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4.1+ SINGLE PLAYER SCENARIOS

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SB Pro PE Scenarios for offline play.

31 files

  1. Iran-Iraq War 1985

    A fictionalized, large armor battle set during the Iran-Iraq war consisting mainly of Iraqi T-62 vs. Iranian T-55 tanks, plus infantry and other support vehicles. The scenario may tend to play like a World War 2 battle without modern technology.
     
    Designed for a single player. The scenario will probably run very slow under 4.250. If you have not upgraded to 4.259, it is strongly recommended you do so before running the scenario.
     
    Note: I also recommend either playing the following YouTube video link running in the background, or downloading and playing locally during the course of the match. Adds force.
     

    https://www.youtube.com/watch?v=s9x8JrkiwGs

    196 downloads

       (0 reviews)

    4 comments

    Submitted

  2. Operation WINTER HAMMER (for T-72B)

    Russian offensive operation.
     
    Tanks.
     
    More tanks.
     
    Helicopters.
     
    Explosions.
     
    Additional tanks.
     
    Missiles.
     
    Fire. Winter. Snow. 
     
    And your favorite! - TOS-1A that makes A LOT OF FIRE AND EXPLOSIONS!
     
    Download one now and you can download it second time absolutely for free. 
     
    Enjoy!
     
     

    289 downloads

       (2 reviews)

    2 comments

    Submitted

  3. Heavy CT Delay v Tank Battalion FD v2.31 (4.161)

    You command a combat team (CT) consisting of a squadron of M1A1 AIM SA with a cross-attached platoon of M113AS4 and cavalry patrol of two ASLAV-25 and one ASLAV-PC for reconnaissance and screening.
     
    The RED axis of advance has taken our forces by surprise and your CT has been rushed ahead of the battle group (BG) to delay the RED advance until BG is able to come up and defend TOWN.  Brigade’s intent is to establish a line of defence at RIVER and a successful defence of CAUSEWAY should make this possible.  To assist you a combat engineer section from BG is laying a disrupt effect minefield in front of CAUSEWAY.  Due to the rushed nature of our advance the engineers require another hour to complete laying the minefield.  It is imperative you protect the engineers from observation and direct fires until 0505 to allow them to complete their task.  You should attempt to hold RED at RIVER but if this is not possible you must prevent them advancing west as far as MARS until 0600 to allow advance elements of BG to march east and establish defensive positions immediately behind your CT.  Failure to do so will render the defence of TOWN untenable and risks BG being engaged prematurely during its march east.  Two troops of four M777 155 mm howitzers each firing ICM, HE and SMOKE natures are assigned in support.
     
    Major, the plan to complete the mission is up to you.
     
    Panzer_Leader, November 2012

    1,447 downloads

       (3 reviews)

    1 comment

    Updated

  4. Armoured Infantry Company Attack at Rydsgard 1991 v2.0 (4.167)

    You command 2nd Armoured Infantry Company, 2nd Armoured Infantry Battalion, Prince’s Life Regiment (II/PLR).  This comprises a command M113A1, three armoured infantry platoons with three M113A1 each and a mortar section of two M106A1 mortar carriers.  A platoon of three Leopard 1A3DK from 4th Squadron and an anti-tank platoon of four M113A1 TOW from battalion are attached.  Fire support will be provided by your organic 81 mm mortar section plus two off-map 120 mm mortars from battalion firing HE and SMOKE.
     
    Commander 3rd Jutland Brigade’s intent is to clear E65 in a dawn attack to permit continuation of advance east to clear Soviet forces from YSTAD.  Commanding Officer II/PLR has made your company point of main effort and tasked you to clear E65 vicinity RYDSGARD-VILLIE.  Your mission is to clear the Soviet airborne company defensive position vicinity RYDSGARD-VILLIE and secure ASHINGDON.  Once ASHINGDON secure, orient east on CANUTE to defeat possible counter-attack from airborne company parent battalion and Naval Infantry quick reaction force from YSTAD.
     
    Captain, the plan to complete the mission is up to you.
     
    Panzer_Leader, July 2013

    1,199 downloads

       (3 reviews)

    1 comment

    Updated

  5. Emerging Fledgling 2

    Hold Hill 7779 and the major Intersection 7675 until the arrival of Task Force Fledging Assist forward elements in their initial screening area, it is expected this to be in approx 30 minutes

    187 downloads

       (1 review)

    1 comment

    Submitted

  6. Task Force Fledging Assist

    Your in charge of the Armoured component. Drive forward to take up positions in area OW; the helicopter assault on town 6270 will be launched once you are in position.
    Town 6270 at approx grid 6270; OW at approx grid 6370
    After the Infantry has landed in town 6270 support them in clearing the town.

