By ssidiverJust a bit of shoot'n'up fun.
At Least two Sleezarian Coys, moving East from Sodom to Gomorrah route unknown.
Probable enemy equipment includes BTR B-10s and BMP3s.
1st Pl Mechanized infantry, 2nd Pl Tank and 3rd Pl recce
c) Attachments and detachments:
Self propelled mortar Pl
One battery of artillery is available. You also have some air support.
Locate and destroy all Sleezarians moving through your patrol area bounded by 850110 and 910070.
By ssidiverYou are in command of 3rd Pl Mechanized infantry push west and secure and hold Dutons Field (at approx 725558). Also block enemy access to the bridge (at approx 741555). Hold for as long as possible, at least until the 2 Coy chooks arrive. 2 Coy has sent some infantry as an advanced party.
The Sleezarian units are scripted quite randomly, both in their type and number of units. It has taken me quite some time to 'bálance' this; sometimes you get lots thrown at you and sometimes you don't, but just one T90 can ruin your day. Don't forget to feret out any Sleezarian irregulars, to win there must be no opposition elements at Dutons Field and none must have crossed the bridge!
Optionally take control of:
AT Pl (trigger (1) AT Pl)
AA Pl (trigger (2) AA Pl)
1st Pl (trigger (3) 1st Pl)
2nd Pl (trigger (4) 2nd Pl)
By ssidiverYou are in command of 1st Pl Mechanized infantry push west and secure object BP Dale (at approx 745556).
Hold for as long as possible, but at least 30 mins, while tankers transfer fuel from the hidden bunker.
Push west, seize and hold BP Dale 1st Pl. See how long you can hold!!
Optionally take control of:
AT Pl (trigger (1) AT Pl)
AA Pl (trigger (2) AA Pl)
This should take at least 30 minutes.
It took quite a few runs to get to the stage where BP Hill can be controlled for about 30 minutes, about 50% of the time. Also watch out for the 'rare' surprises, the difficulty varies significantly; the number of units vary, the directions taken etc.
By ssidiverA quick look at the BMPT-7
1. Seize town Urban 01 and Urban 02
2. Capture objective Non Urban
Should take about 30 minutes
I'm curious about the employment of BMPTs, they pack quite a punch with:
- four Ataka ATGM launchers
- two 30 mm 2A42 autocannons, a total of 850 rounds
- A 7.62 mm PKTM machine gun is mounted coaxially with the main armament and holds 2,000 rounds
Three crew, no dismounts
Russia has not adopted them, last I heard; but seems to still be testing them in a few exercises. They have been purchased by other countries, though I do not know how they are deployed. Still, they have a respectable amount of fire-power.
Favoured platton configeration for urban warfare seems to be each main battle tank with two BMPTs. Outside of urban warfare that ratio is reversed with one BMPT protecting two main battle tanks.
My first problem was, what vehicle in SBs could be used to explore the use of BMPTs.
They are now configured as a new turret on a tank hull. A quick search came up with the T-14 and T-15 as a close match. The problem then is that the T-15 only has one 30 mm.
My solution is to use a pair of T-15 (without dismounts) as a substitute for one BMPT and halve the ammunition carried in each T-15. So that two T-15 have the approx fire-power of one BMPT. I then made two types of platoons:
- One for Urban areas (2 pairs of T-15s and 1 T-14)
- One for other areas (2 T-14s and 1 pair of T-15s)
I now think that separate Pls of T-15 and T-14 instead of mixed Pls (as indicated in the article) would be a better solution. And if you are supporting a largish Infantry advance you would want more than one Pl anyway.
Russia is now experimenting with the Pantsir-S vehicles engaging light armored vehicles.
* You're in command of a Leo-tankplatoon, on a counterrecon mission.
* This scenario is based upon the great book of John F. Antal : "Armor Attacks - The Tank Platoon".
-> As in the book you will be required to make several tactical decisions ...
-> Stealth & observing may be more important in this mission than shooting.
