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Pre 4.1 SINGLE PLAYER SCENARIOS

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SB Pro PE Scenarios for offline play.

167 files

  1. Desert Dust

    The SCE is not a nice place! But Leos, Marder and Jaguar have fun.

    1,013 downloads

       (1 review)

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  2. Aggressive Patrolling

    1 Coy of aggressive patrolling.
    You have 1 plt. Strv122, 1 plt. Cv90, 1 plt. M113 and 1 PAH "Tiger".

    1,012 downloads

       (1 review)

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  3. "Auftragstatik" or "Mission Tactics" (3.025)

    A Maneuver Warfare scenario for beginners to experienced players illustrating the concept of "Mission Tactics" where the exercise of a high degree of initiative is warmly encouraged. Your decision making capabilities will be stimulated as the battle unfold. Improvise, Adapt, Overcome!

    1,005 downloads

       (2 reviews)

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  4. Gunner & TC Qualification - SBG v2.460

    This is one of the ranges that we use for training up and test individual gunner & TC skills (gunnery wise ofcourse) in SB Generals. File contains M1A1 (HA) and Leopardo2E versions. Playable positions are gunner and TC, the tank will be driven automatically between the ranges.<br /> <br /> You need version 2.460 of SB Pro PE in order to be able to run this. (updated version)

    986 downloads

       (1 review)

    0 comments

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  5. Cavalry to the Rescue PRO PE

    Update of my SB1 scenario for PRO PE -

    977 downloads

       (4 reviews)

    0 comments

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  6. Hasty Attack on Heunfeld

    Hasty Attack on Heunfeld

    970 downloads

       (5 reviews)

    0 comments

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  7. 1-DRAGON 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED_FULL-PACK (3.025)

    UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Full-Pack

    * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city. * And a few other improvements :) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a .dll on c++ for it). * First up, I want to give TACBAT a heart-felt thanks for designing the height map for 'Angel's Bluff. His excellent work has enhanced this scenario greatly and he deserves full credit and appreciation for his kind work. Thank you, TACBAT. I also want to thank Nils (Aka. SSNAKE) and the E-SIM Games staff for their great attitudes and this excellent program we so enjoy. And finally, I want to thank COBRA at steelbeastscavelry for his suggestion that got me to go beyond version 1 and I haven't forgotten. Thanks, everyone!

    * This is the Full-Pack download with the entire mission from tank startup to taking down the insurgent H.Q. There's a lot to do here. I will have a 'OBJ-1 and 2 only' scenario on this website so you can skip going through the roll out and the move through the town of Aladari and start at the two main objectives. In this download, you can start at the motor pool or at roll out in the staging area.

    The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol.

    The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards.

    They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast.

    Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. and decimate his stronghold.

    * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary. Some backup is inbound, lets stay in shape for the big assault!

    *** COMMANDER, YOU ARE TO:
    a_'The Bull In The China Shop' - Move through Aladari
    * Clear the town next to our base to head north.
    * Bring in Bridge/Maintenance support into rally point ROMEO in Aladari's south (Trigger 2).
    * Deploy and cross bridge and set up position at the planned battle positions.
    * You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives.

    b_'Taking Angel's Bluff' - Objective 1
    * Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
    * ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive.
    * Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2.
    * Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge.
    * Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
    * Take final positions for the assault on Objective 2.

    c_'The Takedown' - Assault and destruction of insurgent stronghold/H.Q. - Objective 2
    * Advance BRAVO TEAM forces east. ALPHA and HAMMER will join in as you move eastward.
    * Engage OPFOR as you advance. Engage at will.
    * Priority target: Take out any AA systems you identify.
    * Once BRAVO is approaching Tanzani; The National Air Force will bomb the town after a U.S. SL-TLAM Tomahawk cruise missile strike.
    * Once airstike is finished, assault Tanzani and destroy/capture insurgent H.Q.
    * Call in U.N. forces (Trigger 12) to secure national border and set up U.N. buffer zone with neighboring army.

    *** Reminder: If you are using the modified 2D driver view from this scenario, there is an updated one here with the center periscope now a rectangle, instead of having those slanted sides.


    I hope you enjoy!

    Marino (1-DRAGON)

    935 downloads

       (0 reviews)

    0 comments

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  8. Men at Work V2

    Breach Enemy Defenses including minefields , cross a river , then secure an Area . Fully scrypted .

    920 downloads

       (1 review)

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  9. NTC gunnery training (on the move)

    This mission was designed to practise on the move gunnery in the National training center . Targets are tanks pc,s trucks infantry and every vehicle i can throw at you exept airborne units . They are at different ranges such as , Long range medium range and close range to make your hand palms swet like hell but they dont fire back . Just stick to the road . A humvee will observe your gunnery from the rear . Enjoy

    918 downloads

       (1 review)

    0 comments

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  10. Camp Hornfelt (4) Conduct Support-by-Fire/Overwatch

    This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group. Version 1.1: Edited briefing.

    916 downloads

       (1 review)

    0 comments

    Updated

  11. Rumble In Rumalia

    Did some research and created this scenario based on an old SB1 version and found it was historically inaccurate, so I redid the whole thing including the map. Its the 25th Id push into Rumalia on 3/25/91. included is a sky texture to give the blackened look to the sky. I set visibility to 200 meters to simulate the limited line of sight from the oil fires. Oh well enjoy

    903 downloads

       (0 reviews)

    0 comments

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  12. Jam in Joe's Garage

    We need to impress our allies, you have to rescue two stranded tanks behind enemy lines and bring them back to the designated recovery area "Joe's Garage" Totally random enemy vehicle movement throughout the entire region will keep you on your toes.