    198 downloads

       (0 reviews)

    1 comment

    Submitted

  7. OperationPetroCanada

    60 Minute mission
    Canadian Units Search and Destroy Russian Units returning with stolen fuel from Ukraine to Russia
    Please provide feedback my first created mission thanks and enjoy
    rGUNSLINGERr

    144 downloads

       (0 reviews)

    1 comment

    Submitted

  8. (4.250) Challenger 2 - Modern Suez Crisis - Sinai Village Capture

    This scenario is set during a modern take on the Suez Crisis.
     
    British forces are operating in the Sinai Desert in an effort to secure the Suez Canal. A mixed company, comprising of Challenger 2s, Warriors, infantry, and scout assets, has been tasked with securing a village in the desert.
     
    As a complete beginner to SB myself, I'd hope this scenario could be classed as beginner friendly.
     
    This can be played both single player and co-op multiplayer. The overhead view is enabled to make infantry command easier during capture of the town.
     
    Thanks to:
     
    ThomsonB and Apocalypse for their playtesting

    170 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Into the mountain

    A sequel to the ROK-DPRK conflict scenarios uploaded weeks ago.  
     
    The goal is cracking down enemy remnants isolated behind the line.
     
    Major hostility might not be enemy tanks or IFVs.  Dealing with ambushing infantrymen in the woods and mountain hills will be real headache.  You might see popping tanks by only single rocket shot from somewhere in the mountain if there is no infantry covering vehicle's blind spot.  Patiently dismount soldiers and make them search and destroy ambushes ahead of tank advance whenever you feel something suspicious.   
     
    FO mission is also an important part of this scenario;   Heliborne landing on the peaks of mountain , (enjoying wonderful sceneries) , searching hidden targets, and guiding artillery shots onto them might be a good tactic combining mobility and geographical advantage at once.
     
    Even though the scenario finally tends to come to something like an infantry centered sim (e.g. OFP, ARMA...) than a tank sim, please generously accept it from the viewpoint of diversity. 
     
     

    147 downloads

       (1 review)

    0 comments

    Updated

  10. 4.0 Benchmark converted for version 4.1

    This is a slightly modified version of the old version 4.0 benchmark (with, I think, a trigger to kill all enemy to shorten the test run); feel free to make it even easier/fun by adding AVePS to the Leos.
     
    The quality rating depends on both the average and the minimal frame rate across all scenes, where
    under 20 fps is considered "unplayable" (even though you personally may still find it acceptable) under 24 fps is rated "not recommended" above 24 fps in both categories is "low" performance above 30 fps minimum, and above 36 fps average is "medium" performance above 40 fps minimum, and above 48 fps average is "good" performance above 55 fps (both minimum and average) is "great" performance

    231 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Tahtib

    At 02:30 UTC, Libyan forces jumped our border near El Sallum. Reports are the Libyans surprised the 1st Armored Div which took heavy losses.
    The 1st BN of the 216th Regmt is currently in a head long retreat and will pass thru your A.O. The 3rd Regiment of the Libyan 6th Armored is right
    behind them picking them off one at a time.   Your mission... Stop the Libyan regiment.
     
    File is a redo of an older Legacy scenario by a past member callsign Richard. This is my first attempt at working with the Map/Scenario toolset. Feedback appreciated.
    Regards,
    Wax Savage

    278 downloads

       (1 review)

    0 comments

    Updated

  12. 4th Dragoons at As-Salman, v4.1

    EDIT: The "unpublished" Delta map has been replaced with a published Delta Map.
    Corrected version will be uploaded on the night of 2/22.
     
    This is an old scenario updated to use the new V4.1 map system.  A folder is provided with the "Delta" map needed for this scenario.
     
    This should be an easy scenario in SP for an experienced player, but can easily accommodate multiple players, especially for the final stage during the attack on the airbase.  Additional units will appear later in the battle, so be familiar with how to hand them off to other commanders if playing in multiplayer.  You have a wide selection of support units (supplies, etc) as well.
     