* The Red briefing contains a debriefing of the mission, which will help you understand afterwards what this was all about
- Don't read it before you finished your mission (contains spoliers)
* Appr. 30 - 60 min.
* v. 2.3: adapted to SB Pro PE V4.259
- v. 2.0: 10/9/06 - adaptation from SB1 to SB Pro PE
- v. 1.0: SB1
A fictionalized, large armor battle set during the Iran-Iraq war consisting mainly of Iraqi T-62 vs. Iranian T-55 tanks, plus infantry and other support vehicles. The scenario may tend to play like a World War 2 battle without modern technology.
Designed for a single player. The scenario will probably run very slow under 4.250. If you have not upgraded to 4.259, it is strongly recommended you do so before running the scenario.
Note: I also recommend either playing the following YouTube video link running in the background, or downloading and playing locally during the course of the match. Adds force.
By Tankriver658US Army Combined Arms Scenario,
Small 20 min scenario. A small force of US forces defend a small town on a river with combined arms forces.
By ssidiverYou are in command of 4th Pl Tanks push west and secure town Obj 04.
Red units vary in numbers, type and position with each session. Recce should locate them.
Optionally take control of:
2nd Pl (trigger 2nd Pl)
3rd Pl (trigger 3rd Pl)
5th Pl (trigger 5th Pl Recce)
Self propelled mortars (trigger 6 SP Mortars)
Armed recon helicopters (trigger 7 Armed recon helis)
By Bonerdesertified vertion of .walnut springs. military base in north & south some dirt farming communities
By ssidiverSeize town Obj 01; expected within approx 30 minutes.
You are in charge of 1st Pl Inf, take and hold bridges 01, 02 and 03; in that order.
Use the utility helicopters for heli assault.
Seize the bridges one at a time using 1st Pl.
Optionally take control of 2nd and/or 3rd Pls as well.
Mount the blackhawks and fly into the smoke!
This should be approximately a half hour scenario.
By Tankriver658A Small 20 Minute Scenario.
A small Challenger 2 Troop with attachments defend a village/town with a bridgehead from a Russian advance guard force with two companies of tanks (T-72B3) and BMP 3 platoons.
Pre-prepared Fire positions, Russian Air Assault, Deadly Infantry Armed with javelin, 155mm multispectral smoke. Things are painful on both sides....
Any problems, don't hesitate to tell me. ( It has been a while since i've done one of these)
This scenario is set during a modern take on the Suez Crisis.
British forces are operating in the Sinai Desert in an effort to secure the Suez Canal. A mixed company, comprising of Challenger 2s, Warriors, infantry, and scout assets, has been tasked with securing a village in the desert.
As a complete beginner to SB myself, I'd hope this scenario could be classed as beginner friendly.
This can be played both single player and co-op multiplayer. The overhead view is enabled to make infantry command easier during capture of the town.
ThomsonB and Apocalypse for their playtesting
Operation Talon Strike
This is what I see as the first user-created operation, since the Operation system was introduced several years ago.
This operation will take the player through several Platoon-sized missions using a variety of vehicles and equipment, and set in a fictional European conflict.
Each mission is limited to four playable vehicles, with adjacent BLUEFOR units scripted to move with the player-controlled units.
Performance Matters: Major Victories will result in benefits for the player and may unlock future missions. Defeats will still progress the operation, but may put the player in a tougher spot for future missions. Defeat = advantage REDFOR.
Drop the Talon Strike folder and .opc file in the following directory: Documents\eSim Games\Steel Beasts\My Operations
This went through three Beta's before being published. Let me know if you find any bugs and I will do my best to fix immediately.
Special Thanks: Mirzayev for beta testing and providing valuable feedback
Thanks for Playing!
Radonia - a nation facing a violent, internal conflict.
a. General Situation
Radonia sits on the Eastern-most edge of the region. Previously part of the larger Dradvic Republic, it has been an independent nation since the end of the Second World War. Years before separation, the Dradvic Republic used Radonia as a buffer between itself and bordering NATO-aligned countries. However, since its post-war separation, Radonia has faced internal challenges with hot-blooded rival political parties and a radically fluctuating and unstable economy. All the while, the Dradvic Republic has maintain significant influence along its northern border, and many northern Radonian families still maintain ties in the Dradvic Republic.
