Our aim is
twofold:
1) To
test theories of player/unit organization that maximizes the effectiveness of
players while minimizing micromanagement of units.
2) To share our simulation
style of play over the dominant head to head style prevalent in the community at
present.
If our theories pan out, we will release our notes in the form
of ‘how to’ guides for download from the SB.com site for the benefit of the
entire SB community. We think we’re on to something and if it works it could add
a new dynamic to the game we know and love.
A word on the philosophy of the labs (WAV
file)
EXECUTION
We
will be calling this ongoing series of MP games ‘Battle Labs’ and will use the
following format for setting up the games:
1) Scenario will be uploaded
to the Battle Labs Program section of SB.com one week in advance of the
scheduled game.
2) In the Multi-player registry forum we will advertise the
details of the Battle Lab including:
a. Date/time of game
b. Briefing
details
c. RSVP for OPFOR players
d. Other pertinent details
3) An
AAR will be set up in the General Discussion forum for all players to provide
feedback on the scenario and their experiences after the game. The
threads will be named after the lab, I.E: ‘Battle Lab 1 UP!’
1st Canadian
will act as host and will elect a backup player to host in the event that the
primary host becomes unavailable at the last moment. We will pick up players
from IRC chat who RSVP and any other players interested in playing if the OPFOR
is running short.
There will be two phases to the Battle Lab scenarios.
The first will be the typical head to head style of games with equally matched
forces and objectives. We will be testing our player/unit organization theories
vs. the usual sniper-tank style of play of the OPFOR. Later on we’ll mismatch
objectives and force structures, continuing to test our theories in positions of
advantage and disadvantage.
Phase two will be a shift to simulation of
NATO/Warsaw Pact battles. These will utilize actual force structures of the Cold
War period. Rules of engagement will be established for both teams to simulate
the conditions further. As no crewable Warsaw Pact vehicles exist until the
release of SB2, playable tanks (Leopard and Abrams) will sit in for T-72s and
T-80s. Ammo loadouts will be balanced to simulate the armour/gun overmatch of
the simulated tanks to balance the differences out. Also, some degrading of
systems may be used to simulate overmatch between tank types. 1st Canadian will
begin as BLUEFOR for these simulation games and will then change to REDFOR. The
final element of this phase will be OPFOR execution of plans using actual Warsaw
Pact tactics and restrictions.
With SB2 on the horizon offering more
crewable vehicles and increased functionality in scenario design, we’d like to
offer an alternative to ‘Tank-Quake’ game play that offers more depth to the
game. We think many players will enjoy this game style as much as we
have.
And it should be a whole lot of fun!
______________________________________________________________________________________________________
This
outline is tentative and subject to change!
The labs will be structured to
try several different ideas in unit/player organization and scenario design to
get the best use of vehicles and create the most dynamic scenarios.
The
players on the OPFOR side are the guinea pigs. They will have general
instructions on how to play the scenario to test these theories. For example, on
one map they may be told to spread out and attempt to attack/defend along the
entire length of the map (very common in most MP games). Other times they'll be
told to focus over a narrow front and coordinate their attack as best they can.
Some games the instructions will be to fight as rugged individuals, other games
will encourage them to use voice communication to coordinate.
There are
going to be eight modules for the labs, each consisting of 6 labs:
1)
Head to Head: Meeting Engagement
This is the common 'run to the
centre' type of map with equal forces equidistant to the objective. Some labs
will have objectives where each team must cross past the other to get at the
other team's base. These labs are NATO vs. NATO
2) Head to Head:
Advance
For these labs 1 CDN will be attacking OPFOR as they try to
delay our advance. Early labs will have nearly equal forces, later labs will
have superior forces and artillery for the advancing team. These labs are NATO
vs. WP.
3) Head to Head: Delay
Roles changes for these labs
with 1 CDN delaying an advance by the OPFOR players. Same setup as above, we
just change places on different maps. These labs are NATO vs. WP.
4)
Simulation: Delay
The labs will begin with the release of Steel
Beasts 2. 1 CDN will be delaying REDFOR with actual unit
structures and tactics adopted for both teams. Most likely the NATO team will be
outnumbered 3-1 and be at an artillery disadvantage.
5) Simulation:
Advance
1 CDN in the Warsaw Pact role will advance against a NATO
force attempting to delay. Same deal as above, roles are reversed.
6)
Simulation: Defend
1 CDN in the NATO role in prepared positions in
the defence with mines.
7) Simulation: Assault
1 CDN in the
Warsaw Pact role against BLUEFOR in prepared positions in the defence with
mines.
8) Simulation: Meeting Engagement
NATO vs. Warsaw
Pact moving on a common objective.
That's 48 games total.
Some maps will be re-used three times per module as variations on the
same scenario. Right now I'm thinking to get the best results that each OPFOR
team is different for each of these scenarios and keep quiet about how they
played so as to not influence the next team's plan. After the three teams have
played and provided me with their feedback I'll release the official AAR as a
Word document for review by the community. An AAR thread for those labs will be
opened for further comment.
There will be times that the scenario is
posted a week in advance of the game date and a CO elected to make a pre-made
plan. There will be other times that the map is not released and the night of
the game the OPFOR goes with the '10 minute plan.' Simulation games will always
have the scenario map released well in advance. Again, you are guinea pigs and
all angles of MP issues will be explored in the
labs.
______________________________________________________________________________________________________
CURRENT PROJECTS:
Go
here!
BL 11 Height
Map and SCE file
___________________________________________________________________________________________
AFTER
ACTION REVIEWS (AARs)
______________________________________________________________________________________________________
GUIDES ON
UNIT/PLAYER MANAGEMENT
Coming
soon!
______________________________________________________________________________________________________
UPCOMING
GAMES:
Coming soon!
Need more
information?
Contact:
CO,
1st Canadian Division
Battle
Labs Program Manager