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HTH Medium

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38 files

  1. 1AC Leo Company vs M1A1 company game pack

    My popular HtH scenario "1AC Leo Company vs M1A1 company" in three versions - Only tanks - Only tanks reverse deployment zones - Tanks and IFV's

    636 downloads

       (0 reviews)

    Submitted

  2. A bridge to short H2H

    Mission: Secure the last bridge and let your engineers destroy it before the enemy pushes through! Forces: M1's and Leos's + mech. I'm using the PUSH terrain map, unfortunately I don't know who I will give the credit for it.

    636 downloads

       (0 reviews)

    Submitted

  3. Attack valley, OPFOR vs leo2

    i tried to make a bit more realistic scenario than the usuall "take the objective in the middle". in this sce blue is attacking with leo2s, marders etc. reds are on defense, with OPFOR units. reds have a lot of ground at the start, they should be able to execute defense in depth. blue can win either by gaining territory, or by breaking through reds and getting at least 10 AFVs (IIRC) on the other side of the map. i hope this will encourage attacking with mass, not sniper tanks. woods are NO-GO areas, there are penalty zones for throwing a track. i'd be very glad if someone tried this and had some comments. i want to make more more realistic scenarios in the future based on feedback on the scenarios. you can post comments in this thread: http://www.steelbeasts.com/index.php?name=PNphpBB2&file=viewtopic&t=5503

    611 downloads

       (0 reviews)

    Submitted

  4. Airport

    Secure an Airport

    503 downloads

       (0 reviews)

    Submitted

  5. Arnhem Pool Brawl

    Two companies per side. Fairly flat map divided by numerous hedgerows.

    475 downloads

       (0 reviews)

    Updated

  6. ALL TANKS (HTH)

    this is an all tank mission where red and blue use the same ammo load. not much of a tactics type game, just shoot the hell out of the other guy. should be fun.

    475 downloads

       (0 reviews)

    Submitted

  7. 3 Sisters single player

    Deadeyes Three sisters scenario edited for single play M1. Any errors are purely mine.

    474 downloads

       (0 reviews)

    Updated

  8. BCH II - Hack v1.1

    Bridge Heavy Contact version Poker with a major change. I moved the start positions of both Blue and Red. That should add a little diversity to this already famous and frequently played mission. *** On this version I corrected the fact that Blue had several units outside its deployment zone - eek! Sorry. I also changed the order of battle for both sides increasing the number of units slightly and attempting to balance the force ratio to a better extent (Marders dont have as many ATGMs...etc.) I also added dismounted scouts in a forward deployment zone so players can get better intell about eachother from the start.***

    467 downloads

       (0 reviews)

    Updated

  9. Bridge Contact A1

    2 companies per side, one objective per side. Central river with two crossing points. Original Author - Gipper

    445 downloads

       (0 reviews)

    Updated

  10. Blind Corner

    Not another meeting engagement :) MP versions have M1 or Leo battalion attack vs small M1 or Leo company team delaying force. SP versions have M1or Leo combat team delaying vs T-80 battalion+.

    443 downloads

       (0 reviews)

    Submitted

  11. Gippers MP Pack

    Contains Several Medium Head to Head Scenarios.

    391 downloads

       (0 reviews)

    Updated

  12. Prodva strait HtH

    For you guys who love MP gaming here is a brand new scenario. Mission: Capture the crossings over the Prodva strait and hold them. Be aware there are a nast surprise in the scenario ;) It's the usual setup: One M1 Abrams company (14 tanks) and two plt M2A2 (8 IFV) Bradleys against one Leopard 2A4 company (13 tanks) Two plt Marders (6 APC) One plt Jaguars (3 AT-APC) Enjoy the scenario and i'll see you in my gps :D

    315 downloads

       (0 reviews)