In more recent history, political rivalries reached a flash point; two years previous, the youth of Radonia called for national reform in economic and trade policies, but many conservative groups quickly rejected the change and sparks ignited across the country. Those sparks quickly turned to flames, and in that time Radonia saw a rapid rise of violence and armed rebellion groups. As conditions deteriorated across Radonia, political leaders in the northern regional capital of Malinska denounced their union with Radonia and declared separation into an independent state.
The regional capital, Malinska, sits near the northern border between Radonia and The Dradvic Republic. People of the region have historically favored the Dradvic Republic, in culture, lineage, and political views. In the recent chaos of Radonia, the most notable armed rebellion group has been the Radonian People’s Militia, who seemed to have organized, armed, and deployed forces faster than any other armed rebel group.
The Radonian Peoples Militia (RPM) is manned, equipped, and trained as well as any Radonian military unit. Radonia previously enforced a conscription program which has allowed for most adults to gain a basic understanding of tactics and discipline, but the RPM is also supplemented with combat advisors and cadre from the Dradvic Republic. Deterioration in Radonian security forces also allowed the RPM to raid military depots and arsenals in the north to equip their own forces.
The Radonian Peoples Militia - Malinska Brigade (RPM-MB) is center of gravity for the RPM. It’s leader is a recorded member of the Dradvic Republic Special Purpose Forces, and is capable of receiving funding, equipment, and additional manpower directly from the Dradvic Republic.
The RPM-MD is organized into 5x Battalions:
3x Mechanized Infantry Battalions [MIBN] (2x BMP-1 / 1x MTLB)
1x Tank Battalion (T-55)
1x Field Artillery Battalion (2S1 / SA-19)
1x HQ & Support Company
A majority of the Brigade's combat power is positioned in the city Malinska, where they can maintain the most influence. Battalions are also positioned along Highway 10; 1 MIBN defends the eastern flank near Latria and Kovuto Island, and 2 MIBN defends the west flank near Tashoor.
Their Field Artillery battalion has batteries split, in support of MIBNs along Highway 10, but we suspect that they have positioned their SA19 systems to the east of Malinska, as it is a more suitable air avenue of approach for our aircraft.
The Malinska Brigade command post is currently established inside of Malinska and is a hotbed of activity for military coordination as well as political support from foreign visitors. From this command post, the Malinska Brigade leadership can coordinate operational activities across their front, as well as logistics efforts to the north, along Highway 1.
The Radonian ground forces are well-equipped, trained and led. However, their entire Ground Forces Command only consists of two Home Defense Brigades and one Infantry Brigade.
The Radonian Home Defense Brigade in Malinska disintegrated last year, with most of its members joining the ranks of the Malinska Brigade. The remaining members still maintain their positions south of Malinska, but in limited numbers, and are most likely not capable of preventing the Malinska Brigade from attacking south of the city.
The 1st Radonian "FALCON" Brigade (YOU) has deployed to the area and is prepared to conduct combat operations against the Radonian Peoples Militia.
The Falcon Brigade consists of
Task Force HAMMER (Leopard 2A4)
Task Force ANVIL (Pizzaro)
Task Force SNAKE (LAV-25)
Task Force HAWK (Special Operations Recon)
Task Force THUNDER (2S3)
The mission of FALCON Brigade is to defeat the Radonian Peoples Militia (Malinska Brigade) operating in/around Malinska to restore the security posture in the region and improve Radonia's national security posture against international threats.
Our Brigade will do this by swiftly attacking into the flanks of the Malinska Brigade to secure key terrain and influence support-zone activities, and to isolate the defenders of Malinska. Once conditions are set, we will launch an aggressive armor attack into the city-center to destroy remaining RPM-MB threats and restore the security posture of the area.
By Wax SavageAt 02:30 UTC, Libyan forces jumped our border near El Sallum. Reports are the Libyans surprised the 1st Armored Div which took heavy losses.
