Toyguy Posted December 24, 2014 Share Posted December 24, 2014 The install instructions are a bit vague - stating to extract the downloaded file into the Release folder. Doing so produces a setup.exe file in that folder. Running that and pointing it to the Release folder results in an SB Navmesh Builder folder beneath Release.Running the executable from the SB Navmesh Builder folder brings up the dialog and I can add terrain files to it normally. Attempting to convert them, however, throws a series of three 'Could not read palette file' errors and then errors out.The files it complains about are CustomColorPalette.bmp, RandomColorPalette.bmp and RandomColorPalette_ISO.bmp The files are all present in the images directory of the install folder.Any thoughts on resolving this...? Thanks!Dave 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 24, 2014 Members Share Posted December 24, 2014 Version 10 should come with an actual installer; it's no longer necessary to extract it first then put it into the release directory. I wonder if you're really using the latest version? 0 Quote Link to comment Share on other sites More sharing options...
Toyguy Posted December 24, 2014 Author Share Posted December 24, 2014 (edited) OK disregard the first message - I got that resolved. I did install it in the wrong place. That said, however, none of the conversions are working. Selecting either multiple files, or a single file, the process starts but then quits out nearly immediately with 'An error occured' logged to the progress window for each attempted conversion.Here's an example log output:[02:20:44,754] INFO : -------------------------------[02:20:44,754] INFO : Steel Beasts Log File v3.023 (x64)[02:20:44,754] INFO : Wed Dec 24 02:20:44 2014 / 28360[02:20:44,754] INFO : -------------------------------[02:20:44,754] WARN : +--+ MEMORY USAGE INFO (SteelBeasts START):[02:20:44,754] WARN : | | Process: 145 MB (0 % of 8.0 TB total, 8.0 TB free) 145 MB min/127 MB max[02:20:44,754] WARN : | | Physical: 2.5 GB (63 % of 4.0 GB total, 1.5 GB free) 2.5 GB min/2.5 GB max[02:20:44,754] WARN : +--+ Pagefile: 2.6 GB (33 % of 8.0 GB total, 5.4 GB free) 2.6 GB min/2.6 GB max[02:20:44,754] INFO : Generating navmesh from input file: C:\ProgramData\eSim Games\Steel Beasts\maps\terrain\Ben_Het.ter[02:20:44,754] INFO : Generating navmesh for output file: C:\Users\Dave\AppData\Local\Temp\SBT2AB0.tmp[02:20:44,872] WARN : **** Unknown map object. TypeID=0x18[02:20:44,872] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,872] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,872] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,872] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,872] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,872] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,872] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,872] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,872] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,872] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,872] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,873] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,873] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,873] WARN : **** Unknown map object. TypeID=0x2F[02:20:44,873] WARN : **** Unknown map object. TypeID=0x2FOn a side note, 'occured' should be 'occurred' also :-)Any and all help appreciated!Dave Edited December 24, 2014 by Toyguy Eggnog edit 0 Quote Link to comment Share on other sites More sharing options...
Toyguy Posted December 24, 2014 Author Share Posted December 24, 2014 Version 10 should come with an actual installer; it's no longer necessary to extract it first then put it into the release directory. I wonder if you're really using the latest version?Yeah, that's what I realized and how I fixed the first error. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 24, 2014 Share Posted December 24, 2014 On a side not, 'occured' should be 'occurred' also :-)Dave Pot this is Kettle, perhaps "note" Too much Eggnog already? 0 Quote Link to comment Share on other sites More sharing options...
Toyguy Posted December 24, 2014 Author Share Posted December 24, 2014 LOL - could be Mark, could be.... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 24, 2014 Members Share Posted December 24, 2014 We're looking into this. 0 Quote Link to comment Share on other sites More sharing options...
Timber Wolf Posted December 24, 2014 Share Posted December 24, 2014 I'm getting the palate file error too. Probably another indicator I should never work in the control room of a nuclear power plant 0 Quote Link to comment Share on other sites More sharing options...
Timber Wolf Posted December 24, 2014 Share Posted December 24, 2014 Teach me to trust spell check .........Palette 0 Quote Link to comment Share on other sites More sharing options...
