By benSpanish Pizarro platoon and Leopardo section defend against a T72B1 company.
Your equipment: Pizarro F1, Leopardo 2E, Centauro B1, VAMTAC ST5.
Enemy equipment: T72B1m, T80U, BTR80, Vector ATTV.
Randomized enemy routes and locations.
Time frame: Around 60 mins.
This scenario is set during a modern take on the Suez Crisis.
British forces are operating in the Sinai Desert in an effort to secure the Suez Canal. A mixed company, comprising of Challenger 2s, Warriors, infantry, and scout assets, has been tasked with securing a village in the desert.
As a complete beginner to SB myself, I'd hope this scenario could be classed as beginner friendly.
This can be played both single player and co-op multiplayer. The overhead view is enabled to make infantry command easier during capture of the town.
ThomsonB and Apocalypse for their playtesting
By benUS Heavy Cavalry Troop Reconnaissance operation.
Your equipment: M1A2, M3A2.
Enemy equipment: Leopard 2A4, CV90, BMP2, BRDM2.
The enemy is a fictional modern army, using the Finnish camouflage scheme.
Randomized enemy routes and locations.
Time frame: Around 60 mins.
Operation Talon Strike
This is what I see as the first user-created operation, since the Operation system was introduced several years ago.
This operation will take the player through several Platoon-sized missions using a variety of vehicles and equipment, and set in a fictional European conflict.
Each mission is limited to four playable vehicles, with adjacent BLUEFOR units scripted to move with the player-controlled units.
Performance Matters: Major Victories will result in benefits for the player and may unlock future missions. Defeats will still progress the operation, but may put the player in a tougher spot for future missions. Defeat = advantage REDFOR.
Drop the Talon Strike folder and .opc file in the following directory: Documents\eSim Games\Steel Beasts\My Operations
This went through three Beta's before being published. Let me know if you find any bugs and I will do my best to fix immediately.
Special Thanks: Mirzayev for beta testing and providing valuable feedback
Thanks for Playing!
Radonia - a nation facing a violent, internal conflict.
a. General Situation
Radonia sits on the Eastern-most edge of the region. Previously part of the larger Dradvic Republic, it has been an independent nation since the end of the Second World War. Years before separation, the Dradvic Republic used Radonia as a buffer between itself and bordering NATO-aligned countries. However, since its post-war separation, Radonia has faced internal challenges with hot-blooded rival political parties and a radically fluctuating and unstable economy. All the while, the Dradvic Republic has maintain significant influence along its northern border, and many northern Radonian families still maintain ties in the Dradvic Republic.
In more recent history, political rivalries reached a flash point; two years previous, the youth of Radonia called for national reform in economic and trade policies, but many conservative groups quickly rejected the change and sparks ignited across the country. Those sparks quickly turned to flames, and in that time Radonia saw a rapid rise of violence and armed rebellion groups. As conditions deteriorated across Radonia, political leaders in the northern regional capital of Malinska denounced their union with Radonia and declared separation into an independent state.
The regional capital, Malinska, sits near the northern border between Radonia and The Dradvic Republic. People of the region have historically favored the Dradvic Republic, in culture, lineage, and political views. In the recent chaos of Radonia, the most notable armed rebellion group has been the Radonian People’s Militia, who seemed to have organized, armed, and deployed forces faster than any other armed rebel group.
The Radonian Peoples Militia (RPM) is manned, equipped, and trained as well as any Radonian military unit. Radonia previously enforced a conscription program which has allowed for most adults to gain a basic understanding of tactics and discipline, but the RPM is also supplemented with combat advisors and cadre from the Dradvic Republic. Deterioration in Radonian security forces also allowed the RPM to raid military depots and arsenals in the north to equip their own forces.
The Radonian Peoples Militia - Malinska Brigade (RPM-MB) is center of gravity for the RPM. It’s leader is a recorded member of the Dradvic Republic Special Purpose Forces, and is capable of receiving funding, equipment, and additional manpower directly from the Dradvic Republic.