The 1st BN of the 216th Regmt is currently in a head long retreat and will pass thru your A.O. The 3rd Regiment of the Libyan 6th Armored is right
behind them picking them off one at a time. Your mission... Stop the Libyan regiment.
File is a redo of an older Legacy scenario by a past member callsign Richard. This is my first attempt at working with the Map/Scenario toolset. Feedback appreciated.
By KumaA sequel to the ROK-DPRK conflict scenarios uploaded weeks ago.
The goal is cracking down enemy remnants isolated behind the line.
Major hostility might not be enemy tanks or IFVs. Dealing with ambushing infantrymen in the woods and mountain hills will be real headache. You might see popping tanks by only single rocket shot from somewhere in the mountain if there is no infantry covering vehicle's blind spot. Patiently dismount soldiers and make them search and destroy ambushes ahead of tank advance whenever you feel something suspicious.
FO mission is also an important part of this scenario; Heliborne landing on the peaks of mountain , (enjoying wonderful sceneries) , searching hidden targets, and guiding artillery shots onto them might be a good tactic combining mobility and geographical advantage at once.
Even though the scenario finally tends to come to something like an infantry centered sim (e.g. OFP, ARMA...) than a tank sim, please generously accept it from the viewpoint of diversity.
By KumaMay be...nearly all of ProPE users have played the original single scenario 'PzGren Assault' at least once. It's very exciting and instructive especially for beginners.
As many of users already know, the original uses 'Beedenbostel map', specifically the north part of that map; Habighorst & Hofer area.
Recently I found that Habighorst & Hofer area is also included in 'Schwarmstedt-Bergen-Munster map' as the south-east corner of the map and it quite resembles what I could see on Google Map including electric towers, wind generators, more complex road web & town areas, etc. omitted in the original.
Fundamentally, I only changed map and just tuned routes in accordance with changed terrain, roads, and bridges.
Although new map doesn't cover some of the southern sector and there is a big blank on the map, anyway the new scenario works. Please generously enjoy this small tribute to the original. Thank you.
By KumaFirst, these scenarios are based on my guesses and have nothing to do with the real armies of both ROK and DPRK. There is no leak of any confidential....Swear.
The intention is to show how different as well as difficult executing tank battles in this mountain area limiting proper detection & maneuver and to introduce unique ROK Army vehicles like K1 although most of them in these scenarios are only plausible substitutes with ROK camouflage scheme.
Scenarios designed according to time sequence from series of DPRK's attack to ROK Army's counter attack. Each has its winter version as well.
Reflecting the extremely high density of military forces deployed along the DMZ, South/North Korean border, most scenarios are regiment vs battalion battles taking relatively long time. However I'm sure these are rather straightforward than tricky. Actually there was not much room for tricks because of mountains...
All scenarios are not locked to encourage possible improvements by community members.
I also added the recent version of the firing range scenario once I uploaded for eye candies.
By StrikerThese are the completely reworked missions for my M1ABT Campaign. I had several requests to get these released for 4.0 and sorry it took so long. I'm pretty picky when designing missions and don't want to release anything partly finished. You will very likely find some minor problems or have some suggestions. I'm perfectly fine with you opening the missions in the editor and picking them over to see what I did. Please do not edit them and re-release them though. Submit any suggestions you have directly to me here. You will need the maps that I updated specifically for 4.0 and they include the M1 bases. Please keep in mind that this is a fictitious campaign based on the original Dynamics console game, so the added elements like bases and transmission towers had to be added to the maps to make them complete. I intend to string them together in a campaign file with sounds and other enhancements later this summer but I need them out there so you guys can try them out and give me your input. Once they are in the campaign format, the missions will be locked to prevent any further editing.
