Captain_Colossus Posted February 23, 2015 Share Posted February 23, 2015 This is all quite preliminary, I've spent a few hours tweaking the effects and they still look a bit like washed out bitmaps. I made the tracer and missile images look more vibrant (it looks better in motion): Experimenting with larger explosions and making them look as though they throw out glowing particles, it's difficult to capture because of the speed of the animation: 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted February 23, 2015 Share Posted February 23, 2015 it's impossible to make the FX look more vibrant, since the SB code seems to darken the FX slightly, making the white actually a light gray. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted February 23, 2015 Author Share Posted February 23, 2015 You are correct, the actual files look much different than what is showing up. Still, the tracers are sharper now, and I may be able to fudge the explosions a little. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted February 25, 2015 Author Share Posted February 25, 2015 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted February 25, 2015 Author Share Posted February 25, 2015 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted February 25, 2015 Share Posted February 25, 2015 Looks interesting - can you post a short video of it? 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted February 25, 2015 Share Posted February 25, 2015 What Daskal said. easier to determine if we like the effects if we get to see them in an video.But it looks good :gun:/KT 0 Quote Link to comment Share on other sites More sharing options...
Invader ZIM Posted February 25, 2015 Share Posted February 25, 2015 It does look pretty good. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted February 25, 2015 Author Share Posted February 25, 2015 I'll keep expectations low then- it looks similar to the artillery dirt spray graphics, since it's not a true particle system but must be done within the confines of 12 frames of animation. Nothing anyone can do about that, so it may not track as smooth as one would like. I can tweak it either so that the 'particles' don't burst out as far but track smoother, or they expand out further but probably look a little more choppy when they travel. The bad news is that I've spent hours just to get it to this state, the good news is that I could probably spend considerable time to experiment to make it look better- I've not exhausted the possibilities, it's just time consuming.Issues: I don't know exactly where the borders are for each frame of animation, so any part of the graphic that comes near the invisible edges will experience clipping or wrap around and not map correctly to the next frame. This is a fixable issue, though.Not so fixable is that it tends to look better at longer range than close range- viewed close up, it doesn't look bad, but it does look more washed out and not as clear. Nothing I can do about that, it's the way the system works.Still, there's a lot more that probably can be done if I wanted to spend more time on it. There are two sets of explosions the program indexes, this is only one set. It may be however that the effect might look overdone if I amp up the other set as well, but I'll see how that goes... 0 Quote Link to comment Share on other sites More sharing options...
desertsaint101 Posted February 25, 2015 Share Posted February 25, 2015 fantastic work m8 were can i download (also a video would be nice) :gun: 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted February 26, 2015 Share Posted February 26, 2015 Hi DSAny chance of seeing you back with UKA any time soon? Best to PM me with reply. Tnx. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted February 26, 2015 Share Posted February 26, 2015 Hi DSAny chance of seeing you back with UKA any time soon? Best to PM me with reply. Tnx.Desertsaint would be a good fit for next weeks missions...there a 4 CVR(T) to be crewed :-D 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted March 2, 2015 Share Posted March 2, 2015 I'll keep expectations low then ...OK, but it still looks great at first sight,Thx for the effort ! 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted March 2, 2015 Author Share Posted March 2, 2015 I'm almost done with these, at least insofar that I've spent too long on it already, given up two weekends, which I wouldn't have done except I've been under the weather.At the very least, the tracer effects are sharper.The animations will also include the thermal textures, I'm trying to find an errant pixel that shows up in the animation that doesn't appear in the daysight channel- which is odd, both sets of images are exactly the same except one is grayscale.I've tightened up the animation so that it doesn't explode and send the little glowing splinters as far, but it animates a bit smoother (still, only have 12 frames of animation, so don't expect too much).But I can say they are brighter and sharper and more colorful now, it affects everything from ammunition explosions to hits on vehicle and terrain surfaces and ICM bursts. An interesting effect I noticed when using HE auto cannon rounds against tanks and PCs.When I upload them in a few days, someone can make a video if they'd like. 0 Quote Link to comment Share on other sites More sharing options...
