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  3. When I'm map making I tend to do that to see if there are obvious issues and to see if I can jazz things up some.
  4. There are as of Now In Phase 1 5 Gunner positions open in the Recon Tanks There are 8 Scout GD with 2 scout dismounts If you cant find a position that you like talk to me as we might have some INF positions that we can open up if needed We can also open up the Mortar M113 so you can shoot MMT for your platoon leader. In Phase 2 Lots of available positions In A Coy 2 Tanks are free + the XO In B Coy 7 Tanks are free + the XO In TOW PLT 4 M113 TOW are free In D coy 7 Marders with INF IN E and F is only opened if all other Pos are filled PS @Apocalypse 31 asked @Assassin 7 to be A COY CO so he got a Promotion I have on @Assassin 7 recommendation promoted @TSe419E (CavGunner) to PLT leader of A1 PLT
  5. Rgr Hi BB As you can see JaxCaron and you signed up for exactly the same vehicles so i put you as 1 of Irishs 2 Scout cars in the same section , both the M113 and the Scout car have scout INF but if you preferre another place maybe a gunner or another scout car just let me know. For the 2 phase i have promoted you to be Irishes PLT SG , again if that is not your style / Wish there are lots of free space as PLT CO, wingmand, PLT SG in Bravo COY and there are also the TOW PLT MD
  6. Ssnake

    Gunner HEAT PC

    If our work inspires others to do better tank simulations, that's a win for everybody. I at least never wanted us to be the only serious simulation in this field. It's not a sign of a healthy market if there's but a single vendor.
  7. Yesterday
  8. 1hr 09m 23sec Dev's talk about being inspired by Steel Beasts and give eSim kudos. Also mention that they are not in competition.
  9. CNR sim works well too. https://www.calytrix.com/products/cnr/
  10. The new dust effects for choppers are great. Noticed that in one of Grenny's vids, too. Now I wish eSim would reinstate the dust/obscuration from artillery impacts. It was dropped, I guess, for framerates. Looks odd without it, and I would think there are tactical ramifications for both sides.
  11. My pleasure, final is coming along well and will be uploaded soon. Exciting times with this update on the SB battlefield....:)
  12. I have tested SRS in my small group and we approved and took it into use. It is very good and easy way to get good and proper feeling radio system to games. Especially if some players are doing multicrew, or in different missions / areas / teams of operation. I hightly recommend it.
  13. So....what day this week am I calling out stick?
  14. I know we use Teamspeak for multiplayer. Have the use of SRS been thought off. Like in DCS it can be integrated with Unit's radio system. It also gives you control of volume on different channels and you can also decide to listen to channel 1 in left ear and 2 in right. Would be cool to have the radio working. Perhaps this should had been posted under wishlist.
  15. Gibsonm

    BG ANZAC: 4.167

    Usual weekly meeting Refer relevant post in Multiplayer Engagements section for details. Global equivalent times: Your Local time Please use the RSVP function to facilitate planning.
  16. Daylight Saving in effect By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0900 GMT. If you want a pre game "chat" then by all means come on line at say 0830 GMT, but so that the Kiwi's aren't after Midnight, the Mission will commence promptly at 0900 GMT. Agenda: Based on the recent sustained good attendance, we are embarking on a more structured approach (only sustainable if the attendance is maintained). Planned Agenda: 1st meeting: Teach / Discuss a topic (Attack, Defence, Convoy Escort, Reserve Demolition, OPs, ...) using a scenario / map as the basis for discussion. As to what we cover, that will be will be determined by the response to the related email "newsletter" for this Wednesday sent to regular attendees. 2nd meeting: First volunteer develops a plan for the tactical problem and we see how they go. There will be a brief debrief at the end looking at strengths / weaknesses of their solution, which the person COing the next week is free to incorporate into their solution. 3rd meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 4th meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 5th meeting (if there is one in a given month): Q & A - You need to supply the questions or a "player's choice" determined by responses here / to email. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.167 (either download from scratch or download and patch 4.162 / 4.163) Refer here: Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Through a combination of democracy, state's rights and bl**dy mindedness, the country is now fractured into numerous time zones (three wasn't enough) for the next six months and we need to adjust the start time. Next meeting: 0900 GMT on Thursday, December 3rd. 0900 in London (GMT / Zulu) 1700 in Perth 1830 in Darwin 1930 in Adelaide 1900 in Brisbane 2000 in Sydney, Melbourne, Canberra 2200 NZST in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our web site https://www.bganzac.org and sign up.
  17. Unless it's a Soviet era all steel crap rod that'll just go *Bonk!* and fly off into the day somewhere lol
  18. Yes one could fire below the casings...except in the rare times , those casing held a projectile now moving at a rather high speed towards you. In this case, it's most likely your last view
  19. yeah, my main point is that shell-casings are hotspots that can give away your position in thermal. especially when they are shot up through the roof, and over treetops and buildings. as an enemy vehicle, you could simply aim below where the shellcasings are, and kill the vehicle. so it's a design flaw that's not properly represented in SB.
  20. Well the just went through a rapid temp change to higher temperatures , just seconds ago, seems reasonable they be a bit hot. I still have the marks on my fingers from cleaning the empty shell casing bin right below the breach....:)...a bit too soon.
  21. Last week
  22. not to mention working blowoff panels, and shell ejection. paticularly for the CV9040 this is an issue, since it throws it's white-hot shells high into the air.
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