In 1988, a software company called Dynamix developed a tank combat simulator game for DOS based computers called "M-1 Battle Tank" which was published by Electronic Arts. In 1991, EA teamed up with Sega of America to release it for the Sega Genesis console naming it "M-1 Abrams Battle Tank". Although very limited in scope it provided simulator enthusiasts a console based option and was truly a 3D simulator, meaning you could move or get engaged from any direction. The scenarios I’ve created for SteelBeasts mimic the scenarios from the console game. There are 8 missions in total, numbered and titled but feel free to play them out of order except for #1, "The Moselle Defense" as this mission sets up the story line. When you played the original console game in "Campaign" mode it randomized them somewhat. I hope you enjoy my versions of European defensive and offensive operations based on this classic console game! Please feel free to contact me if you have any suggestions about changing or updating the missions. On some of the missions the score shows wrong even though the victory conditions do work correctly so don't let that throw you off. Please let me know if you see any other bugs and if you want to open it up in the editor and make suggestions for the ending score please private message me with suggestions or a replacement file.
By KumaReal simple firing exercises in the famous S.Korean ranges with vehicles of ROK Army scheme (only scheme, no K1s or K2s)...or just eye candies for tankers interested in ROK Army.
By Wax SavageHere is another detailed map scenario. This time it’s during the breakup of Yugoslavia. My scenario is a redo of a scenario from Jan 2004. The original designer was Colin Parkinson.
The scenario uses the UN vehicle skin files (available from the SB forum Downloads) for the best immersion factor.
FYI, I set the Buildings to already display euro white. Troops will already be in UN uniforms.
This is not an ‘easy’ scenario. Not a ball buster either. Sort of intermediate in difficulty.
If you get frustrated and need the scenario win solution, send me a private message over the SB forum and I’ll send you the scenario with the winning scenario added in. 😊
Read the instructions included in the zip file to set up the scenario.
You command 2nd Armoured Infantry Company, 2nd Armoured Infantry Battalion, Prince’s Life Regiment (II/PLR). This comprises a command M113A1, three armoured infantry platoons with three M113A1 each and a mortar section of two M106A1 mortar carriers. A platoon of three Leopard 1A3DK from 4th Squadron and an anti-tank platoon of four M113A1 TOW from battalion are attached. Fire support will be provided by your organic 81 mm mortar section plus two off-map 120 mm mortars from battalion firing HE and SMOKE.
Commander 3rd Jutland Brigade’s intent is to clear E65 in a dawn attack to permit continuation of advance east to clear Soviet forces from YSTAD. Commanding Officer II/PLR has made your company point of main effort and tasked you to clear E65 vicinity RYDSGARD-VILLIE. Your mission is to clear the Soviet airborne company defensive position vicinity RYDSGARD-VILLIE and secure ASHINGDON. Once ASHINGDON secure, orient east on CANUTE to defeat possible counter-attack from airborne company parent battalion and Naval Infantry quick reaction force from YSTAD.
Captain, the plan to complete the mission is up to you.
Panzer_Leader, July 2013
By rGUNSLINGERr60 Minute mission
Canadian Units Search and Destroy Russian Units returning with stolen fuel from Ukraine to Russia
Please provide feedback my first created mission thanks and enjoy
Recon West on and adjacent to Wombat Way to at least 790188 and prevent the Sleezarians advancing.
The Sleezarian units are scripted somewhat randomly; the more they choose to travel on the road, the easier the scenario. Approx 40% will use Wombat Way, the reset will be up to 2 km either side of the road.
Do not allow them behind you!
This scenario can be played in a number of ways:
- Just as a bit of fun
- Block the advance of the Sleezarians; see how long you can achieve this up to an hour, perhaps.
- See how many Sleezarian units you can destroy compared to your losses, if you don't play longer than 30 minutes or so
By ssidiverYour in charge of the Armoured component. Drive forward to take up positions in area OW; the helicopter assault on town 6270 will be launched once you are in position.
Town 6270 at approx grid 6270; OW at approx grid 6370
After the Infantry has landed in town 6270 support them in clearing the town.
By ssidiverHold Hill 7779 and the major Intersection 7675 until the arrival of Task Force Fledging Assist forward elements in their initial screening area, it is expected this to be in approx 30 minutes