frankiekam Posted March 31, 2015 Share Posted March 31, 2015 Yo. Hi y'all.I know this thread is more than 10 years old(!), but I want to download the Weapons FX mod very much. And I can't seem to find it anywhere in the SB Pro PE mods downloads. I tried searching with the title "FX" but nothing like it (weapons effects fx etc.) turns up in the search.So where can I download this mod from? And is there one for SB Pro PE 3.025?:c:SB JunkieFrankie Kam 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 31, 2015 Share Posted March 31, 2015 Yo. Hi y'all.I know this thread is more than 10 years old(!), but I want to download the Weapons FX mod very much. And I can't seem to find it anywhere in the SB Pro PE mods downloads. I tried searching with the title "FX" but nothing like it (weapons effects fx etc.) turns up in the search.So where can I download this mod from? And is there one for SB Pro PE 3.025?:c:SB JunkieFrankie KamWell it only dates from 23 Feb this year so unsure where the 10 yrs old bit comes from.As to where - maybe ask "Captain_Colossus" since its his?Given that its just over a month old, I'm sure it will work with 3.025. 0 Quote Link to comment Share on other sites More sharing options...
delta6 Posted April 26, 2015 Share Posted April 26, 2015 What I would like to see is the tanker fuel trucks brew up when hit...You know a large blast of flames huge whuuuummmmp as it detonates...:luxhello: 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted April 26, 2015 Share Posted April 26, 2015 Try the "explode if" trigger on the fuel truck in the scenario editor. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 26, 2015 Share Posted April 26, 2015 What I would like to see is the tanker fuel trucks brew up when hit...You know a large blast of flames huge whuuuummmmp as it detonates...:luxhello: Just remember that Diesel doesn't necessarily burn like Hollywood would suggest. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 29, 2015 Members Share Posted April 29, 2015 Next thing you'll say that a single fragmentation grenade can't blow an anetire house to pieces with a huge fireball.I saw it on TV. It must be true. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted April 29, 2015 Share Posted April 29, 2015 Next thing you'll say that a single fragmentation grenade can't blow an anetire house to pieces with a huge fireball.I saw it on TV. It must be true. +ragdoll effects & physics please 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted May 6, 2015 Author Share Posted May 6, 2015 Update: I am still experimenting with this. The animations are shared across multiple effects- from autocannon rounds to artillery explosions. What might look good in one area might look less so in another, so I wanted to make sure I had a good compromise for all occasions before calling it finished. 0 Quote Link to comment Share on other sites More sharing options...
macieksoft Posted May 11, 2015 Share Posted May 11, 2015 Next thing you'll say that a single fragmentation grenade can't blow an anetire house to pieces with a huge fireball.I saw it on TV. It must be true. I remember situation in one arcade game. I told some player that hes glitching when he was serving heavy damages to tank using hand grenades. It turned out that he was admin of server and when i told him that IRL frag grenade cannot penetrate armor of tank he could not believe this and he banned me Those all arcade games "pro" players always hate SP PRO PE players... Its hard to be SB PRO PE player when nobody understands what the f*** are you talking about. There is no things like calling thermal vision "xray" and calling elevators of F/A-18 "flaps" :gun: :c: Yes, those movies really turning people brains into *****... Arcade games are even worse, they are fun but for some ppl they are woodpeckers that eating their brains. And yes, the diesel fuel is hard to ignite, IIRC it not only needs certain temperature but also pressure. Also diesel fuel is not likely to generate flammable vapors like gasoline. Gasoline is quite different, its vapors are highly flammable, but there must be a correct fuel air mixture so if you shoot gas tank it will rather not explode because in most cases there is not enough oxygen inside. Its like shooting a hydrogen zeppelin with gun. In WW1 they used special ammo and tactics to allow oxygen to get into zeppelin and mix with hydrogen then finally ignite the mixture. 0 Quote Link to comment Share on other sites More sharing options...
ChanceBS Posted May 11, 2015 Share Posted May 11, 2015 And yes, the diesel fuel is hard to ignite, IIRC it not only needs certain temperature but also pressure. Also diesel fuel is not likely to generate flammable vapors like gasoline.Flash Point of diesel does in fact produce vapors. Diesel fuel flash points vary between 52 and 96 °C (126 and 205 °F).I believe a 4-7% oxygen level is needed also. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted May 11, 2015 Share Posted May 11, 2015 Flash Point of diesel does in fact produce vapors. Diesel fuel flash points vary between 52 and 96 °C (126 and 205 °F).I believe a 4-7% oxygen level is needed also.Diesel doesn't explode like petrol and the lighter viscosity hydraulic oils, but it does still burn when a match is applied. 0 Quote Link to comment Share on other sites More sharing options...
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