fix would be to just make them crewable hey! ;)

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5 hours ago, Rotareneg said:

Another issue that's probably making it easier than intended is that BRDM-2 AT's are currently broken and cannot guide their missiles.

 

Ouch!  Is that bug reported?  BRDM-2 AT's are key in at least three of my scenarios, so having them ineffective renders them thin-skinned targets only.  It's funny, because last time I played one of the scenarios (Mechanized Infantry Company Team Attack at Gershausen 1987) I remember thinking the return fire from the AT battery was low / non-existent but didn't follow it up in the AAR.  Definitely a good one to have fixed in the next update if true.

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Yep, I found and reported it about 5 minutes after 4.019 came out as one of the first things I looked at was the new BRDM model.

Edited by Rotareneg

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38 minutes ago, Rotareneg said:

Yep, I found and reported it about 5 minutes after 4.019 came out as one of the first things I looked at was the new BRDM model.

 

Great, nice work Rotareneg!  Thanks.

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7 minutes ago, Ssnake said:

Yes, known, and will be fixed with the next update (or patch).

 

Good to know, thanks very much for confirming Ssnake.

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