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HTH Medium

38 files

  1. Two towns

    Secure two towns

    244 downloads

       (0 reviews)

    Submitted

  2. Escape From Skamania

    This is the "different kind of scenario" posted in the discussion. Blue has a company in the middle of the map. They have to fight their way to safety using any of 5 different bridges. Red has 2-3x the force but has to cover all the escape routes. Blue tanks all have TIS; only some of Red's have TIS. Red gets reinforcements at 25 - 40 minutes. Blue scores by getting at least half of tanks and half of PCs to safety. Red scores by killing blue forces. I don't think this will play like most scenarios.

    244 downloads

       (0 reviews)

    Submitted

  3. Main Bridge

    You are tasked with securing one Main bridge..well read the Brief. 2 re-enfoced tank company's per-side M829A2 ammo. good for 4-6 players

    244 downloads

       (0 reviews)

    Submitted

  4. Operation Percoset

    This sce is a Hasty defense for RED and an Assault for Blue. Red will be reenforced in ~30 minutes. Sce time limit is 60minutes. Should be ideal for 8-10 players. Included is the Beedenbostel map, but I made changes to it. You might want to rename it before you add to the terrain file so it wont overwrite yours. All units have M829A2 ammo and the External view is not available. Red is outnumbered but they have probably 10 minutes to set up a good defense. I do believe that this sce will require unit cohesion to succeed for the BlueFor.

    242 downloads

       (0 reviews)

    Submitted

  5. Ridge V1.2

    Nice sne, with a lot of manuver and action

    237 downloads

       (0 reviews)

    Updated

  6. SBCBridgeContact2.zip

    Steel Beasts Campaign map, based on Bridge Contact Heavy.

    225 downloads

       (0 reviews)

    Submitted

  7. jimi HTH

    I take no credit for this Map! i only turned it into a HTH sce. (to the person who make jimi- Hope you don't mind me doing this with your map) this is good for 4 to 8 people(or more) 45 min. time limit A2 ammo for both Blue and Red and equal amount of vehicles(I used Marder's but made them so they all have ATGMs..instead of the defult of platoon leaders PC only) Hieght and terrian are included

    224 downloads

       (0 reviews)

    Submitted

  8. Highland Laddy

    This includes the scenario, and the required height map. Otherwise this is a h2h scenario, there is no arty for either side. Each side has 2 companies of tanks, plus one platoon of PC's. Enjoy, and remember to eat your Haggis!

    224 downloads

       (0 reviews)

    Submitted

  9. Jackrabbit Flats

    This scenario was written in response to the discussion in a forum thread about the use of "realistic" tactics in SB multi-player games. It is my belief that the trend in SB MP games over the course of the past few years to disperse units further than one would expect a professional tanker to do is a function of several factors. One of those factors is scenario design that does not attempt to value terrain the way it most likely would be in real life. Because the SB1 model does not depict the difficulty real tracked vehicles have in climbing and traversing slopes, vehicle movement is not restricted and channelized the way it is in real life. Accordingly, a large percentage, or so it seems to me, of SB MP games involve meeting engagements where the two sides snipe at each other from distances of a couple kilometers from one ridge line to another. So, in this scenario, I've chosen an objective in a flat open area and provided some cover for the defender. The composition of the forces was chosen so that the defender does not have enough to defend the entire map -- he must decide what is important to defend and what he can give up. Similarly, the attacker does not have enough to play a game of smash-mouth football -- he must try and gain local superiority in the gaps of the defense. The ammo was chosen (M829 & DM33) to force the sides to depend more on manuever than long range gunnery. I originally intended that this scenario be a submission for TGIF play, however, after playtesting with Shermanswar, he basically rejected it in its present form. So I'm posting it here -- with this long description -- as a contrast to other scenarios, not so much with the intent that it actually be played.

    224 downloads

       (0 reviews)

    Submitted

  10. Playground v2 (HTH)

    This is a HTH scenario, 2 companies for each side, A2 ammo. Im not sure who started this one, but I made some changes. Max score: 100

    223 downloads

       (0 reviews)

    Submitted

  11. Claymores Crossing

    Claymores Crossing: Meeting engagement good for 8 players.Severe flooding and limited visibility. Must take and hold crossing and key terrain objective. I made the map so feedback would be nice. Thanks!! Rogue6g Out!!

    215 downloads

       (0 reviews)

    Submitted

  12. Sirocco

    Sirocco Convoy Escort Mission Blue: M1A1 Red: Leopard 2A4 Terrain: Desert Time: 30 Minutes Size: Company Strength Arty: see briefings Red Mission: Safely escort a convoy of medical supplies to the next village! Blue Mission: Interdict the enemy convoy!

    212 downloads

       (0 reviews)

    Submitted

  13. Useless Town

    here's an other one. Three re-enfoced company's of 2 tank pl., 1 PC pl., 1 AT-PC pl. and scouts. Secure a Town in the center of the map. M829A2 ammo VERY wooded, Very rough terrain

    188 downloads

       (0 reviews)

    Submitted


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