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HTH Medium

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38 files

  1. Attack valley, OPFOR vs leo2

    i tried to make a bit more realistic scenario than the usuall "take the objective in the middle". in this sce blue is attacking with leo2s, marders etc. reds are on defense, with OPFOR units. reds have a lot of ground at the start, they should be able to execute defense in depth. blue can win either by gaining territory, or by breaking through reds and getting at least 10 AFVs (IIRC) on the other side of the map. i hope this will encourage attacking with mass, not sniper tanks. woods are NO-GO areas, there are penalty zones for throwing a track. i'd be very glad if someone tried this and had some comments. i want to make more more realistic scenarios in the future based on feedback on the scenarios. you can post comments in this thread: http://www.steelbeasts.com/index.php?name=PNphpBB2&file=viewtopic&t=5503

    612 downloads

       (0 reviews)

    Submitted

  2. Jackrabbit Flats

    This scenario was written in response to the discussion in a forum thread about the use of "realistic" tactics in SB multi-player games. It is my belief that the trend in SB MP games over the course of the past few years to disperse units further than one would expect a professional tanker to do is a function of several factors. One of those factors is scenario design that does not attempt to value terrain the way it most likely would be in real life. Because the SB1 model does not depict the difficulty real tracked vehicles have in climbing and traversing slopes, vehicle movement is not restricted and channelized the way it is in real life. Accordingly, a large percentage, or so it seems to me, of SB MP games involve meeting engagements where the two sides snipe at each other from distances of a couple kilometers from one ridge line to another. So, in this scenario, I've chosen an objective in a flat open area and provided some cover for the defender. The composition of the forces was chosen so that the defender does not have enough to defend the entire map -- he must decide what is important to defend and what he can give up. Similarly, the attacker does not have enough to play a game of smash-mouth football -- he must try and gain local superiority in the gaps of the defense. The ammo was chosen (M829 & DM33) to force the sides to depend more on manuever than long range gunnery. I originally intended that this scenario be a submission for TGIF play, however, after playtesting with Shermanswar, he basically rejected it in its present form. So I'm posting it here -- with this long description -- as a contrast to other scenarios, not so much with the intent that it actually be played.

    217 downloads

       (0 reviews)

    Submitted

  3. Useless Town

    here's an other one. Three re-enfoced company's of 2 tank pl., 1 PC pl., 1 AT-PC pl. and scouts. Secure a Town in the center of the map. M829A2 ammo VERY wooded, Very rough terrain

    184 downloads

       (0 reviews)

    Submitted

  4. Main Bridge

    You are tasked with securing one Main bridge..well read the Brief. 2 re-enfoced tank company's per-side M829A2 ammo. good for 4-6 players

    236 downloads

       (0 reviews)

    Submitted

  5. Down in the Valley

    There are two HTH Scenario's in this file. A 1 re-enforced tank company and a 2 re-enforced tank company's. There is a 70 min. time limit. Arty is HE low and ICM med.. M829A2 ammo for all tanks.

    229 downloads

       (0 reviews)

    Submitted

  6. Stosskraft 1.4

    A company each of Leo2A4s and BMPs attack a short company of M1A1s and a company of M2s. A short recce battle precedes the main action. A typo in the briefing is fixed, and some smoke drops at the beginning of the fight so it's harder to tell where the minefields are dropping.

    237 downloads

       (0 reviews)

    Submitted

  7. Claymores Crossing

    Claymores Crossing: Meeting engagement good for 8 players.Severe flooding and limited visibility. Must take and hold crossing and key terrain objective. I made the map so feedback would be nice. Thanks!! Rogue6g Out!!

    212 downloads

       (0 reviews)

    Submitted

  8. Sirocco

    Sirocco Convoy Escort Mission Blue: M1A1 Red: Leopard 2A4 Terrain: Desert Time: 30 Minutes Size: Company Strength Arty: see briefings Red Mission: Safely escort a convoy of medical supplies to the next village! Blue Mission: Interdict the enemy convoy!

    202 downloads

       (0 reviews)

    Submitted

  9. Bridge Contact Heavy Ver 2

    All I did was put in an extra minefield, and penalty zones.

    245 downloads

       (0 reviews)

    Submitted

  10. Highland Laddy

    This includes the scenario, and the required height map. Otherwise this is a h2h scenario, there is no arty for either side. Each side has 2 companies of tanks, plus one platoon of PC's. Enjoy, and remember to eat your Haggis!

    217 downloads

       (0 reviews)

    Submitted

  11. Blind Corner

    Not another meeting engagement :) MP versions have M1 or Leo battalion attack vs small M1 or Leo company team delaying force. SP versions have M1or Leo combat team delaying vs T-80 battalion+.

    443 downloads

       (0 reviews)

    Submitted

  12. SBCBridgeContact2.zip

    Steel Beasts Campaign map, based on Bridge Contact Heavy.