The RPM-MD is organized into 5x Battalions:
3x Mechanized Infantry Battalions [MIBN] (2x BMP-1 / 1x MTLB)
1x Tank Battalion (T-55)
1x Field Artillery Battalion (2S1 / SA-19)
1x HQ & Support Company
A majority of the Brigade's combat power is positioned in the city Malinska, where they can maintain the most influence. Battalions are also positioned along Highway 10; 1 MIBN defends the eastern flank near Latria and Kovuto Island, and 2 MIBN defends the west flank near Tashoor.
Their Field Artillery battalion has batteries split, in support of MIBNs along Highway 10, but we suspect that they have positioned their SA19 systems to the east of Malinska, as it is a more suitable air avenue of approach for our aircraft.
The Malinska Brigade command post is currently established inside of Malinska and is a hotbed of activity for military coordination as well as political support from foreign visitors. From this command post, the Malinska Brigade leadership can coordinate operational activities across their front, as well as logistics efforts to the north, along Highway 1.
The Radonian ground forces are well-equipped, trained and led. However, their entire Ground Forces Command only consists of two Home Defense Brigades and one Infantry Brigade.
The Radonian Home Defense Brigade in Malinska disintegrated last year, with most of its members joining the ranks of the Malinska Brigade. The remaining members still maintain their positions south of Malinska, but in limited numbers, and are most likely not capable of preventing the Malinska Brigade from attacking south of the city.
The 1st Radonian "FALCON" Brigade (YOU) has deployed to the area and is prepared to conduct combat operations against the Radonian Peoples Militia.
The Falcon Brigade consists of
Task Force HAMMER (Leopard 2A4)
Task Force ANVIL (Pizzaro)
Task Force SNAKE (LAV-25)
Task Force HAWK (Special Operations Recon)
Task Force THUNDER (2S3)
The mission of FALCON Brigade is to defeat the Radonian Peoples Militia (Malinska Brigade) operating in/around Malinska to restore the security posture in the region and improve Radonia's national security posture against international threats.
Our Brigade will do this by swiftly attacking into the flanks of the Malinska Brigade to secure key terrain and influence support-zone activities, and to isolate the defenders of Malinska. Once conditions are set, we will launch an aggressive armor attack into the city-center to destroy remaining RPM-MB threats and restore the security posture of the area.
By Wax SavageAt 02:30 UTC, Libyan forces jumped our border near El Sallum. Reports are the Libyans surprised the 1st Armored Div which took heavy losses.
The 1st BN of the 216th Regmt is currently in a head long retreat and will pass thru your A.O. The 3rd Regiment of the Libyan 6th Armored is right
behind them picking them off one at a time. Your mission... Stop the Libyan regiment.
File is a redo of an older Legacy scenario by a past member callsign Richard. This is my first attempt at working with the Map/Scenario toolset. Feedback appreciated.
By KumaA sequel to the ROK-DPRK conflict scenarios uploaded weeks ago.
The goal is cracking down enemy remnants isolated behind the line.
Major hostility might not be enemy tanks or IFVs. Dealing with ambushing infantrymen in the woods and mountain hills will be real headache. You might see popping tanks by only single rocket shot from somewhere in the mountain if there is no infantry covering vehicle's blind spot. Patiently dismount soldiers and make them search and destroy ambushes ahead of tank advance whenever you feel something suspicious.
FO mission is also an important part of this scenario; Heliborne landing on the peaks of mountain , (enjoying wonderful sceneries) , searching hidden targets, and guiding artillery shots onto them might be a good tactic combining mobility and geographical advantage at once.
Even though the scenario finally tends to come to something like an infantry centered sim (e.g. OFP, ARMA...) than a tank sim, please generously accept it from the viewpoint of diversity.
By ben2030 US Company Team vs Russian Armata platoon defence.
Your equipment: M1A2SEP, M2A2, HMMWV, Infantry.
Enemy equipment: T14 Armata, BMP T15 Armata, BMP K-17 Bumerang, BMP B-11 Kurganets.
