167 files
-
Camp Hornfelt (5) Assault
By GaryOwen
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group. Corrected version uploaded Sept 11 2010. Thanks ht-57 for pointing out error.808 downloads
0 comments
Updated
-
Irvington Series - Conduct a Movement to Contact
By Mav
(Copy of) M-SIMNET Platoon-Level Exercise
TASK: Conduct a movement to contact
TRAINING OBJECTIVES:
Given four fully operational M1A1's simulators, SIMNET special mapsheet with
overlay,automated opposing forces, notional friendly forces, and an
OPORD, the platoon will execute a platoon defensive mission.
The platoon will:
1. move along the specified route - Do not go outside your boundrys
2. report contact and execute appropriate actions on contact
3. engage enemy forces with direct fires
4. assault Objective Dog and occupie for minimum 5 minutes in a defensive position oriented South. Report Objective taken.
5. report all line crossings.
Fail either of the above tasks and you will flunk the test.
SCENARIO NARRATIVE:
The tank platoon performs a movement to contact as one platoon within a company team.The platoon leader receives the company OPORD from the Co (Tm) commander and prepares for operations. The platoon moves from the TAA along designated routes, crosses the LD/LC, and continues to maneuver untill contact with enemy. When the platoon makes contact it performs actions on contact. The platoon then performs fire and maneuver to close with and assault the enemy position. The platoon then consolidates and reorganizes on the
objective and prepares to continue the mission.
PLAYER:
You can opt to play this either as gunner or TC. All routes are scripted untill north of PL AXE where the platoon are in company wedge. You will then have to move the company on your own.
REQUIRES
Height Map : US_Brandenburg_374549N_862821V_40x40.hgt and terrain map: US_Brandenburg_374549N_862822V.ter by MatsW - without whom there would have been no mission. Thanks MatsW. they are both available on www.Steelbeasts.com in the downloads.
Regards
MAV806 downloads
0 comments
Updated
-
1-DRAGON - 25 FEB 2015 UPDATE: Operation Sovereign Shield (U.S. FORCES) V4.3 TESTED - Start Objectives 1 and 2 ONLY (3.0
By ArchAngel7
UPDATE 25 FEB 2015 - OPERATION SOVEREIGN SHIELD (U.S. Forces) V4.3 TESTED Start ObJ 1 & 2 Only * I fixed a few bugs with HAMMER gunship strike. * Updated the comms script a little. * Added some random play from the enemy. * Gave you better time to set up for the defense of capitol city. * And a few other improvements :) * I am still refining it but, its getting better and better. * I tested this scenario by test-playing it. This is a fairly complex scenario (any more complex and should just write a .dll on c++ for it).
* First off, I want to thank TACBAT for his excellent work in making 'Angel's Bluff' for this scenario through his elevation map for this scenario. I want to give full credit and appreciation for his kind work that has enhanced this scenario so much. Thank you, TACBAT.
***If you are tired of going through the motor pool or roll out and then the town of Aladari every time you want to jump into the objectives then, this download is for you. Finally, as promised; you get to start at the north of Aladari with your units ready to cross. Just deploy the bridge that's already on point and cross over. You'll have to move though. Things are in motion.
The insurgent army has made a first-strike surprise attack to take the capitol. As we speak, the National Army is holding the line but, their defenses of the capital are about to collapse. Our base must quickly mobilize and stop it. But, first, we must go through the town next door and deploy a bridge to head north. This town will involve urban warfare where sending your tanks just rolling in will prove a tragic mistake. You will need to use your troops along with armor to conduct a street-by-street sweep towards the north of town and cross over before the armored wave arrives to the capitol. The National Army has reinforcements rolling south to your area. You must hold the line until then and then assault Objective two afterwards. They always said that our army base was not strategically suited for the northern province and we relied on the National Army to secure it. However,under the circumstances, today, we are the last line of defense for the capitol and must repel the sudden wave while we prepare for a join-operation in OBJ 2. The insurgents picked up on our preparation and decided to hit us fast. Objective 2, is a brute-force assault to destroy and seize the insurgent H.Q. and decimate his stronghold. * Be careful in this scenario to not get caught in a 'fools rush in' tactic. Be careful on your advances and leapfrog your platoons to allow reloads. And if necessary fall back when necessary. Some backup is inbound, lets stay in shape for the big assault! *** YOU ARE TO:
a_'The Bull In The China Shop' - Move through Aladari
* Town of Aladari turned out to be friendly and our units moved in with no trouble. * Deploy and cross bridge and set up position at the planned battle positions.
