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HTH Medium

38 files

  1. Operation Percoset

    This sce is a Hasty defense for RED and an Assault for Blue. Red will be reenforced in ~30 minutes. Sce time limit is 60minutes. Should be ideal for 8-10 players. Included is the Beedenbostel map, but I made changes to it. You might want to rename it before you add to the terrain file so it wont overwrite yours. All units have M829A2 ammo and the External view is not available. Red is outnumbered but they have probably 10 minutes to set up a good defense. I do believe that this sce will require unit cohesion to succeed for the BlueFor.

    242 downloads

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  2. SBCBridgeContact2.zip

    Steel Beasts Campaign map, based on Bridge Contact Heavy.

    225 downloads

       (0 reviews)

    Submitted

  3. Blind Corner

    Not another meeting engagement :) MP versions have M1 or Leo battalion attack vs small M1 or Leo company team delaying force. SP versions have M1or Leo combat team delaying vs T-80 battalion+.

    448 downloads

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  4. Highland Laddy

    This includes the scenario, and the required height map. Otherwise this is a h2h scenario, there is no arty for either side. Each side has 2 companies of tanks, plus one platoon of PC's. Enjoy, and remember to eat your Haggis!

    224 downloads

       (0 reviews)

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  5. Bridge Contact Heavy Ver 2

    All I did was put in an extra minefield, and penalty zones.

    257 downloads

       (0 reviews)

    Submitted

  6. Sirocco

    Sirocco Convoy Escort Mission Blue: M1A1 Red: Leopard 2A4 Terrain: Desert Time: 30 Minutes Size: Company Strength Arty: see briefings Red Mission: Safely escort a convoy of medical supplies to the next village! Blue Mission: Interdict the enemy convoy!

    212 downloads

       (0 reviews)

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  7. Claymores Crossing

    Claymores Crossing: Meeting engagement good for 8 players.Severe flooding and limited visibility. Must take and hold crossing and key terrain objective. I made the map so feedback would be nice. Thanks!! Rogue6g Out!!

    215 downloads

       (0 reviews)

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  8. Stosskraft 1.4

    A company each of Leo2A4s and BMPs attack a short company of M1A1s and a company of M2s. A short recce battle precedes the main action. A typo in the briefing is fixed, and some smoke drops at the beginning of the fight so it's harder to tell where the minefields are dropping.

    246 downloads

       (0 reviews)

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  9. Down in the Valley

    There are two HTH Scenario's in this file. A 1 re-enforced tank company and a 2 re-enforced tank company's. There is a 70 min. time limit. Arty is HE low and ICM med.. M829A2 ammo for all tanks.

    245 downloads

       (0 reviews)

    Submitted

  10. Main Bridge

    You are tasked with securing one Main bridge..well read the Brief. 2 re-enfoced tank company's per-side M829A2 ammo. good for 4-6 players

    244 downloads

       (0 reviews)

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  11. Useless Town

    here's an other one. Three re-enfoced company's of 2 tank pl., 1 PC pl., 1 AT-PC pl. and scouts. Secure a Town in the center of the map. M829A2 ammo VERY wooded, Very rough terrain

    188 downloads

       (0 reviews)

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  12. Jackrabbit Flats

    This scenario was written in response to the discussion in a forum thread about the use of "realistic" tactics in SB multi-player games. It is my belief that the trend in SB MP games over the course of the past few years to disperse units further than one would expect a professional tanker to do is a function of several factors. One of those factors is scenario design that does not attempt to value terrain the way it most likely would be in real life. Because the SB1 model does not depict the difficulty real tracked vehicles have in climbing and traversing slopes, vehicle movement is not restricted and channelized the way it is in real life. Accordingly, a large percentage, or so it seems to me, of SB MP games involve meeting engagements where the two sides snipe at each other from distances of a couple kilometers from one ridge line to another. So, in this scenario, I've chosen an objective in a flat open area and provided some cover for the defender. The composition of the forces was chosen so that the defender does not have enough to defend the entire map -- he must decide what is important to defend and what he can give up. Similarly, the attacker does not have enough to play a game of smash-mouth football -- he must try and gain local superiority in the gaps of the defense. The ammo was chosen (M829 & DM33) to force the sides to depend more on manuever than long range gunnery. I originally intended that this scenario be a submission for TGIF play, however, after playtesting with Shermanswar, he basically rejected it in its present form. So I'm posting it here -- with this long description -- as a contrast to other scenarios, not so much with the intent that it actually be played.

    224 downloads

       (0 reviews)

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  13. Attack valley, OPFOR vs leo2

    i tried to make a bit more realistic scenario than the usuall "take the objective in the middle". in this sce blue is attacking with leo2s, marders etc. reds are on defense, with OPFOR units. reds have a lot of ground at the start, they should be able to execute defense in depth. blue can win either by gaining territory, or by breaking through reds and getting at least 10 AFVs (IIRC) on the other side of the map. i hope this will encourage attacking with mass, not sniper tanks. woods are NO-GO areas, there are penalty zones for throwing a track. i'd be very glad if someone tried this and had some comments. i want to make more more realistic scenarios in the future based on feedback on the scenarios. you can post comments in this thread: http://www.steelbeasts.com/index.php?name=PNphpBB2&file=viewtopic&t=5503

    623 downloads

       (0 reviews)

    Submitted


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