Randomized enemy defenses.
Time limit: 60 mins.
By KumaMay be...nearly all of ProPE users have played the original single scenario 'PzGren Assault' at least once. It's very exciting and instructive especially for beginners.
As many of users already know, the original uses 'Beedenbostel map', specifically the north part of that map; Habighorst & Hofer area.
Recently I found that Habighorst & Hofer area is also included in 'Schwarmstedt-Bergen-Munster map' as the south-east corner of the map and it quite resembles what I could see on Google Map including electric towers, wind generators, more complex road web & town areas, etc. omitted in the original.
Fundamentally, I only changed map and just tuned routes in accordance with changed terrain, roads, and bridges.
Although new map doesn't cover some of the southern sector and there is a big blank on the map, anyway the new scenario works. Please generously enjoy this small tribute to the original. Thank you.
By KumaFirst, these scenarios are based on my guesses and have nothing to do with the real armies of both ROK and DPRK. There is no leak of any confidential....Swear.
The intention is to show how different as well as difficult executing tank battles in this mountain area limiting proper detection & maneuver and to introduce unique ROK Army vehicles like K1 although most of them in these scenarios are only plausible substitutes with ROK camouflage scheme.
Scenarios designed according to time sequence from series of DPRK's attack to ROK Army's counter attack. Each has its winter version as well.
Reflecting the extremely high density of military forces deployed along the DMZ, South/North Korean border, most scenarios are regiment vs battalion battles taking relatively long time. However I'm sure these are rather straightforward than tricky. Actually there was not much room for tricks because of mountains...
All scenarios are not locked to encourage possible improvements by community members.
I also added the recent version of the firing range scenario once I uploaded for eye candies.
By StrikerThese are the completely reworked missions for my M1ABT Campaign. I had several requests to get these released for 4.0 and sorry it took so long. I'm pretty picky when designing missions and don't want to release anything partly finished. You will very likely find some minor problems or have some suggestions. I'm perfectly fine with you opening the missions in the editor and picking them over to see what I did. Please do not edit them and re-release them though. Submit any suggestions you have directly to me here. You will need the maps that I updated specifically for 4.0 and they include the M1 bases. Please keep in mind that this is a fictitious campaign based on the original Dynamics console game, so the added elements like bases and transmission towers had to be added to the maps to make them complete. I intend to string them together in a campaign file with sounds and other enhancements later this summer but I need them out there so you guys can try them out and give me your input. Once they are in the campaign format, the missions will be locked to prevent any further editing.
In 1988, a software company called Dynamix developed a tank combat simulator game for DOS based computers called "M-1 Battle Tank" which was published by Electronic Arts. In 1991, EA teamed up with Sega of America to release it for the Sega Genesis console naming it "M-1 Abrams Battle Tank". Although very limited in scope it provided simulator enthusiasts a console based option and was truly a 3D simulator, meaning you could move or get engaged from any direction. The scenarios I’ve created for SteelBeasts mimic the scenarios from the console game. There are 8 missions in total, numbered and titled but feel free to play them out of order except for #1, "The Moselle Defense" as this mission sets up the story line. When you played the original console game in "Campaign" mode it randomized them somewhat. I hope you enjoy my versions of European defensive and offensive operations based on this classic console game! Please feel free to contact me if you have any suggestions about changing or updating the missions. On some of the missions the score shows wrong even though the victory conditions do work correctly so don't let that throw you off. Please let me know if you see any other bugs and if you want to open it up in the editor and make suggestions for the ending score please private message me with suggestions or a replacement file.
By KumaReal simple firing exercises in the famous S.Korean ranges with vehicles of ROK Army scheme (only scheme, no K1s or K2s)...or just eye candies for tankers interested in ROK Army.
By Wax SavageHere is another detailed map scenario. This time it’s during the breakup of Yugoslavia. My scenario is a redo of a scenario from Jan 2004. The original designer was Colin Parkinson.
The scenario uses the UN vehicle skin files (available from the SB forum Downloads) for the best immersion factor.