* You may have to deploy the bridge while under fire depending on how soon the town can be cleared before the invading army arrives.
b_'Taking Angel's Bluff' - Objective 1
* Engage the enemy first wave strike on the capitol. Defend north and eastern fronts from possible advances.
* ALPHA TEAM is in rout to join the fight from the northern province. Hold the line until they arrive.
* Get your tailgate supply LOGPAC (Trigger 3) to rally point sierra while providing protection to begin prep of a joint-operation in scenario OBJ 2.
* Once Objective 1 is secured, secure area and move into a pre-strike position at Angel's pass at the bridge.
* Rotate platoons to the LOGPAC location at SIERRA and resupply your units.
* Take final positions for the assault on Objective 2.
c_'The Takedown' - Assault and destruction of insurgent stronghold/H.Q. - Objective 2
* Advance BRAVO TEAM forces east. ALPHA and HAMMER will join in as you move eastward.
* Engage OPFOR as you advance. Engage at will.
* Priority target: Take out any AA systems identified.
* Once BRAVO is approaching Tanzani; The National Air Force will bomb the town after a U.S. SL-TLAM Tomahawk cruise missile strike.
* Once airstike is finished, assault Tanzani and destroy/capture insurgent H.Q.
* Call in U.N. forces (Trigger 12) to secure national border and set up U.N. buffer zone with neighboring army.
Please forgive any bugs. I'll launch an update very soon. Time is short for me to work on this and I try to get them out to you to enjoy as I update them.
I hope you enjoy!
Marino (1-DRAGON)792 downloads
0 comments
Updated
-
0 comments
Updated
-
Am Heiligen Abend
By General
You are a Forward Observer for Arty and Airforce.
Under your Command are 1 Tiger and 1 Support-Platoon.
Is possible, that Leos are ready.
Have a nice day. :)777 downloads
0 comments
Submitted
-
Panzer Commander Carius
By Ignacio
Panzer Commander Carius
Reconnaissance Mission
The battalion commander wants you to reconnoiter enemy presence at the town of Schleswig.
Player controlled forces:
1 Leopard2A5 platoon.
Estimated mission time: 45 min.
Author: Ignacio (10/10/09)
Designer's Notes: Random Elements have been added for variety.
Weak enemy forces have settled in the vicinity of the town Schleswig. S2 estimates their most probable intent is to delay the advance of our battalion to the south west until enemy reinforcements will have arrived.772 downloads
0 comments
Updated
-
0 comments
Submitted
-
SOUTH BRIDGE SLAUGHTER
By Dragon6g
S-2 expects the enemy will push hard for the south bridge so they will be able to defend it when the US commanders feel we can push hard west. S-2 believes this bridge will be a tactical advantage for who ever owns it. You must defend and hold the bridge.761 downloads
0 comments
Updated
-
Desert Rat
By xanth
You must destroy the lead elements of the attacking tank battalion from your battle positions, and then conduct a counterattack when reinforcements arrive. Please email/pm me with any comments or suggestions you have regarding this scenario. Enjoy!755 downloads
0 comments
Submitted
-
Fullerton FLS Air Assault
By Los
JRTC air assault based on Battle for Hunger Hill (Warning: Infantry scenario!)738 downloads
0 comments
Submitted
-
Corridor Defense
By xanth
This is my first attempt at scenario creation. You are defending against several tank companies who are advancing into your sector.I welcome any comments or suggestions you may have. Enjoy!728 downloads
0 comments
Updated
-
Niinisalo - The Underdogs (3.023)
By Zipuli
Niinisalo, Finland, 1997. Fight a Swedish or Norwegian mechanized company, carrying the latest western equipment, with your T-72 company. Can the underdogs prevail against all odds?