    896 downloads

       (0 reviews)

    0 comments

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  13. Golan Night Patrol by HotTom

    Historical mission: One Israeli Centurion (Abrams) hunting at night destroys 13 T-55s (T-72s) and turns back an entire Syrian tank brigade. Made for Abrams but easily converted to any Leo in mission editor. VERY limited visibility. HT.

    883 downloads

       (1 review)

    0 comments

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  14. Camp Hornfelt (2) Destroy an Inferior Force

    This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group.

    879 downloads

       (1 review)

    0 comments

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  15. Panzer Commander Hansloch

    Take the town of Hansloch from Russian forces, you have two battlegroups to accomplish your mission, plans have been layed out up to the lines Jackal 1 & 2, from there you are free.

    878 downloads

       (1 review)

    0 comments

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  16. Between a River and a Hard Place

    US tank company team (-) defends in sector against a Russian tank battalion. US: M1A2 SEP, Russia: T-90s and BMP-3s. Single player, US human vs Russian computer only. This scenario was tested with 3.011, other versions of Steel Beasts ProPE not known. The placement of engagement areas leave a lot to be desired and for the time being the player is asked to adjust his plans accordingly. A new version of this scenario will be created based on feedback. Some substantial liberties have been used in the edition of this scenario (OOBs and Russian doctrinal use of reconnaissance), so don't throw the book at me.

    869 downloads

       (1 review)

    0 comments

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  17. The battle for Imber

    Single play battle mech company v mech company to liberate the village of Imber.

    862 downloads

       (0 reviews)

    0 comments

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  18. Camp Hornfelt (3) Attack by Fire

    This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group.

    854 downloads

       (1 review)

    0 comments

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  19. Operation Abbott

    Updated on 23Dec09 to include map updates I. Situation<br /> <br /> We have recently seized this airstrip but the Battalion is spread out and attempting to seize other Logistic points. The chalks from other units are moving towards this airstrip but slowly.<br /> We just recieved intel that this location is going to be attacked and we have been tasked to clear the area and destroy the local enemy forces. This operation will be identified as<br /> OPERATION ABBOTT<br /> <br /> A. Enemy Forces<br /> IRANIAN ARMY. A Company, 1st Armor Battalion, 2nd IRGC Armored Division are occupying OBJ Village and OBJ Airstrip. A CO may be structured like a Soviet MRB Company plus support.<br /> Intel estimates this unit is preparing to move north and retake Airstrip North sometime in the next 48 hours.<br /> Elements of B company, 3rd IRGC Independent Special Operations Group are conducting recon and security patrols near Airstrip North. Enemy support unknown. S2 expects that the Armor company maybe reinforced by other elements of the 1st Armor Battalion in the next 24 hours.<br /> <br /> B. Friendly Forces<br /> A Company, 161 CAB are occupying a hasty defense at Airstrip north organizing support for operations. You will be in control of 14 M1A1 (HA), one Raven and attachments...see below.<br /> <br /> C. Attachments/Detachments<br /> B Company, 161 CAB is temporarily providing a platoon of M2A3 and dismounts. HHC, 161 CAB has permanently attached to us one Medical M113, two Fuel HEMTTs, two Ammo HEMTTs, one HMMWV and a M88 and Mechanic M113.<br /> Thunderbolt 161 will provide indirect fire support.<br /> <br /> II. Mission<br /> <br /> A 1-161 and attachments will move to contact with enemy forces in the two southern valleys. A 1-161 will continue the attack and seize control of OBJ Village and OBJ Airstrip.<br /> A 1-161 will establish an overwatch of key terrain south of the two enemy controlled Objectives.

    850 downloads

       (1 review)

    0 comments

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  20. Niinisalo - Leopard Platoon Attack (3.023)

    An enemy mechanized company (T-90, BMP-3) is heading south and you Leopard 2A5 platoon is the only one that can stop them.
    Small and quite easy mission, good for COOP too. Enemy plan has some variety. Version 1.1: - Correct blue ammo loadout - Fixed red script here and there - Few other minor improvements

    849 downloads

       (2 reviews)

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  21. 14.5 mm Familiarization Fire (2.640)

    Range with targets at known ranges to familiarize firing from BRDM-2. Version 2.640

    836 downloads

       (2 reviews)

    0 comments

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  22. Vigilant Guardian Part 2

    Time to recon the AOR and see what is up, time for the Australian cav to earn their pay.

    832 downloads

       (1 review)

    0 comments

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  23. ON THE ANVIL

    Enemy forces are trying to take hill 214. Defend the hill and destroy all attacking enemy forces.

    828 downloads

       (5 reviews)

    0 comments

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  24. Camp Hornfelt (6) Conduct a Platoon Defense and Displace

    Each scenario of this series concentrates on a particular platoon level task or tasks and is intended to be played in either a small network group or offline. Version 1.1 contains an updated briefing that explains that the player is expected to use triggers to make requied status reports. Thanks Koen for the suggestion.

    820 downloads

       (1 review)

    0 comments

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  25. Recon at Al Kahfji-LAV M901 (2.640)

    Observation Point 3, west of Al Khafji, Op Desert Storm. Player has LAV and M901. Night action with low visibility. Player has to deal with Iraqi offensive crossing the Kuwait-Saudi Arabian border. ASLAV and M901 are playable. Map is modified from Jalibah Airfield v2. Includes BMP1, BRDM, T-55/72. Ver 1.1: Simplified scenario, less jumping around for player.

    809 downloads

       (1 review)

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