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  3. Thanks Bond_Villian but it doesn't seem to work for me.
  4. This week's TGIF sessions:
  5. Switch to each side in the editor and repeat the import process
  6. Sorry for the thread necro... Is there any way to copy the mission briefing to all parties? I can import for blue no problem but not for any other party, or so it seems.
  7. One of the MechInf platoons. Or if CO needs a hand...I can run 65/ Engineers and or Fire support.
  8. Add on Note: O: 11/21 equiped with UAV 14/24 equiped with UGV all dismounts have JIM-LR optics Mechinfantry: platoon command team equiped with UAV and JIM-LR Tank: Altered ammo loadout for that mission. Enemy is a Mech-Rifle BN(+)-, BTR. in close terrain. therefor Tanks have: DM-53 KE-round, DM-11 HE, and 4 "close range anti-personel rounds" Weapon station on the recon and engineer unist are the M151 and M153 protector. If someone needs an refresher on the CV9035, or an Intro to the M151/M153 or the recon sensor equipment...I plan offer some practice on saturday evening
  9. Same here Yes. Speaking of Leo-2, if you are at gunners's position, then you should be able to see TC behind you, while gunner and loader will not be rendered. But this is valid only for situations, if TC is not disabled by maker of scenario, or not incapacitated by enemy fire, so if you can't see TC while playing gunner's tutorials for Leo-2- that's perfectly ok, because there is no TC in the tank in the most of those scenarios.
  10. MANNING: A COY Command A 66 (CV90/35-NL): A 65 (GTK BOXER): F 1 (FOV90): A3 (LEOPARD 2A6): A 31 A 32 A 33 A 34 A4 (LEOPARD 2A6): A 41 A 42 A 43 A 44 A1 (CV90/35-NL) A 11 A 12 A 13 A 14 A2 (CV90/35-NL) A 21 A 22 A 23 A 24 E1 (GTK BOXER/ENG) Mixed Engineer platoon including 2 x GTK BOXER (ENG), 2 x BIBER and PIOPZ KODIAK EAV w. RWS O1 (EAGLE IV w. RWS) O11 O14 O2 (EAGLE IV w. RWS) O21 O24 A 5 - CSS: Repair, ARV, MEDIC and SUPPLY F 2 and F3 - PzH2000 x 4 F9 - SP MTR OPFOR None needed - scripted with AI Where needed: Nike-Ajax (Kanium,DK) Cant make it: Hosting: Nike-Ajax (1/1)
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  12. KANIUM SUNDAY 20th of October - Kanium Recon in Force - by Grenny/Ronin Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always - now adjusted for European Summer Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack - and needed for this scenario: https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0 For the next three months at least we will be working with this mappack and the official one when making scenarios. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance KANIUM_RECON_in_Force B Situation: An enemy Mech-Rifle Brigade 17 (BTR) has pushed through defences at highway 6. They have taken KOUVOLA and established a bridgehead on the western of the KYMIJOKI river. Follow on forces on highway 6 are currently delayed by Finnish units and will be able to reach KOUVOLA in the next 24 hours. The enemy bridgehead is currently under counterattack by Karelian brigade (FI) Most likely enemy intent is to hold and widen the bridgehead over the KYMIJOKI and secure the southern approaches to KOUVOLA on the east-side of the KYMIJOKI. Own: MechBN 45(NE) is currently on the march along highway 6 towards their planned AoR south of KOUVOLA. A-company (MechBn 45) is moving 2+ hours ahead as Vanguard. Planned crossing point is the bridge at MYLLYKOSKI. The town itself is secured by homeguard units. They have barricaded the roads and bridges to the north IOT deny enemy forces entry into the city. They have had running skirmishes with enemy Patrols(including tanks) north of the city. MechBN's recon platoon already established contact with FI-forces in the city. Recon platoon reports the road towards the bridge of MYLLYKOSKI damaged by enemy air attack and currently not passable by heavy vehicles without eng.-support. Mission: As part of a NATO-battle group, MechBtl 45, supported by tanks from TankBN 414 is tasked with attacking KOUVOLA from the south, and cut of the enemy LOC east of the city. BN intent is to secure a staging area north of MYLLYKOSKI with a vanguard, and … Tasks: A-company: - Detaches one mechInf plt - Attaches 2 tank platoon - Attaches mortar paltoon 1. A company will march 2 hours ahead oft he BN 2. Secures staging area "Home-turf" and establishes a fire base fort he mortar plt there 3. After securing Home turf, the company will start a screening operation to the north IOT neutralize enemy patrols, detect and if possible neutralize enemy forward positions and detect the enemy FEBA Recon plt (O-company) - Overwatches the northers approaches to MYLLYKOSKI IOT secure A-company's crossing - Hand over the AoR to A-company when crossing is complete - Supports A-company with reconec… as per tasking by A-company CO Engineer detachment: - Enables movement accross KYMIJOKI and into MYLLYKOSKI - Opens obstacles and barricaded bridges north of the city, IOT enable own offensive operations - Supports screening operation of A-company Desired end state of the vanguard operation: - Home turf secured - Enemy patrols neutralized - Enemy MechBN FEBA detected and enemy MechBN unable to manouvre against MechBn 45 "Kapitein, you're on the long leash here, if you find an opportunity to neutralize the enemy MechBN and size the Objective, by all means, take it." Combat support: - 1 plt mortars attached to A-company - 1 battery PzH2000 (2 platoons, 4 guns each) tasked to support - 1 FO team attached to A-company
  13. I am sorry that English is not my first language. Are you saying that if I am a gunner in a Leopard2A4, I cant see myself but I can still see loader and TC right? My situation was I could not see other people in a tank...
  14. ...that's just the license type, not the program version. In the Main Menu, it would be shown in the upper right hand corner, e.g. "Steel Beasts Pro PE 4.161".
  15. This week's Kanium session:
  16. A very desirable addition. But i would be happy with a playable T-90A or even the T72-B3.
  17. First of all, as already was mentioned, not all vehicles have crew visualized. Then, even if vehicle have crew, some it's positions may not have crew members visually present: for example M1-series and Leo-2 do not have visual models for gunners. And if you are occupying some crew position 'outfitted' with 3D crew model, then this model would not be rendered because otherwise it may prevent you from accessing certain clickable controls or indicators.
  18. i was using the 9 dollars one month version, the cheapest one on the store page
  19. You should see crews on Leo 2A4 . And on M1s What version are you using?
  20. Thank you, will definitely try it as soon as possible. I've been quite excited when I saw you were making the magic happen again. Keep it coming!
  21. ok, but I dont see crew by default on the M1 and Leo2A4. I am sure that I have seen crew on that somewhere on YouTube...
  22. Any of these would work. What we have doesn't work.
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