    This scenario is inspired by some very broad and general information I had about the 6th French Light Division and 4th Dragoons attacking the town of As-Salman and the airbase north of it, on the left flank of the coalition attack into Iraq.
     
    The real battle started at 05:30 that morning, and lasted until after 18:00.  This should not take as long.
     
    This scenario has been heavily modified and reworked by Froggy!
    The following updates are to be credited directly to him:
     
    1. Accurate on map call-signs for the 4th Dragoons, 1st Spahi Regiment, and 3rd Marine Infantry Regiment.
    2. Improved behavior and OOB of supporting units (3rd Marines) that assist the player in securing their objectives.
    3. More accurate OOB, including 'AMX-30Bs' (Leo1A5 GE), VAB APCs (TPz Fuchs), Peugeot P4 scouting units (HMMWV), and AMX-10RC (Centauro).
    4. More accurate ammunition loadouts in the 105mm armed vehicles to better simulate French doctrine at the time of the Gulf War, including a mix of APFSDS, HEAT, HE-Frag, and WP smoke rounds.
     
    I understand that Arvigna has made an excellent French skin for the Leopard 1A5 GE, and I suggest you get yourself a copy.  With the introduction of version 4.1, French forces are now assigned the FR (2000) country code, meaning they now wear French desert camo and carry appropriate FAMAS type rifles.  Please ensure that if you have previously downloaded Arvigna's 1A5GE desert skin that it now goes in the FR 2000 folder.
     
     
     
    4thDragoons v4_1.rar

    227 downloads

       (1 review)

    0 comments

    Updated

  13. Emerging Fledgling v4.161

    Sleezarians have invaded New Katar, now the Allies have landed and are starting to push back.
     
    You are in command of two platoons 1 & 3, move forward and capture Hill 7779

    139 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Wombat Way

    Objectives:
    Recon West on and adjacent to Wombat Way to at least 790188 and prevent the Sleezarians advancing.
     
    The Sleezarian units are scripted somewhat randomly; the more they choose to travel on the road, the easier the scenario. Approx 40% will use Wombat Way, the reset will be up to 2 km either side of the road.
    Do not allow them behind you!
     
    This scenario can be played in a number of ways:
    - Just as a bit of fun
    - Block the advance of  the Sleezarians; see how long you can achieve this up to an hour, perhaps.
    - See how many Sleezarian units you can destroy compared to your losses, if you don't play longer than 30 minutes or so

    98 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Droysiger Forst Redux

    This scenario is an update to “Droysiger_Forst” by sbean (SB Legacy Single player submitted 06/2004) Compatible with SB Ver 4.163
    Added in this update are towns relevant to the scenario, woods, fields, the White Elster River, paved roads, farming and hunting trails, etc.
    Location:
    East-Central Germany, 21.59 mi (34.75 km) east of city of Jena.
    The Aga Elster Valley and Zeitzer Forest area.

    222 downloads

       (1 review)

    0 comments

    Updated

  16. Firing Exercises in S.Korean ranges

    Real simple firing exercises in the famous S.Korean ranges with vehicles of ROK Army scheme (only scheme, no K1s or K2s)...or just eye candies for tankers interested in ROK Army.

    133 downloads

       (1 review)

    0 comments

    Updated

  17. UN to the Rescue

    Here is another detailed map scenario. This time it’s during the breakup of Yugoslavia. My scenario is a redo of a scenario from Jan 2004. The original designer was Colin Parkinson.
    The scenario uses the UN vehicle skin files (available from the SB forum Downloads) for the best immersion factor.
    FYI, I set the Buildings to already display euro white. Troops will already be in UN uniforms.
    This is not an ‘easy’ scenario. Not a ball buster either. Sort of intermediate in difficulty.
    If you get frustrated and need the scenario win solution, send me a private message over the SB forum and I’ll send you the scenario with the winning scenario added in. 😊
    Read the instructions included in the zip file to set up the scenario.
     
    Have fun!!
     
    Wax Savage
    June 2020

    264 downloads

       (0 reviews)

    0 comments

    Updated

  18. Fictional ROK_DPRK Conflict pack

    First, these scenarios are based on my guesses and have nothing to do with the real armies of both ROK and DPRK.  There is no leak of any confidential....Swear.
    The intention is to show how different as well as difficult executing tank battles in this mountain area limiting proper detection & maneuver and to introduce unique ROK Army vehicles like K1 although most of them in these scenarios are only plausible substitutes with ROK camouflage scheme.  
    Scenarios designed according to time sequence from series of DPRK's attack to ROK Army's counter attack.  Each has its winter version as well. 
    Reflecting the extremely high density of military forces deployed along the DMZ, South/North Korean border, most scenarios are regiment vs battalion battles taking relatively long time. However I'm sure these are rather straightforward than tricky.  Actually there was not much room for tricks because of mountains...
    All scenarios are not locked to encourage possible improvements by community members.
    I also added the recent version of the firing range scenario once I uploaded for eye candies.

