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  2. History of US Tanks.

    Well said.
  3. If possible I’d love a M1 position please. I’ll probably need to be a bit early to make sure I’m set up right.
  4. Challenger 2 LEP.

    the Idea to upgrade leopard 2 turret armor with the introduction since the 2a5 was to basically weld on Applique armor onto base 2a4 turret. They didnt need to keep revising armor layouts within the current existing LOS limitations of that turret. Even if Base turret designs are argued better, There are limitations within the current turret config going so many years forward Either M1 and Challenger 2 will need a new longer turret with newer variations ( more los thickness will mean more NERA layers will be possible) however within the current Chassis i don't think it may viable therefore will need to go the Leopard 2a5+ route and install applique armor atop based Turret armor to meaningfully improve its armor but this may interfere with the ability of the driver to get out. hatch.
  5. History of US Tanks.

    First and foremost, people that draw absolute conclusions from Swedish documents, rush in to them, and do not even question, how accurate these documents are, and on what they are based on. But hey, it's typical for the internet.
  6. History of US Tanks.

    I think too much certainty is being drawn from it. It gives us some good insight into German armor packages against monoblock rounds (also the T-80U). However if that is vague. B-level and C-Level are rather clear armor inserts. Where I find confusion is the nature of the D armor packages. D-1/2/3, what exactly are these referring to? Are these inserts? Or Inserts plus NERA Wedge armor. Or differnt combos of each. D-1 say is B-Level plus wedge D-2 C level plus wedge, and D-3 a new insert plus wedge? Or different inserts more optimized more against CE? Seems to be that B-level tech is rough equal to about BRL-1, C is BRL-2, HAP-1/2 around D-2./3... EAP around D-2. Seems to be a rush for answers by those on the internet.. rather then to figure out what questions to ask first..
  7. Hummer M2HB MG mounts damaged on game launch

    thanks! :beer:
  8. Steel Beasts: Content Wish List

    red t-shirt 1,2,6,8,3,5,9,0,etc.. blue t-shirt 4,2,1,7,8,0,6,4 etc... so yes you got it right..
  9. Steel Beasts: Content Wish List

    A not correct, but at least somewhat immersive way would be to have the callsign templates show up on the vehciles as decals. This will not be fitting for all nations...but a somewhat doable solution. The chevron for company ID is also somwhing rather widely used nowadays... add a STANAG platoon/vehicle symbol on the turret back and you'll have a solution that be workable for the game. Given, it would not be a correct solution for all militaries training software.
  10. Wargames

    Another unboxing of my recent purchase, Sixth Fleet by Victory Games and Joseph Balkoski... Red
  11. Steel Beasts: Content Wish List

    What you really mean is several "unit number randomiser"s since almost every country has a different call sign numbering scheme.
  12. Traveling overwatch vs Bounding overwatch

    If you want to find out - just build a test scenario. The Mission Editor is great at these sandbox type questions.
  13. I have shifted around a little to give the PLTs some structure
  14. Its GOOD to have you back Wiglif
  15. Traveling overwatch vs Bounding overwatch

    So we are talking about guard or defend tactics here as they are the ones with detected enemies. I am referring to detecting enemies by binos and right click in one direction while the gunner is facing another direction. If I spot a unit using only binos and right click, the gunner will slew the turret to my binos direction provided he has LOS (or not?) and start firing on his own under guard or defend tactics?
  16. Steel Beasts: Content Wish List

    +1. A unit number randomiser is much needed.
  17. 15 FEB scenario: 6k Front 2013-4019a-OMU SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules. 6k Front 2013-4019a-OMU.zip
  18. Steel Beasts: Content Wish List

    I'd like vehicles to have individual markings so you don't see enemy tank No. 243 over and over again which causes a bit of suspension of disbelief.
  19. Yesterday
  20. Mech inf with KT please.
  21. Golan Heights revised.