FYI, I set the Buildings to already display euro white. Troops will already be in UN uniforms.
This is not an ‘easy’ scenario. Not a ball buster either. Sort of intermediate in difficulty.
If you get frustrated and need the scenario win solution, send me a private message over the SB forum and I’ll send you the scenario with the winning scenario added in. 😊
Read the instructions included in the zip file to set up the scenario.
By benLeopard 2 Meeting Engagement
2010 Danish Leopard 2A5 Squadron vs Enemy Leopard 2A4 battalion.
Your equipment: Leo2A5DK, CV9035DK, Infantry.
Enemy equipment: Leopard 2A4, BMP3.
Randomized enemy routes and fires.
Time limit: approx 30 mins.
Steel Beasts Pro PE Version 4.167
You command 2nd Armoured Infantry Company, 2nd Armoured Infantry Battalion, Prince’s Life Regiment (II/PLR). This comprises a command M113A1, three armoured infantry platoons with three M113A1 each and a mortar section of two M106A1 mortar carriers. A platoon of three Leopard 1A3DK from 4th Squadron and an anti-tank platoon of four M113A1 TOW from battalion are attached. Fire support will be provided by your organic 81 mm mortar section plus two off-map 120 mm mortars from battalion firing HE and SMOKE.
Commander 3rd Jutland Brigade’s intent is to clear E65 in a dawn attack to permit continuation of advance east to clear Soviet forces from YSTAD. Commanding Officer II/PLR has made your company point of main effort and tasked you to clear E65 vicinity RYDSGARD-VILLIE. Your mission is to clear the Soviet airborne company defensive position vicinity RYDSGARD-VILLIE and secure ASHINGDON. Once ASHINGDON secure, orient east on CANUTE to defeat possible counter-attack from airborne company parent battalion and Naval Infantry quick reaction force from YSTAD.
Captain, the plan to complete the mission is up to you.
Panzer_Leader, July 2013
By ben1988 US Tank Platoon reconnaissance operation.
Your equipment: M1A1, M113A3, Infantry.
Enemy equipment: T72B1, BMP2, Infantry.
Randomized enemy forces and locations.
Time frame: Upto 90 Minutes.
Custom Arid map required:
By benCommand a Spanish Combat Team to capture a Chinese Main Supply Route.
Your equipment: Leopardo 2E, Pizarro, VEC-M1, Spike LR, Infantry.
Enemy equipment: T90S, BMP2, BTR80, BRDM2, Infantry.
Randomized enemy forces.
Time frame: No limit, 2 hours plus.
Updated for Steel Beasts Pro PE Version 4.159.
By rGUNSLINGERr60 Minute mission
Canadian Units Search and Destroy Russian Units returning with stolen fuel from Ukraine to Russia
Please provide feedback my first created mission thanks and enjoy
Recon West on and adjacent to Wombat Way to at least 790188 and prevent the Sleezarians advancing.
The Sleezarian units are scripted somewhat randomly; the more they choose to travel on the road, the easier the scenario. Approx 40% will use Wombat Way, the reset will be up to 2 km either side of the road.
Do not allow them behind you!
This scenario can be played in a number of ways:
- Just as a bit of fun
- Block the advance of the Sleezarians; see how long you can achieve this up to an hour, perhaps.
- See how many Sleezarian units you can destroy compared to your losses, if you don't play longer than 30 minutes or so
By ssidiverYour in charge of the Armoured component. Drive forward to take up positions in area OW; the helicopter assault on town 6270 will be launched once you are in position.
Town 6270 at approx grid 6270; OW at approx grid 6370
After the Infantry has landed in town 6270 support them in clearing the town.
By ssidiverHold Hill 7779 and the major Intersection 7675 until the arrival of Task Force Fledging Assist forward elements in their initial screening area, it is expected this to be in approx 30 minutes
By ssidiverSleezarians have invaded New Katar, now the Allies have landed and are starting to push back.