    Submitted

  13. Metro Tanks Urban Assalt-Updated

    Urban Assalt Steel Beast Style is here! Using Nimo's City and Attackrat's Metropolis maps (included in zip) we have two cities at war each with a regiment to attack and defend with. Place you troops as snipers, recon and scouts on top of city block sized "buildings". Drive your tank colomn down narrow city streets and try to sneak up on the objective! Updated to Version 1.01. Changes include: Makes all troops Human controlable. Adds more troops Balances the Ammo and Units between Red and Blue Adds some HE and Smoke Artillary Changes the Scoring to start at 100, make small adjustments for kills and causualties and large adjustments for objectives won and lost. Please let me know what you think! ~mapman

    304 downloads

       (0 reviews)

    Submitted

  14. ScrublandsV1

    I included the Afghani map in this one. 2 company sized elements w/INF support. I was inspired to do this one out of the need to play different terrains. The scoring is probably not right, but then it's not a priority for me. Note to Vets: Please fix it (hint hint).

    272 downloads

       (0 reviews)

    Submitted

  15. VALHALLA

    Were warriors gather after death Mission:........Bring your opponent to VALHALLA, the faster the better! Time limit:....40 minutes OOB:.............14 tanks each Blue = M1HA Red = Leo2A4 Zones:...........Penaltyzones north and south of battle are. DO NOT ENTER!!! Scoring:........50% (7) of your live units must be within 2,5 km from centerline to receive any points! 10p/tank = 140P eliminate all opfor tanks = +60p total: 200p Each lost own tank/-10p = -140p Author:.........Alpha Sierra Version:........1.0 Date:.............2003-01-01 Comments:..Post it on the forums

    269 downloads

       (0 reviews)

    Submitted

  16. Cheyenne 1.3

    A classic revisited. Balanced ammo (M829A1 vs. DM53) and the thrice-accursed mines have been removed. :)

    269 downloads

       (0 reviews)

    Updated

  17. Plain O Pain spawn test

    A quick adaptation of GS McAmis' Plain O Pain to demonstrate a method to simulate spawning vehicles.

    268 downloads

       (0 reviews)

    Submitted

  18. Flash Traffic v2

    Fixed a problem with Redfor's Deployment Zone

    250 downloads

       (0 reviews)

    Updated

  19. Operation Brauningen

    This scenario is suited for 4 player. It uses a part of my new map, I am creating at the moment. This map simulates a typical west german landscape. Here we have to batallions against each other fighting for a town in the middle of the map. But it''s not just another town - the landscape is well designed and you have to act like you''ve learned in the tank tables :) "Drive like the water flows" There are a lot of open areas, like in germany ( agriculture ) and you have to choose your way carefully to advance safe. I hope, you like this scenario - please try it out and send me all bugs you are experiencing. Perhaps there are some bugs in determining the bonus points. Kniffo

    246 downloads

       (0 reviews)

    Updated

  20. Crux Small

    Two small companies per side, central objective. Rugged, wooded terrain with several large valleys running the length of the area.

    245 downloads

       (0 reviews)

    Updated

  21. Bridge Contact Heavy Ver 2

    All I did was put in an extra minefield, and penalty zones.

    245 downloads

       (0 reviews)

    Submitted

  22. Town Defense 1.21

    Unbalanced attack/Defense scenario. Infantry-heavy. Red should have more players, as they have more forces. Change from 1.2: Reduced infantry units (both sides) to reduce horsepower requirement

    241 downloads

       (0 reviews)

    Updated

  23. Two towns

    Secure two towns

    236 downloads

       (0 reviews)

    Submitted

  24. Escape From Skamania

    This is the "different kind of scenario" posted in the discussion. Blue has a company in the middle of the map. They have to fight their way to safety using any of 5 different bridges. Red has 2-3x the force but has to cover all the escape routes. Blue tanks all have TIS; only some of Red's have TIS. Red gets reinforcements at 25 - 40 minutes. Blue scores by getting at least half of tanks and half of PCs to safety. Red scores by killing blue forces. I don't think this will play like most scenarios.

    236 downloads

       (0 reviews)

    Submitted

  25. Stosskraft 1.4

    A company each of Leo2A4s and BMPs attack a short company of M1A1s and a company of M2s. A short recce battle precedes the main action. A typo in the briefing is fixed, and some smoke drops at the beginning of the fight so it's harder to tell where the minefields are dropping.

    236 downloads

       (0 reviews)

    Submitted

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