    178 downloads

       (0 reviews)

    0 comments

    Submitted

  19. PzGren Assault_Revisited

    May be...nearly all of ProPE users have played the original single scenario 'PzGren Assault' at least once.  It's very exciting and instructive especially for beginners. 
     
    As many of users already know, the original uses 'Beedenbostel map', specifically the north part of that map; Habighorst & Hofer area.
     
    Recently I found that Habighorst & Hofer area is also included in 'Schwarmstedt-Bergen-Munster map' as the south-east corner of the map and  it quite resembles what I could see on Google Map including electric towers, wind generators, more complex road web & town areas, etc. omitted in the original.
     
    Fundamentally, I only changed map and just tuned routes in accordance with changed terrain, roads, and bridges.  
    Although new map doesn't cover some of the southern sector and there is a big blank on the map, anyway the new scenario works.  Please generously enjoy this small tribute to the original.  Thank you.

    275 downloads

       (0 reviews)

    0 comments

    Submitted

  20. BP Hill (v4.259)

    You are in command of 1st Pl Mechanized infantry push west and secure object BP Dale (at approx 745556).
    Hold for as long as possible, but at least 30 mins, while tankers transfer fuel from the hidden bunker.
     
    Playing options:
    Push west, seize and hold BP Dale 1st Pl. See how long you can hold!!
    Optionally take control of:
    AT Pl (trigger (1) AT Pl)
    AA Pl (trigger (2) AA Pl)
     
    This should take at least 30 minutes.
     
    It took quite a few runs to get to the stage where BP Hill can be controlled for about 30 minutes, about 50% of the time. Also watch out for the 'rare' surprises, the difficulty varies significantly; the number of units vary, the directions taken etc.

    104 downloads

       (1 review)

    0 comments

    Submitted

  21. Three Bridges (v4.250)

    Seize town Obj 01; expected within approx 30 minutes.
    You are in charge of 1st Pl Inf, take and hold bridges 01, 02 and 03; in that order.
    Use the utility helicopters for heli assault.
     
    Playing options:
    Seize the bridges one at a time using 1st Pl.
    Optionally take control of 2nd and/or 3rd Pls as well.
     
    Mount the blackhawks and fly into the smoke!
     
    This should be approximately a half hour scenario.

    108 downloads

       (0 reviews)

    0 comments

    Submitted

  22. British Army Combined Arms

    A Small 20 Minute Scenario.
     
    A small Challenger 2 Troop with attachments defend a village/town with a bridgehead from a Russian advance guard force with two companies of tanks (T-72B3) and BMP 3 platoons.
     
    Pre-prepared Fire positions, Russian Air Assault, Deadly Infantry Armed with javelin, 155mm multispectral smoke. Things are painful on both sides....
     
    Any problems, don't hesitate to tell me. ( It has been a while since i've done one of these)

    154 downloads

       (1 review)

    0 comments

    Submitted

  23. Blue VS Red Dusty

    desertified vertion of .walnut springs. military base in north & south some dirt farming communities 

    72 downloads

       (1 review)

    0 comments

    Submitted

  24. Northern Strike (v4.250)

    You are in command of 4th Pl Tanks push west and secure town Obj 04.
     
    Red units vary in numbers, type and position with each session. Recce should locate them.
     
    Optionally take control of:
    2nd Pl (trigger 2nd Pl)
    3rd Pl (trigger 3rd Pl)
    5th Pl (trigger 5th Pl Recce)
    Self propelled mortars (trigger 6 SP Mortars)
    Armed recon helicopters (trigger 7 Armed recon helis)

    157 downloads

       (1 review)

    0 comments

    Submitted

  25. US ARMY COMBINED ARMS

    US Army Combined Arms Scenario,
     
    Small 20 min scenario. A small force of US forces defend a small town on a river with combined arms forces.

    214 downloads

       (2 reviews)

    0 comments

    Submitted

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