Rotareneg Posted October 4, 2015 Share Posted October 4, 2015 I realized I've never seen a comparison between the different levels of height map compression, so... 9Slq0LsHe2E 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted October 4, 2015 Share Posted October 4, 2015 Interessting.Any recomendation on what yields the best quality?Linked I guess. (but then the player need to have the actual height map ?? ) 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted October 4, 2015 Author Share Posted October 4, 2015 Yeah. 100x looks "nicer" here, but that's just because it loses the detail in the terrain. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted October 5, 2015 Author Share Posted October 5, 2015 Here's a more EXTREME example, using the gentle terrain of Maui:VycxwlOC7Z4 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted October 6, 2015 Share Posted October 6, 2015 So what improvement do we expect from the new terrain engine compared with the existing 'Linked' standard? In terms of percentage that is? 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted October 7, 2015 Author Share Posted October 7, 2015 The compression setting is completely unrelated to the resolution of the terrain, it just (potently) adds artifacts and/or smooths out details when set to higher levels of compression. To quote the last thing I've read from ssnake about the new engine: The new terrain engine will allow for a much higher resolution of the terrain grid (like, by more than factor 100) - without necessarily inflating map file sizes by the same factor, which is important. I'm not sure if that means something like going from 12.5 to 1 meter spacing which would be 156.25 times more samples or going from 12.5m spacing to 10 cm which would be 125 times the resolution. Here's an example of 1 meter per sample elevation data (taken via aerial LIDAR) with a 12.5 meter grid: Features like the terraced fields, roads with ditches, and small gullies that are easily represented at 1 meter per sample are lost with the current 12.5 meter resolution. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted October 7, 2015 Share Posted October 7, 2015 Thanks Rotar. 0 Quote Link to comment Share on other sites More sharing options...
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