    October 19th Arab armies offensive: SE Enclave sector: Again, the IDF (mostly the 205th armored brigade) repel Iraqi 3rd armored division (6th armored and 8th mechanized infantry brigades) assaults on Tell Alaqiya and Tell Antar from Kafr Shams and Dir Al-Adas. At dawn, after a massive artillery barrage, an Iraqi mechanized infantry battalion manages to take Tell Antar for a short-while, but the IDF 205th armored brigade (after another night of repelling Iraqi SF raids) counterattacks, retakes the Tell and keeps blocking the Iraqi armor. IDF 205th armored brigade HQ is on Tell Qarin. IDF 9th mechanized infantry brigade (with one Sherman and two Shot Cal battalions) is sent from Tell Ayyuba through Maskhara, At-Tikha, Al-Mal and Kafr Nasij to secure the southern flank of the 205th brigade. It engages the Iraqis south of Tell Antar. IDF 71st armored battalion (7th armored brigade, 36th armored division) is sent again from Tell Maree to attack SE and relieve pressure from the 205th armored brigade. It engages the Saudi 20th mechanized infantry brigade forces defending Ein Afa, then advances (this movement is not shown on the map) to engage the Iraqi forces at Dir Al-Adas and eventually returns to Tell Maree. As a last resort to prevent his brigade from collapsing under the massive Iraqi armor horde, the 205th CO sends his reserve, a company of 4 Shot Meteors, to flank the Iraqis from the north. The flanking move breaks the Iraqi assault, the Iraqis retreat and Tell Alaqiya and Tell Antar remain in Israeli hands. At night, IDF 9th mechanized infantry brigade replaces the 205th armored brigade on Tell Alaqiya and Tell Antar, as the 205th is sent to recover near Jaba. SW Enclave sector: IDF 567th paratrooper battalion, from the 317th paratrooper brigade, advances south from Tell Al-Kurum and takes Umm Batna before dawn. After taking it, the paratroopers in Umm Batna are replaced by an ad-hoc established mechanized infantry battalion (one Shot Meteor company from the 61st armored battalion & two halftrack companies), named Salad Force and tasked with defending Umm Batna. Shortly later, a Syrian armored force (9th infantry division) counterattacks from Mamtina and takes back Umm Batna, while the IDF Salad Force loses its CO and retreats. Then the IDF 4th mechanized infantry brigade, which parked north of Jaba, attacks again with two battalions (39th armored & 288th armored reconnaissance), destroy the Syrian tanks, run-down nearby Syrian artillery positions and retakes Umm Batna. Later on, the Jordanian 40th armored brigade, still under the command of the Syrian 9th infantry division, is ordered by the Syrians to retrieve Umm Batna. The Jordanian brigade advances NW from Tell Al-Hara and splits in two at Naba As-Sakhr: one half heads NW to Mamtina - Rasm Al-Khawalid - Umm Batna, while the other heads north towards Tell Maskhara through Al-Muraba'at. IDF 4th mechanized infantry brigade Centurions (the brigade's original Sherman battalion stayed in the Israeli Golan), positioned between Umm Batna and Tell Maskhara, engage the Jordanian Centurions starting at 8 kms range and eventually repel the Jordanian assaults from as close as 400 meters. One Jordanian Centurion company is destroyed 1 km north of Umm Batna, after it used the terrain (the IFF problem also contributed) to infiltrate between the defending IDF tank companies. The Jordanian brigade retreats to Tell Al-Hara. IDF 146th armored division HQ is on the Booster (aka Tell Al-Makhfi), Iraqi 3rd armored division HQ is near Ghabaghib, Syrian 9th infantry division HQ is on Tell Al-Hara. 15 IDF tanks were damaged, while at least 15 Iraqi and 10 Jordanian tanks were destroyed and many others were damaged. The Syrians lost 10 tanks. Not shown on the map: IDF 471st paratrooper battalion, also from the 317th paratrooper brigade, was sent to attack Tell Kudna, but the operation was canceled before the paratroopers had made contact with the Syrian Tell Kudna defenders. Iraqi 12th armored brigade has recovered and its now back at full strength. Iraqi 6th armored division: the 30th armored brigade has fully arrived to the Golan (at the Iraqi 3rd armored division rear for now), while the division HQ, 16th armored and 25th mechanized infantry brigades are on their way.
  22. So in light of the somewhat light manning for this Sunday, then we are going to do it a little differently: We will keep the scenario, but use the chance to train in manouvers, formations, movement and more. Among the topics we might touch upon are: - Fire and movement - Different formations for different objectives - Retreat under covering fire - fire and manouver - Use of enfilade and defilade These are just ideas: feel more than free to put up those ideas or concepts you would like to try and/or rehearse! In fact it would be nice to get some concepts up for the CO and OPFOR to work with: so input would be nice. And dont worry: it wont be a boring classroom lecture - there will be plenty of boomboom and wroomwroom So in other words: a good scenario for new guys to try out the ropes in MP
  23. XBox1 controller on PC

    I don't think it's the controller per se, but the question is which one is registered under Windows as the "preferred device". For Windows 10: Hit the Windows key once, type in "Gamecontr" to start the Gamecontroller app. There you'll see the list of devices registered as a game controller (e.g. in my case, it's ALSO listing the mouse, which may be counterintuitive). Click the button "advanced properties..." or whatever it's called in English Windows versions (mine is German, sorry), then select the joystick that you want to use with SB Pro. If you don't want to use a gamecontroller at all: In Steel Beasts you can open the "Controls" dialog from the main menu (or hit Alt+C at pretty much any time). In the upper left corner there are radio buttons to select either Joystick, or Control Handle input; below them is a box to "Disable Joystick input".
  24. XBox1 controller on PC

    I just tried my Xbox 360 controller and it worked out of the box.
  25. India 3 please. DBoy
  26. Last week
  27. Hummer M2HB MG mounts damaged on game launch

    One lonely HMMWV: 1_HMMWV.zip
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