You are in command of two platoons 1 & 3, move forward and capture Hill 7779
By Wax SavageThis scenario is an update to “Droysiger_Forst” by sbean (SB Legacy Single player submitted 06/2004) Compatible with SB Ver 4.163
Added in this update are towns relevant to the scenario, woods, fields, the White Elster River, paved roads, farming and hunting trails, etc.
East-Central Germany, 21.59 mi (34.75 km) east of city of Jena.
The Aga Elster Valley and Zeitzer Forest area.
By solusRussian offensive operation.
Fire. Winter. Snow.
And your favorite! - TOS-1A that makes A LOT OF FIRE AND EXPLOSIONS!
Download one now and you can download it second time absolutely for free.
By Maj.HansEDIT: The "unpublished" Delta map has been replaced with a published Delta Map.
Corrected version will be uploaded on the night of 2/22.
This is an old scenario updated to use the new V4.1 map system. A folder is provided with the "Delta" map needed for this scenario.
This should be an easy scenario in SP for an experienced player, but can easily accommodate multiple players, especially for the final stage during the attack on the airbase. Additional units will appear later in the battle, so be familiar with how to hand them off to other commanders if playing in multiplayer. You have a wide selection of support units (supplies, etc) as well.
This scenario is inspired by some very broad and general information I had about the 6th French Light Division and 4th Dragoons attacking the town of As-Salman and the airbase north of it, on the left flank of the coalition attack into Iraq.
The real battle started at 05:30 that morning, and lasted until after 18:00. This should not take as long.
This scenario has been heavily modified and reworked by Froggy!
The following updates are to be credited directly to him:
1. Accurate on map call-signs for the 4th Dragoons, 1st Spahi Regiment, and 3rd Marine Infantry Regiment.
2. Improved behavior and OOB of supporting units (3rd Marines) that assist the player in securing their objectives.
3. More accurate OOB, including 'AMX-30Bs' (Leo1A5 GE), VAB APCs (TPz Fuchs), Peugeot P4 scouting units (HMMWV), and AMX-10RC (Centauro).
4. More accurate ammunition loadouts in the 105mm armed vehicles to better simulate French doctrine at the time of the Gulf War, including a mix of APFSDS, HEAT, HE-Frag, and WP smoke rounds.
I understand that Arvigna has made an excellent French skin for the Leopard 1A5 GE, and I suggest you get yourself a copy. With the introduction of version 4.1, French forces are now assigned the FR (2000) country code, meaning they now wear French desert camo and carry appropriate FAMAS type rifles. Please ensure that if you have previously downloaded Arvigna's 1A5GE desert skin that it now goes in the FR 2000 folder.
You command Combat Team D of The Grenadier Guards Battle Group (Gren Gds BG), comprised D Squadron 17th/21st Lancers, with a cross-attached armoured infantry platoon from 1st Battalion, The Grenadier Guards. You have three troops of Challenger 1, two Challenger 1 of squadron headquarters and one platoon of Warrior at your disposal. Two patrols of Scimitar from Gren Gds BG recce troop are attached. Two batteries of M109A2 with ICM, HE and SMOKE from 2nd Field Regiment, Royal Artillery are available for indirect fire support.
Commander 4th Armoured Brigade’s intent is to resume the advance toward HAMELIN as soon as possible in order to secure its critical road and rail infrastructure and isolate the spearhead of 20th Guards Combined-Arms Army to the west. Commanding Officer Gren Gds BG has made your tank-heavy Combat Team D the lead formation of the battle group and you have been ordered to advance north-east from AERZEN to secure EDINGTON in troop (platoon) strength or greater. You are to secure EDINGTON no later than H+90. Your combat team is not to advance beyond limit of exploitation (LOE) ALFRED. Once CT D has secured EDINGTON the remainder of the Gren Gds BG will conduct a passage of lines through LOE ALFRED and secure the remainder of HAMELIN.
Major, the plan to complete the mission is up to you.
Panzer_Leader, March 2014
If you have the steel beasts map tools installed, you will be presented with a option to download the necessary map packages for this scenario.