Toyguy Posted December 24, 2014 Author Share Posted December 24, 2014 You should be able to cure the Palette error by running the downloaded file and pointing it to a temporary folder. It should generate 2 files. Run the setup file it created and point the installer to your Release folder. 0 Quote Link to comment Share on other sites More sharing options...
Invader ZIM Posted December 26, 2014 Share Posted December 26, 2014 I'm running into problems with the Navmesh Builder errors.I have the Navmesh folder in my SB Pro main folder. Then when I add an input .ter file map for conversion I get the following in the output log:Using 'E:/SB Pro PE/Release/SBProPE64cm.exe' as executable for conversionStarting to convert C:\ProgramData\eSim Games\Steel Beasts\maps\terrain\Desert.ter...E:/SB Pro PE/Release/SBProPE64cm.exe --buildnavmesh --innavfile C:\ProgramData\eSim Games\Steel Beasts\maps\terrain\Desert.ter --outnavfile C:\Users\ADMINI~1\AppData\Local\Temp\SBTED7A.tmp --ignoreexistingnavmesh --loglevel INFOFinished C:\ProgramData\eSim Games\Steel Beasts\maps\terrain\Desert.ter. Finished. An Error Occured.Conversion completedNote that an error occured 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 26, 2014 Members Share Posted December 26, 2014 What else can I say:We're looking into this. 0 Quote Link to comment Share on other sites More sharing options...
Invader ZIM Posted December 27, 2014 Share Posted December 27, 2014 Sorry about that, I knew you guys were on it, just figured I'd add my experience onto the pile to look at. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 29, 2014 Members Share Posted December 29, 2014 ...none of the conversions are working. Selecting either multiple files, or a single file, the process starts but then quits out nearly immediately with 'An error occured' logged to the progress window for each attempted conversion.This is probably because they all already HAVE a navmesh. Please try the following from the command line, and see if that does the trick. I proudly present you the true Mother of All Command Line Options:C:\Program Files\eSim Games\SB Pro PE\Release>SBProPE64cm.exe --loglevel=TRACE --buildnavmesh --ignoreexistingnavmesh --innavfile "C:\ProgramData\eSim Games\Steel Beasts\maps\terrain\Ben_Het.ter" --outnavfile c:\TEMP\BenHetTest.terIf there's still an error I'd like to see the corresponding debugLog.txt file.Also, please check in SB Navmesh Builder if there's the option to set the "ignore existing navmesh" parameter. 0 Quote Link to comment Share on other sites More sharing options...
Toyguy Posted January 1, 2015 Author Share Posted January 1, 2015 My V10 Navmesh Builder GUI has no selectable option visible to ignore any existing Navmesh. Running your command line results in a process flashing briefly in Task Manager, no output file in C:\TEMP and the following log info:[02:17:32,906] TRACE: -------------------------------[02:17:32,906] TRACE: Steel Beasts Log File v3.023 (x64)[02:17:32,906] TRACE: Thu Jan 01 02:17:32 2015 / 18480[02:17:32,906] TRACE: -------------------------------[02:17:32,906] WARN : +--+ MEMORY USAGE INFO (SteelBeasts START):[02:17:32,906] WARN : | | Process: 157 MB (0 % of 8.0 TB total, 8.0 TB free) 157 MB min/139 MB max[02:17:32,906] WARN : | | Physical: 2.0 GB (49 % of 4.0 GB total, 2.0 GB free) 1.9 GB min/2.0 GB max[02:17:32,906] WARN : +--+ Pagefile: 2.5 GB (31 % of 8.0 GB total, 5.5 GB free) 2.5 GB min/2.5 GB max[02:17:32,907] INFO : Generating navmesh from input file: C:\ProgramData\eSim Games\Steel Beasts\maps\terrain\Ben_Het.ter[02:17:32,907] INFO : Generating navmesh for output file: c:\TEMP\BenHetTest.ter[02:17:32,979] WARN : **** Unknown map object. TypeID=0x18[02:17:32,979] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,979] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,979] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,979] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,979] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F[02:17:32,980] WARN : **** Unknown map object. TypeID=0x2F[02:17:33,250] TRACE: CMapEditor::Load, After Create2DMapTextures 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 1, 2015 Members Share Posted January 1, 2015 It's confirmed, version 10 is broken. We'll make a version 11. 0 Quote Link to comment Share on other sites More sharing options...
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