    222 downloads

       (0 reviews)

    Submitted

  13. Operation Percoset

    This sce is a Hasty defense for RED and an Assault for Blue. Red will be reenforced in ~30 minutes. Sce time limit is 60minutes. Should be ideal for 8-10 players. Included is the Beedenbostel map, but I made changes to it. You might want to rename it before you add to the terrain file so it wont overwrite yours. All units have M829A2 ammo and the External view is not available. Red is outnumbered but they have probably 10 minutes to set up a good defense. I do believe that this sce will require unit cohesion to succeed for the BlueFor.

    235 downloads

       (0 reviews)

    Submitted

  14. Escape From Skamania

    This is the "different kind of scenario" posted in the discussion. Blue has a company in the middle of the map. They have to fight their way to safety using any of 5 different bridges. Red has 2-3x the force but has to cover all the escape routes. Blue tanks all have TIS; only some of Red's have TIS. Red gets reinforcements at 25 - 40 minutes. Blue scores by getting at least half of tanks and half of PCs to safety. Red scores by killing blue forces. I don't think this will play like most scenarios.

    236 downloads

       (0 reviews)

    Submitted

  15. ALL TANKS (HTH)

    this is an all tank mission where red and blue use the same ammo load. not much of a tactics type game, just shoot the hell out of the other guy. should be fun.

    475 downloads

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    Submitted

  16. Metro Tanks Urban Assalt-Updated

    Urban Assalt Steel Beast Style is here! Using Nimo's City and Attackrat's Metropolis maps (included in zip) we have two cities at war each with a regiment to attack and defend with. Place you troops as snipers, recon and scouts on top of city block sized "buildings". Drive your tank colomn down narrow city streets and try to sneak up on the objective! Updated to Version 1.01. Changes include: Makes all troops Human controlable. Adds more troops Balances the Ammo and Units between Red and Blue Adds some HE and Smoke Artillary Changes the Scoring to start at 100, make small adjustments for kills and causualties and large adjustments for objectives won and lost. Please let me know what you think! ~mapman

    304 downloads

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    Submitted

  17. Playground v2 (HTH)

    This is a HTH scenario, 2 companies for each side, A2 ammo. Im not sure who started this one, but I made some changes. Max score: 100

    218 downloads

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    Submitted

  18. Plain O Pain spawn test

    A quick adaptation of GS McAmis' Plain O Pain to demonstrate a method to simulate spawning vehicles.

    268 downloads

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    Submitted

  19. BCH II - Hack v1.1

    Bridge Heavy Contact version Poker with a major change. I moved the start positions of both Blue and Red. That should add a little diversity to this already famous and frequently played mission. *** On this version I corrected the fact that Blue had several units outside its deployment zone - eek! Sorry. I also changed the order of battle for both sides increasing the number of units slightly and attempting to balance the force ratio to a better extent (Marders dont have as many ATGMs...etc.) I also added dismounted scouts in a forward deployment zone so players can get better intell about eachother from the start.***

    468 downloads

       (0 reviews)

    Updated

  20. Town Defense 1.21

    Unbalanced attack/Defense scenario. Infantry-heavy. Red should have more players, as they have more forces. Change from 1.2: Reduced infantry units (both sides) to reduce horsepower requirement

    242 downloads

       (0 reviews)

    Updated

  21. Ridge V1.2

    Nice sne, with a lot of manuver and action

    233 downloads

       (0 reviews)

    Updated

  22. Operation Brauningen

    This scenario is suited for 4 player. It uses a part of my new map, I am creating at the moment. This map simulates a typical west german landscape. Here we have to batallions against each other fighting for a town in the middle of the map. But it''s not just another town - the landscape is well designed and you have to act like you''ve learned in the tank tables :) "Drive like the water flows" There are a lot of open areas, like in germany ( agriculture ) and you have to choose your way carefully to advance safe. I hope, you like this scenario - please try it out and send me all bugs you are experiencing. Perhaps there are some bugs in determining the bonus points. Kniffo

    247 downloads

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    Updated

  23. jimi HTH

    I take no credit for this Map! i only turned it into a HTH sce. (to the person who make jimi- Hope you don't mind me doing this with your map) this is good for 4 to 8 people(or more) 45 min. time limit A2 ammo for both Blue and Red and equal amount of vehicles(I used Marder's but made them so they all have ATGMs..instead of the defult of platoon leaders PC only) Hieght and terrian are included

    213 downloads

       (0 reviews)

    Submitted

  24. Flash Traffic v2

    Fixed a problem with Redfor's Deployment Zone

    251 downloads

       (0 reviews)

    Updated

  25. Flash Traffic

    1 Reincforced Cav Company per side. Contact will come quick. Fighting is village to village (Some Hedgrows). Map is detailed and fairly small. 3 objectives

    236 downloads

       (1 review)

    Updated

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