Good for single player and multiplayer COOP.
Version 1.1: - Updated the map to latest version - Added an alternative adversary: A Norwegian company, with Leo 1A5 and M113 equipment. This one is a lot easier, but don't get roostery!727 downloads
0 comments
Updated
-
0 comments
Updated
-
Tactical_Launchpads
By General
Destroy the tactical launchpads and secure the positions!718 downloads
0 comments
Submitted
-
Operation Citadel (2.654)
By Bat
East v West based on real life exercises during the 80`s as part of BAOR.704 downloads
0 comments
Updated
-
STEEL SABER (2.654)
By Dragon6g
Deliberate attack through enemy defenses and capture a occupied town and airfield. (the 1.3 version has been adjusted to be more difficult. Their will be a less likelihood of seeing older obsolete tanks)704 downloads
0 comments
Updated
-
Irvington Series - Conduct a Hasty Attack
By Mav
M-SIMNET Platoon-Level Exercise
TASK: Conduct a hasty attack
TRAINING OBJECTIVES:
Given four fully operational M1 simulators, SIMNET special
mapsheet with overlay, automated opposing forces, notional
friendly forces, and an OPORD, the platoon will move to and
assault an enemy position. The platoon will:
1. move along the specified route without error;
- formation and route
2. report all control measures IAW SOP;
- passage of all lines
- taking objectives
- getting in contact with enemy
3. execute appropriate actions on contact;
4. engage enemy forces with direct fires;
5. assault designated objective(s).
The scoring is based on the above rather then hits and how fast
you put steel on targets.
SCENARIO NARRATIVE:
The tank platoon performs an attack on objective as one platoon of a
company team. The platoon leader receives the company OPORD
from the Co (Tm) commander and prepares for operations. The
platoon moves along designated routes from the TAA, crosses the
LD/LC, and continues to maneuver unopposed for approximately
five Km through PL Jack. The platoon orients toward OBJ STEEL A,
and secures CPs five and six. The platoon then performs actions
on contact, performs fire and maneuver to close and assault OBJ
STEEL A. The platoon consolidates on STEEL, reorganizes, and
prepares to continue the mission.
PLAYER:
You should opt to play this either as gunner or TC in 1 PLT (1/A).
There are no scripted routes so you will have to move the platoons
in Company Wedge your self.
REQUIRES
Height Map : US_Brandenburg_374549N_862821V_40x40.hgt
Terrain Map: US_Brandenburg_374549N_862822V.ter
by MatsW - without whom there would have been no mission.
Thanks MatsW. Both maps available from www.Steelbeasts.com in
the downloads.
Regards
MAV703 downloads
0 comments
Submitted
-
Soviet advance (2.640)
By solus
Soviet reinforced tank battalion is advancing to capture the enemy city. You can choose 3 directions to go.
Your side: USSR
Tank: T-72M1
Opponent: NATO (Germany)693 downloads
0 comments
Updated
-
0 comments
Updated
-
0 comments
Submitted
-
0 comments
Submitted
-
Vigilant guardian part 1
By Sgt_Anzac
This is part one of the vigilant guardian campaign see forum for more details668 downloads
0 comments
Updated
-
0 comments
Submitted
-
THUNDERSTRUCK
By Dragon6g
Conduct a deliberate defense with a US. Company sized element. Defend the town of Nowabad while ensuring you don't get flanked by enemy forces.659 downloads
0 comments
Updated
-
Bridges PartIII
By Pop Smoke
Bridges Part III v1 A continuation for the bridges scenario, part three as part two (coming later) will just be a version of part one without the round up of vehicles. The promised reinforcements are on their way, but Red wants those bridges too!! You just got time to prepare some defences and hold them off, if they re-capture the bridges you have to take thm back. You got two hours. This is a fairly difficult mission. I can't beat it in time, but I ain't much cop. Maybe you can do better! :) Pop Smoke.658 downloads
0 comments
Updated